mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-25 21:38:59 +02:00
* started making creature info window
* callback for buttons/lists based on boost::function * new file AdventureMapButton.cpp - update your project files
This commit is contained in:
parent
5b077531cd
commit
00929126d5
262
AdventureMapButton.cpp
Normal file
262
AdventureMapButton.cpp
Normal file
@ -0,0 +1,262 @@
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "SDL_Extensions.h"
|
||||
#include "hch\CDefHandler.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "hch\CLodHandler.h"
|
||||
#include "hch\CPreGameTextHandler.h"
|
||||
#include "hch/CTownHandler.h"
|
||||
#include "CLua.h"
|
||||
#include "CCallback.h"
|
||||
AdventureMapButton::AdventureMapButton ()
|
||||
{
|
||||
type=2;
|
||||
abs=true;
|
||||
active=false;
|
||||
ourObj=NULL;
|
||||
state=0;
|
||||
actOnDown = false;
|
||||
}
|
||||
|
||||
AdventureMapButton::AdventureMapButton
|
||||
( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton )
|
||||
{
|
||||
callback = Callback;
|
||||
actOnDown = false;
|
||||
type=2;
|
||||
abs=true;
|
||||
active=false;
|
||||
ourObj=NULL;
|
||||
state=0;
|
||||
name=Name;
|
||||
helpBox=HelpBox;
|
||||
colorChange = playerColoredButton;
|
||||
int est = LOCPLINT->playerID;
|
||||
CDefHandler * temp = CGI->spriteh->giveDef(defName);
|
||||
temp->notFreeImgs = true;
|
||||
for (int i=0;i<temp->ourImages.size();i++)
|
||||
{
|
||||
imgs.resize(1);
|
||||
imgs[0].push_back(temp->ourImages[i].bitmap);
|
||||
if(playerColoredButton)
|
||||
CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
|
||||
}
|
||||
delete temp;
|
||||
if (add)
|
||||
{
|
||||
imgs.resize(imgs.size()+add->size());
|
||||
for (int i=0; i<add->size();i++)
|
||||
{
|
||||
temp = CGI->spriteh->giveDef((*add)[i]);
|
||||
temp->notFreeImgs = true;
|
||||
for (int j=0;j<temp->ourImages.size();j++)
|
||||
{
|
||||
imgs[i+1].push_back(temp->ourImages[j].bitmap);
|
||||
if(playerColoredButton)
|
||||
CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
|
||||
}
|
||||
delete temp;
|
||||
}
|
||||
delete add;
|
||||
}
|
||||
pos.x=x;
|
||||
pos.y=y;
|
||||
pos.w = imgs[curimg][0]->w;
|
||||
pos.h = imgs[curimg][0]->h -1;
|
||||
if (activ)
|
||||
activate();
|
||||
}
|
||||
|
||||
|
||||
void AdventureMapButton::clickLeft (tribool down)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
state=1;
|
||||
}
|
||||
else
|
||||
{
|
||||
state=0;
|
||||
}
|
||||
show();
|
||||
if (actOnDown && down)
|
||||
{
|
||||
pressedL=state;
|
||||
callback();
|
||||
}
|
||||
else if (pressedL && (down==false))
|
||||
{
|
||||
pressedL=state;
|
||||
callback();
|
||||
}
|
||||
else
|
||||
{
|
||||
pressedL=state;
|
||||
}
|
||||
}
|
||||
|
||||
void AdventureMapButton::clickRight (tribool down)
|
||||
{
|
||||
if(helpBox.size()) //there is no point to show window with nothing inside...
|
||||
LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
|
||||
}
|
||||
|
||||
void AdventureMapButton::hover (bool on)
|
||||
{
|
||||
Hoverable::hover(on);
|
||||
if(name.size()) //if there is no name, there is nohing to display also
|
||||
{
|
||||
if (on)
|
||||
LOCPLINT->statusbar->print(name);
|
||||
else if (LOCPLINT->statusbar->getCurrent()==name)
|
||||
LOCPLINT->statusbar->clear();
|
||||
}
|
||||
}
|
||||
|
||||
void AdventureMapButton::activate()
|
||||
{
|
||||
if (active) return;
|
||||
active=true;
|
||||
ClickableL::activate();
|
||||
ClickableR::activate();
|
||||
Hoverable::activate();
|
||||
KeyInterested::activate();
|
||||
}
|
||||
|
||||
void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
|
||||
{
|
||||
//TODO: check if it's shortcut
|
||||
}
|
||||
|
||||
void AdventureMapButton::deactivate()
|
||||
{
|
||||
if (!active) return;
|
||||
active=false;
|
||||
ClickableL::deactivate();
|
||||
ClickableR::deactivate();
|
||||
Hoverable::deactivate();
|
||||
KeyInterested::deactivate();
|
||||
}
|
||||
|
||||
|
||||
void CSlider::sliderClicked()
|
||||
{
|
||||
if(!moving)
|
||||
{
|
||||
MotionInterested::activate();
|
||||
moving = true;
|
||||
}
|
||||
}
|
||||
|
||||
void CSlider::mouseMoved (SDL_MouseMotionEvent & sEvent)
|
||||
{
|
||||
float v = sEvent.x - pos.x - 24;
|
||||
v/= (pos.w - 48);
|
||||
v*=amount;
|
||||
if(v!=value)
|
||||
{
|
||||
moveTo(v);
|
||||
redrawSlider();
|
||||
}
|
||||
}
|
||||
|
||||
void CSlider::redrawSlider()
|
||||
{
|
||||
slider.show();
|
||||
}
|
||||
|
||||
void CSlider::moveLeft()
|
||||
{
|
||||
moveTo(value-1);
|
||||
}
|
||||
|
||||
void CSlider::moveRight()
|
||||
{
|
||||
moveTo(value+1);
|
||||
}
|
||||
|
||||
void CSlider::moveTo(int to)
|
||||
{
|
||||
if(to<0)
|
||||
to=0;
|
||||
else if(to>amount)
|
||||
to=amount;
|
||||
value = to;
|
||||
float part = (float)to/amount;
|
||||
part*=(pos.w-48);
|
||||
slider.pos.x = part + pos.x + 16;
|
||||
moved(to);
|
||||
}
|
||||
|
||||
void CSlider::activate() // makes button active
|
||||
{
|
||||
left.activate();
|
||||
right.activate();
|
||||
slider.activate();
|
||||
ClickableL::activate();
|
||||
}
|
||||
|
||||
void CSlider::deactivate() // makes button inactive (but doesn't delete)
|
||||
{
|
||||
left.deactivate();
|
||||
right.deactivate();
|
||||
slider.deactivate();
|
||||
ClickableL::deactivate();
|
||||
}
|
||||
|
||||
void CSlider::clickLeft (tribool down)
