mirror of
https://github.com/vcmi/vcmi.git
synced 2025-12-01 23:12:49 +02:00
* fixed move hero button
* creatures placeholders work properly * abandoned mine won't show message with mithril * it's possible to build glyph of fear in fortress * emissaries won't be used in random creature drawing (they have no correct def) * fixed problem with moving two-hex creatures one tile back
This commit is contained in:
@@ -995,7 +995,9 @@ void CAdvMapInt::fmoveHero()
|
||||
if (!terrain.currentPath)
|
||||
return;
|
||||
CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
|
||||
LOCPLINT->pim->unlock();
|
||||
LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
|
||||
LOCPLINT->pim->lock();
|
||||
}
|
||||
void CAdvMapInt::fshowSpellbok()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user