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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

* started making creature info window

* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
This commit is contained in:
Michał W. Urbańczyk 2008-05-18 17:33:39 +00:00
parent 5b077531cd
commit 00929126d5
13 changed files with 686 additions and 562 deletions

262
AdventureMapButton.cpp Normal file
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@ -0,0 +1,262 @@
#include "CAdvmapInterface.h"
#include "SDL_Extensions.h"
#include "hch\CDefHandler.h"
#include "CGameInfo.h"
#include "hch\CLodHandler.h"
#include "hch\CPreGameTextHandler.h"
#include "hch/CTownHandler.h"
#include "CLua.h"
#include "CCallback.h"
AdventureMapButton::AdventureMapButton ()
{
type=2;
abs=true;
active=false;
ourObj=NULL;
state=0;
actOnDown = false;
}
AdventureMapButton::AdventureMapButton
( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton )
{
callback = Callback;
actOnDown = false;
type=2;
abs=true;
active=false;
ourObj=NULL;
state=0;
name=Name;
helpBox=HelpBox;
colorChange = playerColoredButton;
int est = LOCPLINT->playerID;
CDefHandler * temp = CGI->spriteh->giveDef(defName);
temp->notFreeImgs = true;
for (int i=0;i<temp->ourImages.size();i++)
{
imgs.resize(1);
imgs[0].push_back(temp->ourImages[i].bitmap);
if(playerColoredButton)
CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
}
delete temp;
if (add)
{
imgs.resize(imgs.size()+add->size());
for (int i=0; i<add->size();i++)
{
temp = CGI->spriteh->giveDef((*add)[i]);
temp->notFreeImgs = true;
for (int j=0;j<temp->ourImages.size();j++)
{
imgs[i+1].push_back(temp->ourImages[j].bitmap);
if(playerColoredButton)
CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
}
delete temp;
}
delete add;
}
pos.x=x;
pos.y=y;
pos.w = imgs[curimg][0]->w;
pos.h = imgs[curimg][0]->h -1;
if (activ)
activate();
}
void AdventureMapButton::clickLeft (tribool down)
{
if (down)
{
state=1;
}
else
{
state=0;
}
show();
if (actOnDown && down)
{
pressedL=state;
callback();
}
else if (pressedL && (down==false))
{
pressedL=state;
callback();
}
else
{
pressedL=state;
}
}
void AdventureMapButton::clickRight (tribool down)
{
if(helpBox.size()) //there is no point to show window with nothing inside...
LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
}
void AdventureMapButton::hover (bool on)
{
Hoverable::hover(on);
if(name.size()) //if there is no name, there is nohing to display also
{
if (on)
LOCPLINT->statusbar->print(name);
else if (LOCPLINT->statusbar->getCurrent()==name)
LOCPLINT->statusbar->clear();
}
}
void AdventureMapButton::activate()
{
if (active) return;
active=true;
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
}
void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
{
//TODO: check if it's shortcut
}
void AdventureMapButton::deactivate()
{
if (!active) return;
active=false;
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
}
void CSlider::sliderClicked()
{
if(!moving)
{
MotionInterested::activate();
moving = true;
}
}
void CSlider::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
float v = sEvent.x - pos.x - 24;
v/= (pos.w - 48);
v*=amount;
if(v!=value)
{
moveTo(v);
redrawSlider();
}
}
void CSlider::redrawSlider()
{
slider.show();
}
void CSlider::moveLeft()
{
moveTo(value-1);
}
void CSlider::moveRight()
{
moveTo(value+1);
}
void CSlider::moveTo(int to)
{
if(to<0)
to=0;
else if(to>amount)
to=amount;
value = to;
float part = (float)to/amount;
part*=(pos.w-48);
slider.pos.x = part + pos.x + 16;
moved(to);
}
void CSlider::activate() // makes button active
{
left.activate();
right.activate();
slider.activate();
ClickableL::activate();
}
void CSlider::deactivate() // makes button inactive (but doesn't delete)
{
left.deactivate();
right.deactivate();
slider.deactivate();
ClickableL::deactivate();
}
void CSlider::clickLeft (tribool down)
{
if(down)
{
float pw = LOCPLINT->current->motion.x-pos.x-16;
float rw = pw / ((float)(pos.w-32));
if (rw>1) return;
if (rw<0) return;
moveTo(rw*amount);
return;
}
if(moving)
{
MotionInterested::deactivate();
moving = false;
}
}
void CSlider::show(SDL_Surface * to)
{
left.show();
right.show();
slider.show();
}
CSlider::~CSlider()
{
delete imgs;
}
CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal)
:capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved)
{
moving = false;
strongInterest = true;
imgs = CGI->spriteh->giveDefEss("IGPCRDIV.DEF");
left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
left.pos.x = pos.x = x;
right.pos.x = x + totalw - 16;
//left.owner = right.owner = slider.owner = this;
//left.function = &CSlider::moveLeft;
//right.function = &CSlider::moveRight;
//slider.function = &CSlider::sliderClicked;
left.callback = boost::bind(&CSlider::moveLeft,this);
left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
pos.w = totalw;
left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
slider.actOnDown = true;
moveTo(value);
}

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@ -1,13 +1,7 @@
#pragma once
#include "SDL_Extensions.h"
#include "hch\CDefHandler.h"
#include "CGameInfo.h"
#include "hch\CLodHandler.h"
#include "hch\CPreGameTextHandler.h"
#include "hch/CTownHandler.h"
#include "CLua.h"
#include "CPlayerInterface.h"
template <typename T=CAdvMapInt>
#include <boost/function.hpp>
#include <boost/bind.hpp>
class AdventureMapButton
: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase
{
@ -15,8 +9,7 @@ public:
std::string name; //for status bar
std::string helpBox; //for right-click help
char key; //key shortcut
T* owner;
void (T::*function)(); //function in CAdvMapInt called when this button is pressed, different for each button
boost::function<void()> callback;
bool colorChange,
actOnDown; //runs when mouse is pressed down over it, not when up
@ -28,368 +21,24 @@ public:
void deactivate(); // makes button inactive (but doesn't delete)
AdventureMapButton(); //c-tor
AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
};
template <typename T>
AdventureMapButton<T>::AdventureMapButton ()
{
type=2;
abs=true;
active=false;
ourObj=NULL;
state=0;
actOnDown = false;
}
template <typename T>
AdventureMapButton<T>::AdventureMapButton
( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ, std::vector<std::string> * add, bool playerColoredButton )
{
actOnDown = false;
owner = Owner;
type=2;
abs=true;
active=false;
ourObj=NULL;
state=0;
name=Name;
helpBox=HelpBox;
colorChange = playerColoredButton;
int est = LOCPLINT->playerID;
CDefHandler * temp = CGI->spriteh->giveDef(defName);
temp->notFreeImgs = true;
for (int i=0;i<temp->ourImages.size();i++)
{
imgs.resize(1);
imgs[0].push_back(temp->ourImages[i].bitmap);
if(playerColoredButton)
CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
}
delete temp;
if (add)
{
imgs.resize(imgs.size()+add->size());
for (int i=0; i<add->size();i++)
{
temp = CGI->spriteh->giveDef((*add)[i]);
temp->notFreeImgs = true;
for (int j=0;j<temp->ourImages.size();j++)
{
imgs[i+1].push_back(temp->ourImages[j].bitmap);
if(playerColoredButton)
CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
}
delete temp;
}
delete add;
}
function = Function;
pos.x=x;
pos.y=y;
pos.w = imgs[curimg][0]->w;
pos.h = imgs[curimg][0]->h -1;
if (activ)
activate();
}
template <typename T>
void AdventureMapButton<T>::clickLeft (tribool down)
{
if (down)
{
state=1;
}
else
{
state=0;
}
show();
if (actOnDown && down)
{
pressedL=state;
(owner->*function)();
}
else if (pressedL && (down==false))
{
pressedL=state;
(owner->*function)();
}
else
{
pressedL=state;
}
}
template <typename T>
void AdventureMapButton<T>::clickRight (tribool down)
{
if(helpBox.size()) //there is no point to show window with nothing inside...
LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
}
template <typename T>
void AdventureMapButton<T>::hover (bool on)
{
Hoverable::hover(on);
if(name.size()) //if there is no name, there is nohing to display also
{
if (on)
LOCPLINT->statusbar->print(name);
else if (LOCPLINT->statusbar->getCurrent()==name)
LOCPLINT->statusbar->clear();
}
}
template <typename T>
void AdventureMapButton<T>::activate()
{
if (active) return;
active=true;
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
}
template <typename T>
void AdventureMapButton<T>::keyPressed (SDL_KeyboardEvent & key)
{
//TODO: check if it's shortcut
}
template <typename T>
void AdventureMapButton<T>::deactivate()
{
if (!active) return;
active=false;
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
}
template <typename T>
CTownList<T>::~CTownList()
{
delete arrup;
delete arrdo;
}
template <typename T>
CTownList<T>::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
:CList(Size)
{
pos = *Pos;
arrup = CGI->spriteh->giveDef("IAM014.DEF");
arrdo = CGI->spriteh->giveDef("IAM015.DEF");
arrupp.x=arupx;
arrupp.y=arupy;
arrupp.w=arrup->ourImages[0].bitmap->w;
arrupp.h=arrup->ourImages[0].bitmap->h;
arrdop.x=ardox;
arrdop.y=ardoy;
arrdop.w=arrdo->ourImages[0].bitmap->w;
arrdop.h=arrdo->ourImages[0].bitmap->h;
posporx = arrdop.x;
pospory = arrupp.y + arrupp.h;
pressed = indeterminate;
from = 0;
}
template<typename T>
void CTownList<T>::genList()
{
int howMany = LOCPLINT->cb->howManyTowns();
for (int i=0;i<howMany;i++)
{
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
}
}
template<typename T>
void CTownList<T>::select(int which)
{
if (which>=items.size())
return;
selected = which;
if(owner)
(owner->*fun)();
}
template<typename T>
void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