|
||||
{
|
||||
if(down)
|
||||
{
|
||||
float pw = LOCPLINT->current->motion.x-pos.x-16;
|
||||
float rw = pw / ((float)(pos.w-32));
|
||||
if (rw>1) return;
|
||||
if (rw<0) return;
|
||||
moveTo(rw*amount);
|
||||
return;
|
||||
}
|
||||
if(moving)
|
||||
{
|
||||
MotionInterested::deactivate();
|
||||
moving = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CSlider::show(SDL_Surface * to)
|
||||
{
|
||||
left.show();
|
||||
right.show();
|
||||
slider.show();
|
||||
}
|
||||
|
||||
CSlider::~CSlider()
|
||||
{
|
||||
delete imgs;
|
||||
}
|
||||
|
||||
CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal)
|
||||
:capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved)
|
||||
{
|
||||
moving = false;
|
||||
strongInterest = true;
|
||||
imgs = CGI->spriteh->giveDefEss("IGPCRDIV.DEF");
|
||||
|
||||
left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
|
||||
left.pos.x = pos.x = x;
|
||||
right.pos.x = x + totalw - 16;
|
||||
|
||||
//left.owner = right.owner = slider.owner = this;
|
||||
//left.function = &CSlider::moveLeft;
|
||||
//right.function = &CSlider::moveRight;
|
||||
//slider.function = &CSlider::sliderClicked;
|
||||
left.callback = boost::bind(&CSlider::moveLeft,this);
|
||||
left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
|
||||
pos.w = totalw;
|
||||
left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
|
||||
left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
|
||||
right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
|
||||
slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
|
||||
left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
|
||||
slider.actOnDown = true;
|
||||
|
||||
moveTo(value);
|
||||
}
|
@ -1,13 +1,7 @@
|
||||
#pragma once
|
||||
#include "SDL_Extensions.h"
|
||||
#include "hch\CDefHandler.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "hch\CLodHandler.h"
|
||||
#include "hch\CPreGameTextHandler.h"
|
||||
#include "hch/CTownHandler.h"
|
||||
#include "CLua.h"
|
||||
#include "CPlayerInterface.h"
|
||||
template <typename T=CAdvMapInt>
|
||||
#include <boost/function.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
class AdventureMapButton
|
||||
: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase
|
||||
{
|
||||
@ -15,8 +9,7 @@ public:
|
||||
std::string name; //for status bar
|
||||
std::string helpBox; //for right-click help
|
||||
char key; //key shortcut
|
||||
T* owner;
|
||||
void (T::*function)(); //function in CAdvMapInt called when this button is pressed, different for each button
|
||||
boost::function<void()> callback;
|
||||
bool colorChange,
|
||||
actOnDown; //runs when mouse is pressed down over it, not when up
|
||||
|
||||
@ -28,368 +21,24 @@ public:
|
||||
void deactivate(); // makes button inactive (but doesn't delete)
|
||||
|
||||
AdventureMapButton(); //c-tor
|
||||
AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
|
||||
AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
AdventureMapButton<T>::AdventureMapButton ()
|
||||
{
|
||||
type=2;
|
||||
abs=true;
|
||||
active=false;
|
||||
ourObj=NULL;
|
||||
state=0;
|
||||
actOnDown = false;
|
||||
}
|
||||
template <typename T>
|
||||
AdventureMapButton<T>::AdventureMapButton
|
||||
( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ, std::vector<std::string> * add, bool playerColoredButton )
|
||||
{
|
||||
actOnDown = false;
|
||||
owner = Owner;
|
||||
type=2;
|
||||
abs=true;
|
||||
active=false;
|
||||
ourObj=NULL;
|
||||
state=0;
|
||||
name=Name;
|
||||
helpBox=HelpBox;
|
||||
colorChange = playerColoredButton;
|
||||
int est = LOCPLINT->playerID;
|
||||
CDefHandler * temp = CGI->spriteh->giveDef(defName);
|
||||
temp->notFreeImgs = true;
|
||||
for (int i=0;i<temp->ourImages.size();i++)
|
||||
{
|
||||
imgs.resize(1);
|
||||
imgs[0].push_back(temp->ourImages[i].bitmap);
|
||||
if(playerColoredButton)
|
||||
CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
|
||||
}
|
||||
delete temp;
|
||||
if (add)
|
||||
{
|
||||
imgs.resize(imgs.size()+add->size());
|
||||
for (int i=0; i<add->size();i++)
|
||||
{
|
||||
temp = CGI->spriteh->giveDef((*add)[i]);
|
||||
temp->notFreeImgs = true;
|
||||
for (int j=0;j<temp->ourImages.size();j++)
|
||||
{
|
||||
imgs[i+1].push_back(temp->ourImages[j].bitmap);
|
||||
if(playerColoredButton)
|
||||
CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
|
||||
}
|
||||
delete temp;
|
||||
}
|
||||
delete add;
|
||||
}
|
||||
function = Function;
|
||||
pos.x=x;
|
||||
pos.y=y;
|
||||
pos.w = imgs[curimg][0]->w;
|
||||
pos.h = imgs[curimg][0]->h -1;
|
||||
if (activ)
|
||||
activate();
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void AdventureMapButton<T>::clickLeft (tribool down)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
state=1;
|
||||
}
|
||||
else
|
||||
{
|
||||
state=0;
|
||||
}
|
||||
show();
|
||||
if (actOnDown && down)
|
||||
{
|
||||
pressedL=state;
|
||||
(owner->*function)();
|
||||
}
|
||||
else if (pressedL && (down==false))
|
||||
{
|
||||
pressedL=state;
|
||||
(owner->*function)();
|
||||
}
|
||||
else
|
||||
{
|
||||
pressedL=state;
|
||||
}
|
||||
}
|
||||
template <typename T>
|
||||
void AdventureMapButton<T>::clickRight (tribool down)
|
||||
{
|
||||
if(helpBox.size()) //there is no point to show window with nothing inside...
