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* fixed move hero button

* creatures placeholders work properly
* abandoned mine won't show message with mithril
* it's possible to build glyph of fear in fortress
* emissaries won't be used in random creature drawing (they have no correct def)
* fixed problem with moving two-hex creatures one tile back
This commit is contained in:
Michał W. Urbańczyk
2008-09-01 00:25:36 +00:00
parent 37753e6678
commit 01105ddc41
7 changed files with 25 additions and 6 deletions

View File

@@ -995,7 +995,9 @@ void CAdvMapInt::fmoveHero()
if (!terrain.currentPath)
return;
CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
LOCPLINT->pim->unlock();
LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
LOCPLINT->pim->lock();
}
void CAdvMapInt::fshowSpellbok()
{