else
LOCPLINT->statusbar->clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
else
LOCPLINT->statusbar->clear();
return;
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->statusbar->clear();
return;
};
LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
}
template<typename T>
void CTownList<T>::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************TOWNS*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>SIZE || ny<0)
return;
if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
LOCPLINT->openTownWindow(items[selected]);//print town screen
else
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
template<typename T>
void CTownList<T>::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false);
ip->activate();
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
}
}
template<typename T>
void CTownList<T>::hover (bool on)
{
}
template<typename T>
void CTownList<T>::keyPressed (SDL_KeyboardEvent & key)
{
}
template<typename T>
void CTownList<T>::draw()
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
continue;
}
blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
{
blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
}
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from>SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
template<typename T>
//template<typename T>
class CSlider : public IShowable, public MotionInterested, public ClickableL
{
public:
AdventureMapButton<CSlider> left, right, slider; //if vertical then left=up
AdventureMapButton left, right, slider; //if vertical then left=up
int capacity,//how many elements can be active at same time
amount, //how many elements
value; //first active element
bool horizontal, moving;
CDefEssential *imgs ;
T* owner;
void(T::*moved)(int to);
boost::function<void(int)> moved;
//void(T::*moved)(int to);
//T* owner;
void redrawSlider();
@ -402,130 +51,7 @@ public:
void activate(); // makes button active
void deactivate(); // makes button inactive (but doesn't delete)
void show(SDL_Surface * to = NULL);
CSlider(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount,
CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount,
int Value=0, bool Horizontal=true);
~CSlider();
};
template<typename T>
void CSlider<T>::sliderClicked()
{
if(!moving)
{
MotionInterested::activate();
moving = true;
}
}
template<typename T>
void CSlider<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
float v = sEvent.x - pos.x - 24;
v/= (pos.w - 48);
v*=amount;
if(v!=value)
{
moveTo(v);
redrawSlider();
}
}
template<typename T>
void CSlider<T>::redrawSlider()
{
slider.show();
}
template<typename T>
void CSlider<T>::moveLeft()
{
moveTo(value-1);
}
template<typename T>
void CSlider<T>::moveRight()
{
moveTo(value+1);
}
template<typename T>
void CSlider<T>::moveTo(int to)
{
if(to<0)
to=0;
else if(to>amount)
to=amount;
value = to;
float part = (float)to/amount;
part*=(pos.w-48);
slider.pos.x = part + pos.x + 16;
(owner->*moved)(to);
}
template<typename T>
void CSlider<T>::activate() // makes button active
{
left.activate();
right.activate();
slider.activate();
ClickableL::activate();
}
template<typename T>
void CSlider<T>::deactivate() // makes button inactive (but doesn't delete)
{
left.deactivate();
right.deactivate();
slider.deactivate();
ClickableL::deactivate();
}
template<typename T>
void CSlider<T>::clickLeft (tribool down)
{
if(down)
{
float pw = LOCPLINT->current->motion.x-pos.x-16;
float rw = pw / ((float)(pos.w-32));
if (rw>1) return;
if (rw<0) return;
moveTo(rw*amount);
return;
}
if(moving)
{
MotionInterested::deactivate();
moving = false;
}
}
template<typename T>
void CSlider<T>::show(SDL_Surface * to)
{
left.show();
right.show();
slider.show();
}
template<typename T>
CSlider<T>::CSlider(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal)
:capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved), owner(Owner)
{
moving = false;
strongInterest = true;
imgs = CGI->spriteh->giveDefEss("IGPCRDIV.DEF");
left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
left.pos.x = pos.x = x;
right.pos.x = x + totalw - 16;
left.owner = right.owner = slider.owner = this;
left.function = &CSlider::moveLeft;
right.function = &CSlider::moveRight;
slider.function = &CSlider::sliderClicked;
left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
pos.w = totalw;
left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
slider.actOnDown = true;
moveTo(value);
}
template<typename T>
CSlider<T>::~CSlider()
{
delete imgs;
}