|
||||
LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
|
||||
}
|
||||
template <typename T>
|
||||
void AdventureMapButton<T>::hover (bool on)
|
||||
{
|
||||
Hoverable::hover(on);
|
||||
if(name.size()) //if there is no name, there is nohing to display also
|
||||
{
|
||||
if (on)
|
||||
LOCPLINT->statusbar->print(name);
|
||||
else if (LOCPLINT->statusbar->getCurrent()==name)
|
||||
LOCPLINT->statusbar->clear();
|
||||
}
|
||||
}
|
||||
template <typename T>
|
||||
void AdventureMapButton<T>::activate()
|
||||
{
|
||||
if (active) return;
|
||||
active=true;
|
||||
ClickableL::activate();
|
||||
ClickableR::activate();
|
||||
Hoverable::activate();
|
||||
KeyInterested::activate();
|
||||
}
|
||||
template <typename T>
|
||||
void AdventureMapButton<T>::keyPressed (SDL_KeyboardEvent & key)
|
||||
{
|
||||
//TODO: check if it's shortcut
|
||||
}
|
||||
template <typename T>
|
||||
void AdventureMapButton<T>::deactivate()
|
||||
{
|
||||
if (!active) return;
|
||||
active=false;
|
||||
ClickableL::deactivate();
|
||||
ClickableR::deactivate();
|
||||
Hoverable::deactivate();
|
||||
KeyInterested::deactivate();
|
||||
}
|
||||
template <typename T>
|
||||
CTownList<T>::~CTownList()
|
||||
{
|
||||
delete arrup;
|
||||
delete arrdo;
|
||||
}
|
||||
template <typename T>
|
||||
CTownList<T>::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
|
||||
:CList(Size)
|
||||
{
|
||||
pos = *Pos;
|
||||
arrup = CGI->spriteh->giveDef("IAM014.DEF");
|
||||
arrdo = CGI->spriteh->giveDef("IAM015.DEF");
|
||||
|
||||
arrupp.x=arupx;
|
||||
arrupp.y=arupy;
|
||||
arrupp.w=arrup->ourImages[0].bitmap->w;
|
||||
arrupp.h=arrup->ourImages[0].bitmap->h;
|
||||
arrdop.x=ardox;
|
||||
arrdop.y=ardoy;
|
||||
arrdop.w=arrdo->ourImages[0].bitmap->w;
|
||||
arrdop.h=arrdo->ourImages[0].bitmap->h;
|
||||
posporx = arrdop.x;
|
||||
pospory = arrupp.y + arrupp.h;
|
||||
|
||||
pressed = indeterminate;
|
||||
|
||||
from = 0;
|
||||
|
||||
}
|
||||
template<typename T>
|
||||
void CTownList<T>::genList()
|
||||
{
|
||||
int howMany = LOCPLINT->cb->howManyTowns();
|
||||
for (int i=0;i<howMany;i++)
|
||||
{
|
||||
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
|
||||
}
|
||||
}
|
||||
template<typename T>
|
||||
void CTownList<T>::select(int which)
|
||||
{
|
||||
if (which>=items.size())
|
||||
return;
|
||||
selected = which;
|
||||
if(owner)
|
||||
(owner->*fun)();
|
||||
}
|
||||
template<typename T>
|
||||
void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
|
||||
{
|
||||
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
||||
{
|
||||
if (from>0)
|
||||
LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
|
||||
else
|
||||
LOCPLINT->statusbar->clear();
|
||||
return;
|
||||
}
|
||||
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
||||
{
|
||||
if ((items.size()-from) > SIZE)
|
||||
LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
|
||||
else
|
||||
LOCPLINT->statusbar->clear();
|
||||
return;
|
||||
}
|
||||
//if not buttons then towns
|
||||
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
||||
hx-=pos.x;
|
||||
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
||||
int ny = hy/32;
|
||||
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
|
||||
{
|
||||
LOCPLINT->statusbar->clear();
|
||||
return;
|
||||
};
|
||||
LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
|
||||
}
|
||||
template<typename T>
|
||||
void CTownList<T>::clickLeft(tribool down)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
/***************************ARROWS*****************************************/
|
||||
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
||||
{
|
||||
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
|
||||
pressed = true;
|
||||
return;
|
||||
}
|
||||
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
|
||||
{
|
||||
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
|
||||
pressed = false;
|
||||
return;
|
||||
}
|
||||
/***************************TOWNS*****************************************/
|
||||
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
||||
hx-=pos.x;
|
||||
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
||||
int ny = hy/32;
|
||||
if (ny>SIZE || ny<0)
|
||||
return;
|
||||
if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
|
||||
LOCPLINT->openTownWindow(items[selected]);//print town screen
|
||||
else
|
||||
select(ny+from);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (indeterminate(pressed))
|
||||
return;
|
||||
if (pressed) //up
|
||||
{
|
||||
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
||||
pressed = indeterminate;
|
||||
if (!down)
|
||||
{
|
||||
from--;
|
||||
if (from<0)
|
||||
from=0;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
else if (!pressed) //down
|
||||
{
|
||||
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
||||
pressed = indeterminate;
|
||||
if (!down)
|
||||
{
|
||||
from++;
|
||||
//if (from<items.size()-5)
|
||||
// from=items.size()-5;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
else
|
||||
throw 0;
|
||||
|
||||
}
|
||||
}
|
||||
template<typename T>
|
||||
void CTownList<T>::clickRight(tribool down)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
/***************************ARROWS*****************************************/
|
||||
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
||||
{
|
||||
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
|
||||
}
|
||||
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
||||
{
|
||||
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
|
||||
}
|
||||
//if not buttons then towns
|
||||
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
||||
hx-=pos.x;
|
||||
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
||||
int ny = hy/32;
|
||||
if ((ny>5 || ny<0) || (from+ny>=items.size()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//show popup
|
||||
CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false);
|
||||
ip->activate();
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
|
||||
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
|
||||
}
|
||||
}
|
||||
template<typename T>
|
||||
void CTownList<T>::hover (bool on)
|
||||
{
|
||||
}
|
||||
template<typename T>
|
||||
void CTownList<T>::keyPressed (SDL_KeyboardEvent & key)
|
||||
{
|
||||
}
|
||||
template<typename T>
|
||||
void CTownList<T>::draw()
|
||||
{
|
||||
for (int iT=0+from;iT<SIZE+from;iT++)
|
||||
{
|
||||
int i = iT-from;
|
||||
if (iT>=items.size())
|
||||
{
|
||||
blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
|
||||
continue;
|
||||
}
|
||||
|
||||
blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
|
||||
|
||||
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
|
||||
{
|
||||
blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
|
||||
}
|
||||
}
|
||||
if (from>0)
|
||||
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
||||
else
|
||||
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
|
||||
|
||||
if (items.size()-from>SIZE)
|
||||
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
||||
else
|
||||
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
|
||||
}
|
||||
|
||||
|
||||
template<typename T>
|
||||
//template<typename T>
|
||||
class CSlider : public IShowable, public MotionInterested, public ClickableL
|
||||
{
|
||||
public:
|
||||
AdventureMapButton<CSlider> left, right, slider; //if vertical then left=up
|
||||
AdventureMapButton left, right, slider; //if vertical then left=up
|
||||
int capacity,//how many elements can be active at same time
|
||||
amount, //how many elements
|
||||
value; //first active element
|
||||
bool horizontal, moving;
|
||||
CDefEssential *imgs ;
|
||||
|
||||
T* owner;
|
||||
void(T::*moved)(int to);
|
||||
boost::function<void(int)> moved;
|
||||
//void(T::*moved)(int to);
|
||||
//T* owner;
|
||||
|
||||
void redrawSlider();
|
||||
|
||||
@ -402,130 +51,7 @@ public:
|
||||
void activate(); // makes button active
|
||||
void deactivate(); // makes button inactive (but doesn't delete)
|
||||
void show(SDL_Surface * to = NULL);
|
||||
CSlider(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount,
|
||||
CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount,
|
||||
int Value=0, bool Horizontal=true);
|
||||
~CSlider();
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
void CSlider<T>::sliderClicked()
|
||||
{
|
||||
if(!moving)
|
||||
{
|
||||
MotionInterested::activate();
|
||||
moving = true;
|
||||
}
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
|
||||
{
|
||||
float v = sEvent.x - pos.x - 24;
|
||||
v/= (pos.w - 48);
|
||||
v*=amount;
|
||||
if(v!=value)
|
||||
{
|
||||
moveTo(v);
|
||||
redrawSlider();
|
||||
}
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::redrawSlider()
|
||||
{
|
||||
slider.show();
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::moveLeft()
|
||||
{
|
||||
moveTo(value-1);
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::moveRight()
|
||||
{
|
||||
moveTo(value+1);
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::moveTo(int to)
|
||||
{
|
||||
if(to<0)
|
||||
to=0;
|
||||
else if(to>amount)
|
||||
to=amount;
|
||||
value = to;
|
||||
float part = (float)to/amount;
|
||||
part*=(pos.w-48);
|
||||
slider.pos.x = part + pos.x + 16;
|
||||
(owner->*moved)(to);
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::activate() // makes button active
|
||||
{
|
||||
left.activate();
|
||||
right.activate();
|
||||
slider.activate();
|
||||
ClickableL::activate();
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::deactivate() // makes button inactive (but doesn't delete)
|
||||
{
|
||||
left.deactivate();
|
||||
right.deactivate();
|
||||
slider.deactivate();
|
||||
ClickableL::deactivate();
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::clickLeft (tribool down)
|
||||
{
|
||||
if(down)
|
||||
{
|
||||
float pw = LOCPLINT->current->motion.x-pos.x-16;
|
||||
float rw = pw / ((float)(pos.w-32));
|
||||
if (rw>1) return;
|
||||
if (rw<0) return;
|
||||
moveTo(rw*amount);
|
||||
return;
|
||||
}
|
||||
if(moving)
|
||||
{
|
||||
MotionInterested::deactivate();
|
||||
moving = false;
|
||||
}
|
||||
}
|
||||
template<typename T>
|
||||
void CSlider<T>::show(SDL_Surface * to)
|
||||
{
|
||||
left.show();
|
||||
right.show();
|
||||
slider.show();
|
||||
}
|
||||
template<typename T>
|
||||
CSlider<T>::CSlider(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal)
|
||||
:capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved), owner(Owner)
|
||||
{
|
||||
moving = false;
|
||||
strongInterest = true;
|
||||
imgs = CGI->spriteh->giveDefEss("IGPCRDIV.DEF");
|
||||
|
||||
left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
|
||||
left.pos.x = pos.x = x;
|
||||
right.pos.x = x + totalw - 16;
|
||||
|
||||
left.owner = right.owner = slider.owner = this;
|
||||
left.function = &CSlider::moveLeft;
|
||||
right.function = &CSlider::moveRight;
|
||||
slider.function = &CSlider::sliderClicked;
|
||||
left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
|
||||
pos.w = totalw;
|
||||
left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
|
||||
left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
|
||||
right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
|
||||
slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
|
||||
left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
|
||||
slider.actOnDown = true;
|
||||
|
||||
moveTo(value);
|
||||
}
|
||||
template<typename T>
|
||||
CSlider<T>::~CSlider()
|
||||
{
|
||||
delete imgs;
|
||||
}
|
@ -807,39 +807,38 @@ CAdvMapInt::CAdvMapInt(int Player)
|
||||
:player(Player),
|
||||
statusbar(7,556),
|
||||
kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
|
||||
&CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true),
|
||||
|
||||
underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
|
||||
&CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
|
||||
boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
|
||||
|
||||
questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
|
||||
&CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true),
|
||||
|
||||
sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
|
||||
&CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true),
|
||||
|
||||
moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
|
||||
&CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true),
|
||||
|
||||
spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
|
||||
&CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true),
|
||||
|
||||
advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
|
||||
&CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true),
|
||||
|
||||
sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
|
||||
&CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true),
|
||||
|
||||
nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
|
||||
&CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true),
|
||||
|
||||
endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
|
||||
&CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this,false,NULL,true),
|
||||
boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true),
|
||||
|
||||
townList(5,&genRect(192,48,747,196),747,196,747,372)
|
||||
{
|
||||
townList.owner = this;
|
||||
townList.fun = &CAdvMapInt::selectionChanged;
|
||||
townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
|
||||
LOCPLINT->adventureInt=this;
|
||||
bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
|
||||
blueToPlayersAdv(bg,player);
|
||||
|
@ -121,7 +121,7 @@ public:
|
||||
|
||||
|
||||
SDL_Surface * bg;
|
||||
AdventureMapButton<> kingOverview,//- kingdom overview
|
||||
AdventureMapButton kingOverview,//- kingdom overview
|
||||
underground,//- underground switch
|
||||
questlog,//- questlog
|
||||
sleepWake, //- sleep/wake hero
|
||||
@ -139,7 +139,7 @@ public:
|
||||
CResDataBar resdatabar;
|
||||
|
||||
CHeroList heroList;
|
||||
CTownList<CAdvMapInt> townList;
|
||||
CTownList townList;
|
||||
CInfoBar infoBar;
|
||||
|
||||
CHeroWindow * heroWindow;
|
||||
|
@ -60,15 +60,15 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
|
||||
CSDL_Ext::update();
|
||||
|
||||
//preparing buttons and console
|
||||
bOptions = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bOptionsf, 3, 561, "icm003.def", this, false, NULL, false);
|
||||
bSurrender = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSurrenderf, 54, 561, "icm001.def", this, false, NULL, false);
|
||||
bFlee = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bFleef, 105, 561, "icm002.def", this, false, NULL, false);
|
||||
bAutofight = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bAutofightf, 157, 561, "icm004.def", this, false, NULL, false);
|
||||
bSpell = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSpellf, 645, 561, "icm005.def", this, false, NULL, false);
|
||||
bWait = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bWaitf, 696, 561, "icm006.def", this, false, NULL, false);
|
||||
bDefence = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bDefencef, 747, 561, "icm007.def", this, false, NULL, false);
|
||||
bConsoleUp = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleUpf, 624, 561, "ComSlide.def", this, false, NULL, false);
|
||||
bConsoleDown = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleDownf, 624, 580, "ComSlide.def", this, false, NULL, false);
|
||||
bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", false, NULL, false);
|
||||
bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", false, NULL, false);
|
||||
bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", false, NULL, false);
|
||||
bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", false, NULL, false);
|
||||
bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", false, NULL, false);
|
||||
bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", false, NULL, false);
|
||||
bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", false, NULL, false);
|
||||
bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", false, NULL, false);
|
||||
bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", false, NULL, false);
|
||||
bConsoleDown->bitmapOffset = 2;
|
||||
console = new CBattleConsole();
|
||||
console->pos.x = 211;
|
||||
|
@ -7,7 +7,7 @@ class CGHeroInstance;
|
||||
class CDefHandler;
|
||||
class CStack;
|
||||
class CCallback;
|
||||
template <typename T> class AdventureMapButton;
|
||||
class AdventureMapButton;
|
||||
|
||||
class CBattleHero : public IShowable, public CIntObject
|
||||
{
|
||||
@ -68,7 +68,7 @@ class CBattleInterface : public IActivable, public IShowable
|
||||
{
|
||||
private:
|
||||
SDL_Surface * background, * menu, * amountBasic, * amountNormal;
|
||||
AdventureMapButton<CBattleInterface> * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell,
|
||||
AdventureMapButton * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell,
|
||||
* bWait, * bDefence, * bConsoleUp, * bConsoleDown;
|
||||
CBattleConsole * console;
|
||||
CBattleHero * attackingHero, * defendingHero;
|
||||
|
@ -211,15 +211,14 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
|
||||
//garrison
|
||||
garr = new CGarrisonInt(305,387,4,32,townInt,243,13,town,town->visitingHero);
|
||||
|
||||
townlist = new CTownList<CCastleInterface>(3,&genRect(128,48,744,414),744,414,744,526);
|
||||
exit = new AdventureMapButton<CCastleInterface>
|
||||
(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false,NULL,false);
|
||||
split = new AdventureMapButton<CGarrisonInt>
|
||||
(CGI->townh->tcommands[3],"",&CGarrisonInt::splitClick,744,382,"TSBTNS.DEF",garr,false,NULL,false);
|
||||
townlist = new CTownList(3,&genRect(128,48,744,414),744,414,744,526);
|
||||
exit = new AdventureMapButton
|
||||
(CGI->townh->tcommands[8],"",boost::bind(&CCastleInterface::close,this),744,544,"TSBTNS.DEF",false,NULL,false);
|
||||
split = new AdventureMapButton
|
||||
(CGI->townh->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),744,382,"TSBTNS.DEF",false,NULL,false);
|
||||
statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732);
|
||||
|
||||
townlist->owner = this;
|
||||
townlist->fun = &CCastleInterface::townChange;
|
||||
townlist->fun = boost::bind(&CCastleInterface::townChange,this);
|
||||
townlist->genList();
|
||||
townlist->selected = getIndexOf(townlist->items,Town);
|
||||
if((townlist->selected+1) > townlist->SIZE)
|
||||
@ -716,8 +715,8 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
|
||||
CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
|
||||
bars = CGI->spriteh->giveDefEss("TPTHBAR.DEF");
|
||||
status = CGI->spriteh->giveDefEss("TPTHCHK.DEF");
|
||||
exit = new AdventureMapButton<CHallInterface>
|
||||
(CGI->townh->tcommands[8],"",&CHallInterface::close,748,556,"TPMAGE1.DEF",this,false,NULL,false);
|
||||
exit = new AdventureMapButton
|
||||
(CGI->townh->tcommands[8],"",boost::bind(&CHallInterface::close,this),748,556,"TPMAGE1.DEF",false,NULL,false);
|
||||
|
||||
//preparing boxes with buildings//
|
||||
boxes.resize(5);
|
||||
@ -989,10 +988,10 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod
|
||||
}
|
||||
if(!mode)
|
||||
{
|
||||
buy = new AdventureMapButton<CBuildWindow>
|
||||
("","",&CBuildWindow::Buy,pos.x+45,pos.y+446,"IBUY30.DEF",this,false,NULL,false);
|
||||
cancel = new AdventureMapButton<CBuildWindow>
|
||||
("","",&CBuildWindow::close,pos.x+290,pos.y+445,"ICANCEL.DEF",this,false,NULL,false);
|
||||
buy = new AdventureMapButton
|
||||
("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",false,NULL,false);
|
||||
cancel = new AdventureMapButton
|
||||
("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",false,NULL,false);
|
||||
if(state!=7)
|
||||
buy->state=2;
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ class CGTownInstance;
|
||||
class CTownHandler;
|
||||
class CHallInterface;
|
||||
struct Structure;
|
||||
template <typename T> class AdventureMapButton;
|
||||
class AdventureMapButton;
|
||||
class CBuildingRect : public Hoverable, public MotionInterested, public ClickableL, public ClickableR//, public TimeInterested
|
||||
{
|
||||
public:
|
||||
@ -41,11 +41,11 @@ public:
|
||||
|
||||
CDefHandler *hall,*fort, *flag;
|
||||
CDefEssential* bicons; //150x70 buildings imgs
|
||||
CTownList<CCastleInterface> * townlist;
|
||||
CTownList * townlist;
|
||||
|
||||
CGarrisonInt * garr;
|
||||
AdventureMapButton<CCastleInterface> * exit;
|
||||
AdventureMapButton<CGarrisonInt>*split;
|
||||
AdventureMapButton *exit;
|
||||
AdventureMapButton *split;
|
||||
|
||||
std::vector<CBuildingRect*> buildings; //building id, building def, structure struct, border, filling
|
||||
|
||||
@ -101,7 +101,7 @@ public:
|
||||
int tid, bid, state; //town id, building id, state
|
||||
bool mode; // 0 - normal (with buttons), 1 - r-click popup
|
||||
SDL_Surface * bitmap; //main window bitmap, with blitted res/text, without buttons/subtitle in "statusbar"
|
||||
AdventureMapButton<CBuildWindow> *buy, *cancel;
|
||||
AdventureMapButton *buy, *cancel;
|
||||
|
||||
void activate();
|
||||
void deactivate();
|
||||
@ -118,7 +118,7 @@ public:
|
||||
*status; //0 - already, 1 - can't, 2 - lack of resources
|
||||
std::vector< std::vector<CBuildingBox*> >boxes;
|
||||
|
||||
AdventureMapButton<CHallInterface> * exit;
|
||||
AdventureMapButton *exit;
|
||||
|
||||
SDL_Surface * bg;
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef CGAMEINTERFACE_H
|
||||
#define CGAMEINTERFACE_H
|
||||
#include "global.h"
|
||||
//#include "CCallback.h"
|
||||
#include <set>
|
||||
#include <vector>
|
||||
BOOST_TRIBOOL_THIRD_STATE(outOfRange)
|
||||
|
||||
@ -32,6 +32,16 @@ struct BattleAction
|
||||
int destinationTile;
|
||||
int additionalInfo; // e.g. spell number if type is 1 || 10
|
||||
};
|
||||
|
||||
struct StackState
|
||||
{
|
||||
int attackBonus, defenseBonus, healthBonus, speedBonus;
|
||||
int currentHealth;
|
||||
int shotsLeft;
|
||||
std::set<int> effects;
|
||||
int morale, luck;
|
||||
};
|
||||
|
||||
class CGameInterface
|
||||
{
|
||||
public:
|
||||
|
@ -34,17 +34,17 @@ CHeroWindow::CHeroWindow(int playerColor):
|
||||
garInt = NULL;
|
||||
ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
|
||||
|
||||
quitButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[17], std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this, false, NULL, false);
|
||||
dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[28], &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this, false, NULL, false);
|
||||
questlogButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[0], std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this, false, NULL, false);
|
||||
quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false);
|
||||
dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
|
||||
questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
|
||||
|
||||
gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this, false, NULL, false);
|
||||
gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this, false, NULL, false);
|
||||
gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this, false, NULL, false);
|
||||
gar4button = new AdventureMapButton<CGarrisonInt>(std::string(), CGI->generaltexth->heroscrn[32], &CGarrisonInt::splitClick, 604, 527, "hsbtns9.def", garInt, false, NULL, false);
|
||||
gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false);
|
||||
gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false);
|
||||
gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false);
|
||||
gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garInt), 604, 527, "hsbtns9.def", false, NULL, false);
|
||||
|
||||
leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this, false, NULL, false);
|
||||
rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this, false, NULL, false);
|
||||
leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
|
||||
rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
|
||||
|
||||
for(int g=0; g<8; ++g)
|
||||
{
|
||||
@ -202,7 +202,7 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
|
||||
portraitArea->text = hero->biography;
|
||||
|
||||
delete garInt;
|
||||
gar4button->owner = garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
|
||||
/*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
|
||||
garInt->update = false;
|
||||
for(int g=0; g<primSkillAreas.size(); ++g)
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "CPlayerInterface.h"
|
||||
|
||||
template <typename T> class AdventureMapButton;
|
||||
class AdventureMapButton;
|
||||
struct SDL_Surface;
|
||||
class CGHeroInstance;
|
||||
class CDefHandler;
|
||||
@ -91,10 +91,10 @@ class CHeroWindow: public IActivable, public IShowable, public virtual CIntObjec
|
||||
CDefHandler * skillpics, *flags;
|
||||
|
||||
//buttons
|
||||
AdventureMapButton<CHeroWindow> * quitButton, * dismissButton, * questlogButton, //general
|
||||
AdventureMapButton * quitButton, * dismissButton, * questlogButton, //general
|
||||
* gar1button, * gar2button, * gar3button, //garrison / formation handling
|
||||
* leftArtRoll, * rightArtRoll;
|
||||
AdventureMapButton<CGarrisonInt> * gar4button; //splitting
|
||||
AdventureMapButton * gar4button; //splitting
|
||||
//std::vector< AdventureMapButton<CHeroWindow> * > heroList; //list of heroes
|
||||
std::vector<LClickableAreaHero *> heroListMi; //new better list of heroes
|
||||
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include <boost/algorithm/string/replace.hpp>
|
||||
#include "hch\CPreGameTextHandler.h"
|
||||
#include "CBattleInterface.h"
|
||||
#include "CLua.h"
|
||||
using namespace CSDL_Ext;
|
||||
|
||||
extern TTF_Font * GEOR16;
|
||||
@ -103,6 +104,8 @@ void CGarrisonSlot::hover (bool on)
|
||||
}
|
||||
void CGarrisonSlot::clickRight (tribool down)
|
||||
{
|
||||
//if(down && creature)
|
||||
//(new CCreInfoWindow(creature->idNumber,0))->activate();
|
||||
}
|
||||
void CGarrisonSlot::clickLeft(tribool down)
|
||||
{
|
||||
@ -113,13 +116,15 @@ void CGarrisonSlot::clickLeft(tribool down)
|
||||
}
|
||||
if(down)
|
||||
{
|
||||
bool refr = false;
|
||||
if(owner->highlighted)
|
||||
{
|
||||
if(owner->highlighted == this)
|
||||
if(owner->highlighted == this) //view info
|
||||
{
|
||||
//TODO: view creature info
|
||||
owner->highlighted = NULL;
|
||||
show();
|
||||
refr = true;
|
||||
}
|
||||
else if( !creature && owner->splitting)//split
|
||||
{
|
||||
@ -129,6 +134,7 @@ void CGarrisonSlot::clickLeft(tribool down)
|
||||
LOCPLINT->curint->deactivate();
|
||||
CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner);
|
||||
spw->activate();
|
||||
refr = true;
|
||||
}
|
||||
else if(creature != owner->highlighted->creature) //swap
|
||||
{
|
||||
@ -137,7 +143,7 @@ void CGarrisonSlot::clickLeft(tribool down)
|
||||
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
|
||||
ID,owner->highlighted->ID);
|
||||
}
|
||||
else
|
||||
else //merge
|
||||
{
|
||||
LOCPLINT->cb->mergeStacks(
|
||||
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
|
||||
@ -145,12 +151,14 @@ void CGarrisonSlot::clickLeft(tribool down)
|
||||
owner->highlighted->ID,ID);
|
||||
}
|
||||
}
|
||||
else
|
||||
else //highlight
|
||||
{
|
||||
if(creature)
|
||||
owner->highlighted = this;
|
||||
show();
|
||||
refr = true;
|
||||
}
|
||||
if(refr) {hover(false); hover(true); } //to refresh statusbar
|
||||
}
|
||||
}
|
||||
void CGarrisonSlot::activate()
|
||||
@ -2401,6 +2409,223 @@ void CHeroList::draw()
|
||||
else
|
||||
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
CTownList::~CTownList()
|
||||
{
