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Merge pull request #1543 from IvanSavenko/changelog-1.2

Add current version of 1.2 changelog
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Ivan Savenko 2023-02-03 14:55:59 +02:00 committed by GitHub
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# 1.1.1 -> 1.2.0
(unreleased, changes for 1.1.1..9c59025)
### GENERAL:
* Implemented hardware cursor support
* Heroes III language can now be detected automatically
* Increased targeted framerate from 48 to 60
* Fixed bonus values of heroes who specialize in secondary skills
* Fixed bonus values of heroes who specialize in creatures
* Fixed damage increase from Adela's Bless specialty
* Fixed missing obstacles in battles on subterranean terrain
* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
* Video files now play at correct speed
### MAP EDITOR:
* Added translations to German, Polish, Russian, Ukrainian
* Implemented cut/copy/paste operations
* Implemented lasso brush for terrain editing
### LAUNCHER:
* Icons now have higher resolution, to prevent upscaling artifacts
* Added translations to German, Polish, Russian, Ukrainian
* Mods tab layout has been adjusted based on feedback from players
* Settings tab layout has been redesigned to support longer texts
* Added button to start map editor directly from Launcher
### ADVENTURE MAP:
* Implemented different hero movement sounds for offroad movement
* Cartographers now reveal terrain in the same way as in H3
* Holding ALT will now show movement points information in status bar
* It is now not possible to receive rewards from School of War without required gold amount
* Owned objects, like Mines and Dwellings will always show their owner in status bar
* It is now possible to interact with on-map Shipyard when no hero is selected
## INTERFACE
* Fixed white status bar on server connection screen
* Buttons in battle window now correctly show tooltip in status bar
* Fixed cursor image during enemy turn in combat
* Fixed cases of incorrect artifact slot highlighting
* Game will no longer promt to assemble artifacts if they fall into backpack
* It is now possible to use in-game console for vcmi commands
* Stacks sized 1000-9999 units will not be displayed as "1k"
* It is now possible to select destination town for Town Portal via double-click
### TOWN SCREEN
* Fixed gradual fade-in of a newly built building
* Fixed duration of building fade-in to match H3
* Fixed rendering of Shipyard in Castle
### BATTLES:
* All effects will now wait for battle opening sound before playing
* Hex highlighting will now be disabled during enemy turn
* Fixed incorrect log message when casting spell that kills zero units
* Implemented animated cursor for spellcasting
* Fixed multiple issues related to ordering of creature animations
* Fixed missing flags from hero animations when opening menus
* Fixed rendering order of moat and grid shadow
* Jousting bonus from Champions will now be correctly accounted for in damage estimation
* Building Castle building will now provide walls with additional health point
* Speed of all battle animations should now match H3
* Fixed missing obstacles on subterranean terrain
* Ballistics mechanics now matches H3 logic
* Arrow Tower base damage should now match H3
* Destruction of wall segments will now remove ranged attack penalty
* Force Field cast in front of drawbridge will now block it as in H3
* Fixed computations for Behemoth defense reduction ability
* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
* Fixed highlighting of movement range for creatures standing on a corpse
* All battle animations now have same duration/speed as in H3
* Added missing combat log message on resurrecting creatures
* Fixed visibility of blue border around targeted creature when spellcaster is making turn
* Fixed selection highlight when in targeted creature spellcasting mode
* Hovering over hero now correctly shows hero cursor
* Creature currently making turn is now highlighted in the Battle Queue
* Hovering over creature icon in Battle Queue will highlight this creature in the battlefield
### SPELLS:
* Hero casting animation will play before spell effect
* Fire Shield: added sound effect
* Fire Shield: effect now correctly plays on defending creature
* Earthquake: added sound effect
* Earthquake: spell will not select sections that were already destroyed before cast
* Remove Obstacles: fixed error message when casting on maps without obstacles
* All area-effect spells (e.g. Fireball) will play their effect animation on top
* Summoning spells: added fade-in effect for summoned creatures
* Fixed timing of hit animation for damage-dealing spells
* Obstacle-creating spells: UI is now locked during effect animation
* Obstacle-creating spells: added sound effect
* Added reverse death animation for spells that bring stack back to life
* Bloodlust: implemented visual effect
* Teleport: implemented visual fade-out and fade-in effect for teleporting
* Berserk: Fixed duration of effect
* Frost Ring: Fixed spell effect range
* Fixed several cases where multiple different effects could play at the same time
* All spells that can affecte multiple targets will now highlight affected stacks
* Bless and Curse now provide +1 or -1 to base damage on Advanced & Expert levels
### ABILITIES:
* Rebirth (Phoenix): Sound will now play in the same time as animation effect
* Master Genie spellcasting: Sound will now play in the same time as animation effect
* Power Lich, Magogs: Sound will now play in the same time as attack animation effect
* Dragon Breath attack now correctly uses different attack animation if multiple targets are hit
* Petrification: implemented visual effect
* Paralyze: added visual effect
* Blind: Stacks will no longer retailate on attack that blinds them
* Demon Summon: Added animation effect for summoning
* Fire shield will no longer trigger on non-adjacent attacks, e.g. from Dragon Breath
* Weakness now has correct visual effect
* Added damage bonus for opposite elements for Elementals
* Added damage reduction for Magic Elemental attacks against creatures immune to magic
* Added incoming damage reduction to Petrify
* Added counter-attack damage reduction for Paralyze
### MODDING:
* All configurable objects from H3 now have their configuration in json
* Improvements to functionality of configurable objects
* It is now possible to define new hero movement sounds in terrains
* Implemented translation support for mods
* Files with new Terrains, Roads and Rivers are now validated by game
* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
* Battle window and Random Map Tab now have their layout defined in json file
* Implemented code support for alternative actions mod
* Implemented code support for improved random map dialog
# 1.1.0 -> 1.1.1
### GENERAL: