mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Added changelog for 1.5.2
This commit is contained in:
parent
d1aa4ecd10
commit
01250cd419
91
ChangeLog.md
91
ChangeLog.md
@ -1,3 +1,94 @@
|
||||
# 1.5.1 -> 1.5.2
|
||||
|
||||
### Stability
|
||||
* Fixed crash on closing game while combat or map animations are playing
|
||||
* Fixed crash on closing game while network thread is waiting for dialog to be closed
|
||||
* Fixed random crash on starting random map with 'random' number of players
|
||||
* Fixed crash caused by thread races on loading map list
|
||||
* Failure to read data from network connection will show up as 'disconnection' and not as a crash
|
||||
* Fixed a possible crash when replaying a manually played battle with the 'unlimited battle replay' option set
|
||||
* Fixed crash when loading save made on a 64-bit system or connecting to multiplayer game with a 64-bit host on a 32-bit system (and vice versa)
|
||||
* Fixed crash when ending a battle in a draw when a hero has the Necromancy skill
|
||||
* Fixed crash when having SPELL_LIKE_ATTACK bonus with invalid spell ID
|
||||
* Fixed transfer of non-first artefacts in backpack if hero does not transfer as well
|
||||
* Game will now abort loading if a corrupt mod is detected instead of crashing without explanation later
|
||||
|
||||
### Multiplayer
|
||||
* Contact between allied players will no longer break simturns
|
||||
* Having hero in range of object owned by another player will now be registered as contact
|
||||
* Multiplayer saves are now visible when starting a single player game
|
||||
* Added chat command '!vote' to initiate a vote to change the duration of simultaneous turns or to change turn timers
|
||||
* Added chat command '!help' to list all available chat commands
|
||||
* All multiplayer chat commands now use a leading exclamation mark
|
||||
|
||||
### Campaigns
|
||||
* If the hero attacks an enemy player and is defeated, he will be correctly registered as defeated by the defending player.
|
||||
* Allow standard victory condition on 'To kill a hero' campaign mission in line with H3
|
||||
* Fixes Adrienne starting without Inferno spell in campaign
|
||||
|
||||
### Interface
|
||||
* For artefacts that are part of a combined artefact, the game will now show which component of that artefact your hero has.
|
||||
* Fixed broken in 1.5.1 shortcut for artifact sets saving
|
||||
* Fixed full screen toggle (F4) not applying changes immediately
|
||||
* Retaliation preview now accounts for creatures that don't receive retaliations (Sprites, Archdevils, etc)
|
||||
* Fixed not visible retaliation preview if damage estimation string is longer than battle log line due to long creature name
|
||||
* Game will now select last save on loading screen
|
||||
* High Scores screen and Campaign Epilogue screen are now displayed with background on resolutions higher than 800x600
|
||||
* Fixed non-functioning shortcut 'P' to access Puzzle Map from adventure map
|
||||
* Added keyboard shortcuts to markets and altars. 'Space' to confirm deal and 'M' to trade maximum possible amount
|
||||
* Pressing 'Escape' in main menu will now trigger 'Back' and 'Quit' buttons
|
||||
* Added keyboard shortcuts to hero exchange window:
|
||||
* * 'F10' will now swap armies
|
||||
* * 'F11' will now swap artifacts. Additionally, 'Ctrl+F11' will swap equipped artifacts, and 'Shift+F11' will swap backpacks
|
||||
* * Added unassigned shortcuts to move armies or artifacts to left or right side
|
||||
* Added keyboard shortcuts to access buildings from town interface:
|
||||
* * 'F' will now open Fort window
|
||||
* * 'B' will now open Town Hall window
|
||||
* * 'G' will now open Mage Guild window
|
||||
* * 'M' will now open Marketplace
|
||||
* * 'R' will now open recruitment interface
|
||||
* * 'T' will now open Tavern window
|
||||
* * 'G' will now open Thieves Guild
|
||||
* * 'E' will now open hero exchange screen, if both heroes are present in town
|
||||
* * 'H' will now open hero screen. Additionally, 'Shift+H' will open garrisoned hero screen, and 'Ctrl+H' will open visiting hero screen
|
||||
* * 'Space' will now swap visiting and garrisoned heroes
|
||||
* Added keyboard shortcuts to switch between tabs in Scenario Selection window:
|
||||
* * 'E' will open Extra Options tab
|
||||
* * 'T' will open Turn Options tab
|
||||
* * 'I' will open Invite Players window (only for lobby games)
|
||||
* * 'R' will now replay video in campaigns
|
||||
* Added keyboard shortcuts to Adventure map:
|
||||
* * 'L' will now prompt to open Load Game screen
|
||||
* * 'M' will now prompt to go to main menu
|
||||
* * 'Ctrl+N' will now prompt to go to New Game screen
|
||||
* * 'Ctrl+Q' will now prompt to quit game
|
||||
* * Page Up, Page Down, Home and End keys will now move hero on adventure map similar to numpad equivalents
|
||||
* * Fixed non-functioning shortcuts '+' and '-' on numpad to zoom adventure map
|
||||
* Added keyboard shortcuts to Battle interface:
|
||||
* * 'V' now allows to view information of hovered unit
|
||||
* * 'I' now allows to view information of active unit
|
||||
|
||||
### Mechanics
|
||||
* Game will no longer pick creatures exclusive to AB campaigns for random creatures or for Refugee Camp, in line with H3
|
||||
* If original movement rules are on, it is not possible to attack guards from visitable object directly, only from free tile
|
||||
* Fixed bug leading that allowed picking up objects while flying on top of water
|
||||
* Hero can now land when flying from guarded tile to accessible guarded tile irregardless of original movement rules switch
|
||||
* Interface will now use same arrow for U-turns in path as H3
|
||||
|
||||
### AI
|
||||
* Nullkiller AI can now explore the map
|
||||
* Nullkiller AI will no longer use the map reveal cheat when allied with a human or when playing on low difficulty
|
||||
|
||||
### Launcher
|
||||
* When extracting data from gog.com offline installer game will extract files directly into used data directory instead of temporary directory
|
||||
|
||||
### Map Editor
|
||||
* Fixed victory / loss conditions widget initialization
|
||||
|
||||
### Modding
|
||||
* Hero specialties with multiple bonuses that have TIMES_HERO_LEVEL updater now work as expected
|
||||
* Spells that apply multiple bonuses with same type and subtype but different value type now work as expected
|
||||
|
||||
# 1.5.0 -> 1.5.1
|
||||
|
||||
### Stability
|
||||
|
Loading…
Reference in New Issue
Block a user