|
||||
delete arrup;
|
||||
delete arrdo;
|
||||
}
|
||||
|
||||
CTownList::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
|
||||
:CList(Size)
|
||||
{
|
||||
pos = *Pos;
|
||||
arrup = CGI->spriteh->giveDef("IAM014.DEF");
|
||||
arrdo = CGI->spriteh->giveDef("IAM015.DEF");
|
||||
|
||||
arrupp.x=arupx;
|
||||
arrupp.y=arupy;
|
||||
arrupp.w=arrup->ourImages[0].bitmap->w;
|
||||
arrupp.h=arrup->ourImages[0].bitmap->h;
|
||||
arrdop.x=ardox;
|
||||
arrdop.y=ardoy;
|
||||
arrdop.w=arrdo->ourImages[0].bitmap->w;
|
||||
arrdop.h=arrdo->ourImages[0].bitmap->h;
|
||||
posporx = arrdop.x;
|
||||
pospory = arrupp.y + arrupp.h;
|
||||
|
||||
pressed = indeterminate;
|
||||
|
||||
from = 0;
|
||||
|
||||
}
|
||||
|
||||
void CTownList::genList()
|
||||
{
|
||||
int howMany = LOCPLINT->cb->howManyTowns();
|
||||
for (int i=0;i<howMany;i++)
|
||||
{
|
||||
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
|
||||
}
|
||||
}
|
||||
|
||||
void CTownList::select(int which)
|
||||
{
|
||||
if (which>=items.size())
|
||||
return;
|
||||
selected = which;
|
||||
if(!fun.empty())
|
||||
fun();
|
||||
}
|
||||
|
||||
void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
|
||||
{
|
||||
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
||||
{
|
||||
if (from>0)
|
||||
LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
|
||||
else
|
||||
LOCPLINT->statusbar->clear();
|
||||
return;
|
||||
}
|
||||
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
||||
{
|
||||
if ((items.size()-from) > SIZE)
|
||||
LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
|
||||
else
|
||||
LOCPLINT->statusbar->clear();
|
||||
return;
|
||||
}
|
||||
//if not buttons then towns
|
||||
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
||||
hx-=pos.x;
|
||||
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
||||
int ny = hy/32;
|
||||
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
|
||||
{
|
||||
LOCPLINT->statusbar->clear();
|
||||
return;
|
||||
};
|
||||
LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
|
||||
}
|
||||
|
||||
void CTownList::clickLeft(tribool down)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
/***************************ARROWS*****************************************/
|
||||
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
||||
{
|
||||
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
|
||||
pressed = true;
|
||||
return;
|
||||
}
|
||||
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
|
||||
{
|
||||
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
|
||||
pressed = false;
|
||||
return;
|
||||
}
|
||||
/***************************TOWNS*****************************************/
|
||||
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
||||
hx-=pos.x;
|
||||
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
||||
int ny = hy/32;
|
||||
if (ny>SIZE || ny<0)
|
||||
return;
|
||||
if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
|
||||
LOCPLINT->openTownWindow(items[selected]);//print town screen
|
||||
else
|
||||
select(ny+from);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (indeterminate(pressed))
|
||||
return;
|
||||
if (pressed) //up
|
||||
{
|
||||
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
||||
pressed = indeterminate;
|
||||
if (!down)
|
||||
{
|
||||
from--;
|
||||
if (from<0)
|
||||
from=0;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
else if (!pressed) //down
|
||||
{
|
||||
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
||||
pressed = indeterminate;
|
||||
if (!down)
|
||||
{
|
||||
from++;
|
||||
//if (from<items.size()-5)
|
||||
// from=items.size()-5;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
else
|
||||
throw 0;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void CTownList::clickRight(tribool down)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
/***************************ARROWS*****************************************/
|
||||
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
||||
{
|
||||
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
|
||||
}
|
||||
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
||||
{
|
||||
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
|
||||
}
|
||||
//if not buttons then towns
|
||||
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
||||
hx-=pos.x;
|
||||
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
||||
int ny = hy/32;
|
||||
if ((ny>5 || ny<0) || (from+ny>=items.size()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//show popup
|
||||
CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false);
|
||||
ip->activate();
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
|
||||
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
|
||||
}
|
||||
}
|
||||
|
||||
void CTownList::hover (bool on)
|
||||
{
|
||||
}
|
||||
|
||||
void CTownList::keyPressed (SDL_KeyboardEvent & key)
|
||||
{
|
||||
}
|
||||
|
||||
void CTownList::draw()
|
||||
{
|
||||
for (int iT=0+from;iT<SIZE+from;iT++)
|
||||
{
|
||||
int i = iT-from;
|
||||
if (iT>=items.size())
|
||||
{
|
||||
blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
|
||||
continue;
|
||||
}
|
||||
|
||||
blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
|
||||
|
||||
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
|
||||
{
|
||||
blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
|
||||
}
|
||||
}
|
||||
if (from>0)
|
||||
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
||||
else
|
||||
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
|
||||
|
||||
if (items.size()-from>SIZE)
|
||||
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
||||
else
|
||||
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
|
||||
}
|
||||
|
||||
|
||||
void CRecrutationWindow::close()
|
||||
{
|
||||
deactivate();
|
||||
@ -2503,7 +2728,7 @@ void CRecrutationWindow::show(SDL_Surface * to)
|
||||
{
|
||||
blitAt(CGI->creh->backgrounds[CGI->creh->creatures[creatures[i].ID].faction],curx-50,pos.y+130-65);
|
||||
SDL_Rect dst = genRect(130,100,curx-50,pos.y+130-65);
|
||||
creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),&dst);
|
||||
creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),false,&dst);
|
||||
curx += 120;
|
||||
}
|
||||
c++;
|
||||
@ -2533,7 +2758,7 @@ CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatur
|
||||
pos.y = screen->h/2 - bitmap->h/2;
|
||||
pos.w = bitmap->w;
|
||||
pos.h = bitmap->h;
|
||||
slider = new CSlider<CRecrutationWindow>(pos.x+176,pos.y+279,135,this,&CRecrutationWindow::sliderMoved,1,std::min(amounts[0],creatures[0].amount),0,true);
|
||||
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
|
||||
std::string pom;
|
||||
printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
|
||||
printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
|
||||
@ -2562,9 +2787,9 @@ CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatur
|
||||
curx += 120;
|
||||
}
|
||||
|
||||
max = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Max,pos.x+134,pos.y+313,"IRCBTNS.DEF",this);
|
||||
buy = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Buy,pos.x+212,pos.y+313,"IBY6432.DEF",this);
|
||||
cancel = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Cancel,pos.x+290,pos.y+313,"ICN6432.DEF",this);
|
||||
max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF");
|
||||
buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF");
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF");
|
||||
LOCPLINT->curint->deactivate();
|
||||
//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(),
|
||||
//int x, int y, std::string defName, T* Owner, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor
|
||||
@ -2586,9 +2811,9 @@ CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner)
|
||||
pos.y = screen->h/2 - bitmap->h/2;
|
||||
pos.w = bitmap->w;
|
||||
pos.h = bitmap->h;
|
||||
ok = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::split,pos.x+20,pos.y+263,"IOK6432.DEF",this);
|
||||
cancel = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::close,pos.x+214,pos.y+263,"ICN6432.DEF",this);
|
||||
slider = new CSlider<CSplitWindow>(pos.x+21,pos.y+194,257,this,&CSplitWindow::sliderMoved,1,max,0,true);
|
||||
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF");
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF");
|
||||
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true);
|
||||
a1 = max;
|
||||
a2 = 0;
|
||||
anim = new CCreatureAnimation(CGI->creh->creatures[cid].animDefName);
|
||||
@ -2661,3 +2886,86 @@ void CSplitWindow::keyPressed (SDL_KeyboardEvent & key)
|
||||
{
|
||||
//TODO: zeby sie dalo recznie wpisywac
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CCreInfoWindow::show(SDL_Surface * to)
|
||||
{
|
||||
char pom[15];
|
||||
blitAt(bitmap,pos.x,pos.y,screen);
|
||||
blitAt(CGI->creh->backgrounds[c->faction],pos.x+21,pos.y+48,screen);
|
||||
anim->nextFrameMiddle(screen,pos.x+90,pos.y+95,true,false,false);
|
||||
}
|
||||
|
||||
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm)
|
||||
:ok(0),dismiss(0),upgrade(0),type(Type)
|
||||
{
|
||||
c = &CGI->creh->creatures[Cid];
|
||||
bitmap = CGI->bitmaph->loadBitmap("CRSTKPU.bmp");
|
||||
pos.x = screen->w/2 - bitmap->w/2;
|
||||
pos.y = screen->h/2 - bitmap->h/2;
|
||||
pos.w = bitmap->w;
|
||||
pos.h = bitmap->h;
|
||||
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
||||
anim = new CCreatureAnimation(c->animDefName);
|
||||
anim->setType(1);
|
||||
|
||||
printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap);
|
||||
|
||||
printAt(CGI->preth->zelp[435].first,155,48,GEOR13,zwykly,bitmap);
|
||||
printAt(CGI->preth->zelp[436].first,155,67,GEOR13,zwykly,bitmap);
|
||||
if(c->shots)
|
||||
printAt(CGI->preth->zelp[437].first,155,86,GEOR13,zwykly,bitmap);
|
||||
printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
|
||||
printAt(CGI->preth->zelp[439].first,155,124,GEOR13,zwykly,bitmap);
|
||||
//printAt(CGI->preth->zelp[440].first,155,143,GEOR13,zwykly,bitmap);
|
||||
printAt(CGI->preth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
|
||||
}
|
||||
CCreInfoWindow::~CCreInfoWindow()
|
||||
{
|
||||
SDL_FreeSurface(bitmap);
|
||||
delete anim;
|
||||
}
|
||||
void CCreInfoWindow::activate()
|
||||
{
|
||||
ClickableR::activate();
|
||||
LOCPLINT->objsToBlit.push_back(this);
|
||||
if(ok)
|
||||
ok->activate();
|
||||
if(dismiss)
|
||||
dismiss->activate();
|
||||
if(upgrade)
|
||||
upgrade->activate();
|
||||
}
|
||||
void CCreInfoWindow::close()
|
||||
{
|
||||
deactivate();
|
||||
delete this;
|
||||
|
||||
if(type)
|
||||
{
|
||||
LOCPLINT->curint->activate();
|
||||
CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
|
||||
if(c) c->showAll();
|
||||
}
|
||||
}
|
||||
void CCreInfoWindow::clickRight(boost::logic::tribool down)
|
||||
{
|
||||
if(down)
|
||||
return;
|
||||
close();
|
||||
}
|
||||
void CCreInfoWindow::keyPressed (SDL_KeyboardEvent & key)
|
||||
{
|
||||
}
|
||||
void CCreInfoWindow::deactivate()
|
||||
{
|
||||
ClickableR::deactivate();
|
||||
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
||||
if(ok)
|
||||
ok->deactivate();
|
||||
if(dismiss)
|
||||
dismiss->deactivate();
|
||||
if(upgrade)
|
||||
upgrade->deactivate();
|
||||
}
|
@ -4,9 +4,10 @@
|
||||
#include "CGameInterface.h"
|
||||
#include "SDL_framerate.h"
|
||||
#include <map>
|
||||
#include <boost/function.hpp>
|
||||
|
||||
class CDefEssential;
|
||||
template <typename T> class AdventureMapButton;
|
||||
class AdventureMapButton;
|
||||
class CDefHandler;
|
||||
struct HeroMoveDetails;
|
||||
class CDefEssential;
|
||||
@ -22,7 +23,7 @@ class CCreatureAnimation;
|
||||
class CSelectableComponent;
|
||||
class CCreatureSet;
|
||||
class CGObjectInstance;
|
||||
template<typename T>class CSlider;
|
||||
class CSlider;
|
||||
|
||||
class IShowable
|
||||
{
|
||||
@ -424,13 +425,12 @@ public:
|
||||
void draw();
|
||||
void init();
|
||||
};
|
||||
template<typename T>
|
||||
|
||||
class CTownList
|
||||
: public CList
|
||||
{
|
||||
public:
|
||||
T* owner;
|
||||
void(T::*fun)();
|
||||
boost::function<void()> fun;
|
||||
std::vector<const CGTownInstance*> items;
|
||||
int posporx,pospory;
|
||||
|
||||
@ -465,8 +465,8 @@ public:
|
||||
std::vector<int> amounts; //how many creatures we can afford
|
||||
std::vector<creinfo> creatures;
|
||||
IRecruit *rec;
|
||||
CSlider<CRecrutationWindow> *slider;
|
||||
AdventureMapButton<CRecrutationWindow> *max, *buy, *cancel;
|
||||
CSlider *slider;
|
||||
AdventureMapButton *max, *buy, *cancel;
|
||||
SDL_Surface *bitmap;
|
||||
int which; //which creature is active
|
||||
|
||||
@ -487,9 +487,9 @@ class CSplitWindow : public IShowable, public KeyInterested
|
||||
{
|
||||
public:
|
||||
CGarrisonInt *gar;
|
||||
CSlider<CSplitWindow> *slider;
|
||||
CSlider *slider;
|
||||
CCreatureAnimation *anim;
|
||||
AdventureMapButton<CSplitWindow> *ok, *cancel;
|
||||
AdventureMapButton *ok, *cancel;
|
||||
SDL_Surface *bitmap;
|
||||
int a1, a2, c;
|
||||
bool which;
|
||||
@ -505,4 +505,24 @@ public:
|
||||
void sliderMoved(int to);
|
||||
};
|
||||
|
||||
class CCreInfoWindow : public IShowable, public KeyInterested, public ClickableR
|
||||
{
|
||||
public:
|
||||
int type;//0 - rclick popup; 1 - normal window
|
||||
SDL_Surface *bitmap;
|
||||
|
||||
CCreatureAnimation *anim;
|
||||
CCreature *c;
|
||||
|
||||
AdventureMapButton *dismiss, *upgrade, *ok;
|
||||
CCreInfoWindow(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm);
|
||||
~CCreInfoWindow();
|
||||
void activate();
|
||||
void close();
|
||||
void clickRight(boost::logic::tribool down);
|
||||
void keyPressed (SDL_KeyboardEvent & key);
|
||||
void deactivate();
|
||||
void show(SDL_Surface * to = NULL);
|
||||
};
|
||||
|
||||
#endif //CPLAYERINTERFACE_H
|
Loading…
x
Reference in New Issue
Block a user