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Check input destination position when moving using arrow keys
This one fix crash I reported in 2085
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@ -1192,7 +1192,8 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
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CGPath &path = LOCPLINT->paths[h];
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terrain.currentPath = &path;
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if(!LOCPLINT->cb->getPathsInfo(h)->getPath(h->getPosition(false) + dir, path))
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int3 dst = h->getPosition(false) + dir;
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if(dst != verifyPos(dst) || !LOCPLINT->cb->getPathsInfo(h)->getPath(dst, path))
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{
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terrain.currentPath = nullptr;
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return;
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