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Merge pull request #1543 from IvanSavenko/changelog-1.2
Add current version of 1.2 changelog
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ChangeLog.md
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ChangeLog.md
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# 1.1.1 -> 1.2.0
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(unreleased, changes for 1.1.1..9c59025)
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### GENERAL:
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* Implemented hardware cursor support
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* Heroes III language can now be detected automatically
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* Increased targeted framerate from 48 to 60
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* Fixed bonus values of heroes who specialize in secondary skills
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* Fixed bonus values of heroes who specialize in creatures
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* Fixed damage increase from Adela's Bless specialty
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* Fixed missing obstacles in battles on subterranean terrain
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* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
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* Video files now play at correct speed
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### MAP EDITOR:
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* Added translations to German, Polish, Russian, Ukrainian
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* Implemented cut/copy/paste operations
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* Implemented lasso brush for terrain editing
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### LAUNCHER:
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* Icons now have higher resolution, to prevent upscaling artifacts
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* Added translations to German, Polish, Russian, Ukrainian
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* Mods tab layout has been adjusted based on feedback from players
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* Settings tab layout has been redesigned to support longer texts
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* Added button to start map editor directly from Launcher
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### ADVENTURE MAP:
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* Implemented different hero movement sounds for offroad movement
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* Cartographers now reveal terrain in the same way as in H3
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* Holding ALT will now show movement points information in status bar
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* It is now not possible to receive rewards from School of War without required gold amount
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* Owned objects, like Mines and Dwellings will always show their owner in status bar
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* It is now possible to interact with on-map Shipyard when no hero is selected
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## INTERFACE
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* Fixed white status bar on server connection screen
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* Buttons in battle window now correctly show tooltip in status bar
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* Fixed cursor image during enemy turn in combat
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* Fixed cases of incorrect artifact slot highlighting
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* Game will no longer promt to assemble artifacts if they fall into backpack
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* It is now possible to use in-game console for vcmi commands
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* Stacks sized 1000-9999 units will not be displayed as "1k"
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* It is now possible to select destination town for Town Portal via double-click
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### TOWN SCREEN
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* Fixed gradual fade-in of a newly built building
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* Fixed duration of building fade-in to match H3
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* Fixed rendering of Shipyard in Castle
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### BATTLES:
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* All effects will now wait for battle opening sound before playing
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* Hex highlighting will now be disabled during enemy turn
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* Fixed incorrect log message when casting spell that kills zero units
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* Implemented animated cursor for spellcasting
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* Fixed multiple issues related to ordering of creature animations
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* Fixed missing flags from hero animations when opening menus
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* Fixed rendering order of moat and grid shadow
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* Jousting bonus from Champions will now be correctly accounted for in damage estimation
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* Building Castle building will now provide walls with additional health point
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* Speed of all battle animations should now match H3
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* Fixed missing obstacles on subterranean terrain
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* Ballistics mechanics now matches H3 logic
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* Arrow Tower base damage should now match H3
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* Destruction of wall segments will now remove ranged attack penalty
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* Force Field cast in front of drawbridge will now block it as in H3
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* Fixed computations for Behemoth defense reduction ability
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* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
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* Fixed highlighting of movement range for creatures standing on a corpse
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* All battle animations now have same duration/speed as in H3
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* Added missing combat log message on resurrecting creatures
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* Fixed visibility of blue border around targeted creature when spellcaster is making turn
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* Fixed selection highlight when in targeted creature spellcasting mode
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* Hovering over hero now correctly shows hero cursor
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* Creature currently making turn is now highlighted in the Battle Queue
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* Hovering over creature icon in Battle Queue will highlight this creature in the battlefield
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### SPELLS:
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* Hero casting animation will play before spell effect
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* Fire Shield: added sound effect
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* Fire Shield: effect now correctly plays on defending creature
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* Earthquake: added sound effect
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* Earthquake: spell will not select sections that were already destroyed before cast
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* Remove Obstacles: fixed error message when casting on maps without obstacles
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* All area-effect spells (e.g. Fireball) will play their effect animation on top
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* Summoning spells: added fade-in effect for summoned creatures
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* Fixed timing of hit animation for damage-dealing spells
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* Obstacle-creating spells: UI is now locked during effect animation
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* Obstacle-creating spells: added sound effect
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* Added reverse death animation for spells that bring stack back to life
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* Bloodlust: implemented visual effect
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* Teleport: implemented visual fade-out and fade-in effect for teleporting
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* Berserk: Fixed duration of effect
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* Frost Ring: Fixed spell effect range
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* Fixed several cases where multiple different effects could play at the same time
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* All spells that can affecte multiple targets will now highlight affected stacks
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* Bless and Curse now provide +1 or -1 to base damage on Advanced & Expert levels
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### ABILITIES:
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* Rebirth (Phoenix): Sound will now play in the same time as animation effect
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* Master Genie spellcasting: Sound will now play in the same time as animation effect
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* Power Lich, Magogs: Sound will now play in the same time as attack animation effect
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* Dragon Breath attack now correctly uses different attack animation if multiple targets are hit
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* Petrification: implemented visual effect
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* Paralyze: added visual effect
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* Blind: Stacks will no longer retailate on attack that blinds them
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* Demon Summon: Added animation effect for summoning
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* Fire shield will no longer trigger on non-adjacent attacks, e.g. from Dragon Breath
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* Weakness now has correct visual effect
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* Added damage bonus for opposite elements for Elementals
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* Added damage reduction for Magic Elemental attacks against creatures immune to magic
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* Added incoming damage reduction to Petrify
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* Added counter-attack damage reduction for Paralyze
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### MODDING:
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* All configurable objects from H3 now have their configuration in json
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* Improvements to functionality of configurable objects
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* It is now possible to define new hero movement sounds in terrains
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* Implemented translation support for mods
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* Files with new Terrains, Roads and Rivers are now validated by game
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* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
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* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
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* Battle window and Random Map Tab now have their layout defined in json file
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* Implemented code support for alternative actions mod
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* Implemented code support for improved random map dialog
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# 1.1.0 -> 1.1.1
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### GENERAL:
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