View File

@ -807,39 +807,38 @@ CAdvMapInt::CAdvMapInt(int Player)
:player(Player),
statusbar(7,556),
kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
&CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true),
underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
&CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
&CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true),
sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
&CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true),
moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
&CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true),
spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
&CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true),
advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
&CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true),
sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
&CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true),
nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
&CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true),
endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
&CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this,false,NULL,true),
boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true),
townList(5,&genRect(192,48,747,196),747,196,747,372)
{
townList.owner = this;
townList.fun = &CAdvMapInt::selectionChanged;
townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
LOCPLINT->adventureInt=this;
bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
blueToPlayersAdv(bg,player);

View File

@ -121,7 +121,7 @@ public:
SDL_Surface * bg;
AdventureMapButton<> kingOverview,//- kingdom overview
AdventureMapButton kingOverview,//- kingdom overview
underground,//- underground switch
questlog,//- questlog
sleepWake, //- sleep/wake hero
@ -139,7 +139,7 @@ public:
CResDataBar resdatabar;
CHeroList heroList;
CTownList<CAdvMapInt> townList;
CTownList townList;
CInfoBar infoBar;
CHeroWindow * heroWindow;

View File

@ -60,15 +60,15 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
CSDL_Ext::update();
//preparing buttons and console
bOptions = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bOptionsf, 3, 561, "icm003.def", this, false, NULL, false);
bSurrender = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSurrenderf, 54, 561, "icm001.def", this, false, NULL, false);
bFlee = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bFleef, 105, 561, "icm002.def", this, false, NULL, false);
bAutofight = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bAutofightf, 157, 561, "icm004.def", this, false, NULL, false);
bSpell = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSpellf, 645, 561, "icm005.def", this, false, NULL, false);
bWait = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bWaitf, 696, 561, "icm006.def", this, false, NULL, false);
bDefence = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bDefencef, 747, 561, "icm007.def", this, false, NULL, false);
bConsoleUp = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleUpf, 624, 561, "ComSlide.def", this, false, NULL, false);
bConsoleDown = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleDownf, 624, 580, "ComSlide.def", this, false, NULL, false);
bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", false, NULL, false);
bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", false, NULL, false);
bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", false, NULL, false);
bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", false, NULL, false);
bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", false, NULL, false);
bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", false, NULL, false);
bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", false, NULL, false);
bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", false, NULL, false);
bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", false, NULL, false);
bConsoleDown->bitmapOffset = 2;
console = new CBattleConsole();
console->pos.x = 211;

View File

@ -7,7 +7,7 @@ class CGHeroInstance;
class CDefHandler;
class CStack;
class CCallback;
template <typename T> class AdventureMapButton;
class AdventureMapButton;
class CBattleHero : public IShowable, public CIntObject
{
@ -68,7 +68,7 @@ class CBattleInterface : public IActivable, public IShowable
{
private:
SDL_Surface * background, * menu, * amountBasic, * amountNormal;
AdventureMapButton<CBattleInterface> * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell,
AdventureMapButton * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell,
* bWait, * bDefence, * bConsoleUp, * bConsoleDown;
CBattleConsole * console;
CBattleHero * attackingHero, * defendingHero;

View File

@ -211,15 +211,14 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
//garrison
garr = new CGarrisonInt(305,387,4,32,townInt,243,13,town,town->visitingHero);
townlist = new CTownList<CCastleInterface>(3,&genRect(128,48,744,414),744,414,744,526);
exit = new AdventureMapButton<CCastleInterface>
(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false,NULL,false);
split = new AdventureMapButton<CGarrisonInt>
(CGI->townh->tcommands[3],"",&CGarrisonInt::splitClick,744,382,"TSBTNS.DEF",garr,false,NULL,false);
townlist = new CTownList(3,&genRect(128,48,744,414),744,414,744,526);
exit = new AdventureMapButton
(CGI->townh->tcommands[8],"",boost::bind(&CCastleInterface::close,this),744,544,"TSBTNS.DEF",false,NULL,false);
split = new AdventureMapButton
(CGI->townh->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),744,382,"TSBTNS.DEF",false,NULL,false);
statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732);
townlist->owner = this;
townlist->fun = &CCastleInterface::townChange;
townlist->fun = boost::bind(&CCastleInterface::townChange,this);
townlist->genList();
townlist->selected = getIndexOf(townlist->items,Town);
if((townlist->selected+1) > townlist->SIZE)
@ -716,8 +715,8 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
bars = CGI->spriteh->giveDefEss("TPTHBAR.DEF");
status = CGI->spriteh->giveDefEss("TPTHCHK.DEF");
exit = new AdventureMapButton<CHallInterface>
(CGI->townh->tcommands[8],"",&CHallInterface::close,748,556,"TPMAGE1.DEF",this,false,NULL,false);
exit = new AdventureMapButton
(CGI->townh->tcommands[8],"",boost::bind(&CHallInterface::close,this),748,556,"TPMAGE1.DEF",false,NULL,false);
//preparing boxes with buildings//
boxes.resize(5);
@ -989,10 +988,10 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod
}
if(!mode)
{
buy = new AdventureMapButton<CBuildWindow>
("","",&CBuildWindow::Buy,pos.x+45,pos.y+446,"IBUY30.DEF",this,false,NULL,false);
cancel = new AdventureMapButton<CBuildWindow>
("","",&CBuildWindow::close,pos.x+290,pos.y+445,"ICANCEL.DEF",this,false,NULL,false);
buy = new AdventureMapButton
("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",false,NULL,false);
cancel = new AdventureMapButton
("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",false,NULL,false);
if(state!=7)
buy->state=2;
}

View File

@ -7,7 +7,7 @@ class CGTownInstance;
class CTownHandler;
class CHallInterface;
struct Structure;
template <typename T> class AdventureMapButton;
class AdventureMapButton;
class CBuildingRect : public Hoverable, public MotionInterested, public ClickableL, public ClickableR//, public TimeInterested
{
public:
@ -41,11 +41,11 @@ public:
CDefHandler *hall,*fort, *flag;
CDefEssential* bicons; //150x70 buildings imgs
CTownList<CCastleInterface> * townlist;
CTownList * townlist;
CGarrisonInt * garr;
AdventureMapButton<CCastleInterface> * exit;
AdventureMapButton<CGarrisonInt>*split;
AdventureMapButton *exit;
AdventureMapButton *split;
std::vector<CBuildingRect*> buildings; //building id, building def, structure struct, border, filling
@ -101,7 +101,7 @@ public:
int tid, bid, state; //town id, building id, state
bool mode; // 0 - normal (with buttons), 1 - r-click popup
SDL_Surface * bitmap; //main window bitmap, with blitted res/text, without buttons/subtitle in "statusbar"
AdventureMapButton<CBuildWindow> *buy, *cancel;
AdventureMapButton *buy, *cancel;
void activate();
void deactivate();
@ -118,7 +118,7 @@ public:
*status; //0 - already, 1 - can't, 2 - lack of resources
std::vector< std::vector<CBuildingBox*> >boxes;
AdventureMapButton<CHallInterface> * exit;
AdventureMapButton *exit;
SDL_Surface * bg;

View File

@ -1,7 +1,7 @@
#ifndef CGAMEINTERFACE_H
#define CGAMEINTERFACE_H
#include "global.h"
//#include "CCallback.h"
#include <set>
#include <vector>
BOOST_TRIBOOL_THIRD_STATE(outOfRange)
@ -32,6 +32,16 @@ struct BattleAction
int destinationTile;
int additionalInfo; // e.g. spell number if type is 1 || 10
};
struct StackState
{
int attackBonus, defenseBonus, healthBonus, speedBonus;
int currentHealth;
int shotsLeft;
std::set<int> effects;
int morale, luck;
};
class CGameInterface
{
public:

View File

@ -34,17 +34,17 @@ CHeroWindow::CHeroWindow(int playerColor):
garInt = NULL;
ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
quitButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[17], std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this, false, NULL, false);
dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[28], &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this, false, NULL, false);
questlogButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[0], std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this, false, NULL, false);
quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false);
dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this, false, NULL, false);
gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this, false, NULL, false);
gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this, false, NULL, false);
gar4button = new AdventureMapButton<CGarrisonInt>(std::string(), CGI->generaltexth->heroscrn[32], &CGarrisonInt::splitClick, 604, 527, "hsbtns9.def", garInt, false, NULL, false);
gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false);
gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false);
gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false);
gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garInt), 604, 527, "hsbtns9.def", false, NULL, false);
leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this, false, NULL, false);
rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this, false, NULL, false);
leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
for(int g=0; g<8; ++g)
{
@ -202,7 +202,7 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
portraitArea->text = hero->biography;
delete garInt;
gar4button->owner = garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
/*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
garInt->update = false;
for(int g=0; g<primSkillAreas.size(); ++g)
{

View File

@ -1,7 +1,7 @@
#pragma once
#include "CPlayerInterface.h"
template <typename T> class AdventureMapButton;
class AdventureMapButton;
struct SDL_Surface;
class CGHeroInstance;
class CDefHandler;
@ -91,10 +91,10 @@ class CHeroWindow: public IActivable, public IShowable, public virtual CIntObjec
CDefHandler * skillpics, *flags;
//buttons
AdventureMapButton<CHeroWindow> * quitButton, * dismissButton, * questlogButton, //general
AdventureMapButton * quitButton, * dismissButton, * questlogButton, //general
* gar1button, * gar2button, * gar3button, //garrison / formation handling
* leftArtRoll, * rightArtRoll;
AdventureMapButton<CGarrisonInt> * gar4button; //splitting
AdventureMapButton * gar4button; //splitting
//std::vector< AdventureMapButton<CHeroWindow> * > heroList; //list of heroes
std::vector<LClickableAreaHero *> heroListMi; //new better list of heroes

View File

@ -23,6 +23,7 @@
#include <boost/algorithm/string/replace.hpp>
#include "hch\CPreGameTextHandler.h"
#include "CBattleInterface.h"
#include "CLua.h"
using namespace CSDL_Ext;
extern TTF_Font * GEOR16;
@ -103,6 +104,8 @@ void CGarrisonSlot::hover (bool on)
}
void CGarrisonSlot::clickRight (tribool down)
{
//if(down && creature)
//(new CCreInfoWindow(creature->idNumber,0))->activate();
}
void CGarrisonSlot::clickLeft(tribool down)
{
@ -113,13 +116,15 @@ void CGarrisonSlot::clickLeft(tribool down)
}
if(down)
{
bool refr = false;
if(owner->highlighted)
{
if(owner->highlighted == this)
if(owner->highlighted == this) //view info
{
//TODO: view creature info
owner->highlighted = NULL;
show();
refr = true;
}
else if( !creature && owner->splitting)//split
{
@ -129,6 +134,7 @@ void CGarrisonSlot::clickLeft(tribool down)
LOCPLINT->curint->deactivate();
CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner);
spw->activate();
refr = true;
}
else if(creature != owner->highlighted->creature) //swap
{
@ -137,7 +143,7 @@ void CGarrisonSlot::clickLeft(tribool down)
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
ID,owner->highlighted->ID);
}
else
else //merge
{
LOCPLINT->cb->mergeStacks(
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
@ -145,12 +151,14 @@ void CGarrisonSlot::clickLeft(tribool down)
owner->highlighted->ID,ID);
}
}
else
else //highlight
{
if(creature)
owner->highlighted = this;
show();
refr = true;
}
if(refr) {hover(false); hover(true); } //to refresh statusbar
}
}
void CGarrisonSlot::activate()
@ -2401,6 +2409,223 @@ void CHeroList::draw()
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
CTownList::~CTownList()
{
delete arrup;
delete arrdo;
}
CTownList::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
:CList(Size)
{
pos = *Pos;
arrup = CGI->spriteh->giveDef("IAM014.DEF");
arrdo = CGI->spriteh->giveDef("IAM015.DEF");
arrupp.x=arupx;
arrupp.y=arupy;
arrupp.w=arrup->ourImages[0].bitmap->w;
arrupp.h=arrup->ourImages[0].bitmap->h;
arrdop.x=ardox;
arrdop.y=ardoy;
arrdop.w=arrdo->ourImages[0].bitmap->w;
arrdop.h=arrdo->ourImages[0].bitmap->h;
posporx = arrdop.x;
pospory = arrupp.y + arrupp.h;
pressed = indeterminate;
from = 0;
}
void CTownList::genList()
{
int howMany = LOCPLINT->cb->howManyTowns();
for (int i=0;i<howMany;i++)
{
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
}
}
void CTownList::select(int which)
{
if (which>=items.size())
return;
selected = which;
if(!fun.empty())
fun();
}
void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
else
LOCPLINT->statusbar->clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
else
LOCPLINT->statusbar->clear();
return;
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->statusbar->clear();
return;
};
LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
}
void CTownList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************TOWNS*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>SIZE || ny<0)
return;
if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
LOCPLINT->openTownWindow(items[selected]);//print town screen
else
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
void CTownList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
}
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false);
ip->activate();
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
}
}
void CTownList::hover (bool on)
{
}
void CTownList::keyPressed (SDL_KeyboardEvent & key)
{
}
void CTownList::draw()
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
continue;
}
blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
{
blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
}
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from>SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
void CRecrutationWindow::close()
{
deactivate();
@ -2503,7 +2728,7 @@ void CRecrutationWindow::show(SDL_Surface * to)
{
blitAt(CGI->creh->backgrounds[CGI->creh->creatures[creatures[i].ID].faction],curx-50,pos.y+130-65);
SDL_Rect dst = genRect(130,100,curx-50,pos.y+130-65);
creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),&dst);
creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),false,&dst);
curx += 120;
}
c++;
@ -2533,7 +2758,7 @@ CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatur
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
slider = new CSlider<CRecrutationWindow>(pos.x+176,pos.y+279,135,this,&CRecrutationWindow::sliderMoved,1,std::min(amounts[0],creatures[0].amount),0,true);
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
std::string pom;
printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
@ -2562,9 +2787,9 @@ CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatur
curx += 120;
}
max = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Max,pos.x+134,pos.y+313,"IRCBTNS.DEF",this);
buy = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Buy,pos.x+212,pos.y+313,"IBY6432.DEF",this);
cancel = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Cancel,pos.x+290,pos.y+313,"ICN6432.DEF",this);
max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF");
buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF");
cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF");
LOCPLINT->curint->deactivate();
//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(),
//int x, int y, std::string defName, T* Owner, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor
@ -2586,9 +2811,9 @@ CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner)
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::split,pos.x+20,pos.y+263,"IOK6432.DEF",this);
cancel = new AdventureMapButton<CSplitWindow>("","",&CSplitWindow::close,pos.x+214,pos.y+263,"ICN6432.DEF",this);
slider = new CSlider<CSplitWindow>(pos.x+21,pos.y+194,257,this,&CSplitWindow::sliderMoved,1,max,0,true);
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF");
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF");
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true);
a1 = max;
a2 = 0;
anim = new CCreatureAnimation(CGI->creh->creatures[cid].animDefName);
@ -2661,3 +2886,86 @@ void CSplitWindow::keyPressed (SDL_KeyboardEvent & key)
{
//TODO: zeby sie dalo recznie wpisywac
}
void CCreInfoWindow::show(SDL_Surface * to)
{
char pom[15];
blitAt(bitmap,pos.x,pos.y,screen);
blitAt(CGI->creh->backgrounds[c->faction],pos.x+21,pos.y+48,screen);
anim->nextFrameMiddle(screen,pos.x+90,pos.y+95,true,false,false);
}
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm)
:ok(0),dismiss(0),upgrade(0),type(Type)
{
c = &CGI->creh->creatures[Cid];
bitmap = CGI->bitmaph->loadBitmap("CRSTKPU.bmp");
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
anim = new CCreatureAnimation(c->animDefName);
anim->setType(1);
printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap);
printAt(CGI->preth->zelp[435].first,155,48,GEOR13,zwykly,bitmap);
printAt(CGI->preth->zelp[436].first,155,67,GEOR13,zwykly,bitmap);
if(c->shots)
printAt(CGI->preth->zelp[437].first,155,86,GEOR13,zwykly,bitmap);
printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
printAt(CGI->preth->zelp[439].first,155,124,GEOR13,zwykly,bitmap);
//printAt(CGI->preth->zelp[440].first,155,143,GEOR13,zwykly,bitmap);
printAt(CGI->preth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
}
CCreInfoWindow::~CCreInfoWindow()
{
SDL_FreeSurface(bitmap);
delete anim;
}
void CCreInfoWindow::activate()
{
ClickableR::activate();
LOCPLINT->objsToBlit.push_back(this);
if(ok)
ok->activate();
if(dismiss)
dismiss->activate();
if(upgrade)
upgrade->activate();
}
void CCreInfoWindow::close()
{
deactivate();
delete this;
if(type)
{
LOCPLINT->curint->activate();
CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
if(c) c->showAll();
}
}
void CCreInfoWindow::clickRight(boost::logic::tribool down)
{
if(down)
return;
close();
}
void CCreInfoWindow::keyPressed (SDL_KeyboardEvent & key)
{
}
void CCreInfoWindow::deactivate()
{
ClickableR::deactivate();
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
if(ok)
ok->deactivate();
if(dismiss)
dismiss->deactivate();
if(upgrade)
upgrade->deactivate();
}

View File

@ -4,9 +4,10 @@
#include "CGameInterface.h"
#include "SDL_framerate.h"
#include <map>
#include <boost/function.hpp>
class CDefEssential;
template <typename T> class AdventureMapButton;
class AdventureMapButton;
class CDefHandler;
struct HeroMoveDetails;
class CDefEssential;
@ -22,7 +23,7 @@ class CCreatureAnimation;
class CSelectableComponent;
class CCreatureSet;
class CGObjectInstance;
template<typename T>class CSlider;
class CSlider;
class IShowable
{
@ -424,13 +425,12 @@ public:
void draw();
void init();
};
template<typename T>
class CTownList
: public CList
{
public:
T* owner;
void(T::*fun)();
boost::function<void()> fun;
std::vector<const CGTownInstance*> items;
int posporx,pospory;
@ -465,8 +465,8 @@ public:
std::vector<int> amounts; //how many creatures we can afford
std::vector<creinfo> creatures;
IRecruit *rec;
CSlider<CRecrutationWindow> *slider;
AdventureMapButton<CRecrutationWindow> *max, *buy, *cancel;
CSlider *slider;
AdventureMapButton *max, *buy, *cancel;
SDL_Surface *bitmap;
int which; //which creature is active
@ -487,9 +487,9 @@ class CSplitWindow : public IShowable, public KeyInterested
{
public:
CGarrisonInt *gar;
CSlider<CSplitWindow> *slider;
CSlider *slider;
CCreatureAnimation *anim;
AdventureMapButton<CSplitWindow> *ok, *cancel;
AdventureMapButton *ok, *cancel;
SDL_Surface *bitmap;
int a1, a2, c;
bool which;
@ -505,4 +505,24 @@ public:
void sliderMoved(int to);
};
class CCreInfoWindow : public IShowable, public KeyInterested, public ClickableR
{
public:
int type;//0 - rclick popup; 1 - normal window
SDL_Surface *bitmap;
CCreatureAnimation *anim;
CCreature *c;
AdventureMapButton *dismiss, *upgrade, *ok;
CCreInfoWindow(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm);
~CCreInfoWindow();
void activate();
void close();
void clickRight(boost::logic::tribool down);
void keyPressed (SDL_KeyboardEvent & key);
void deactivate();
void show(SDL_Surface * to = NULL);
};
#endif //CPLAYERINTERFACE_H