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Code cleanup
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@@ -115,8 +115,8 @@ public:
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void stacksAreAttacked(std::vector<StackAttackedInfo> attackedInfos); //called when a certain amount of stacks has been attacked
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void stackAttacking(const StackAttackInfo & info); //called when stack with id ID is attacking something on hex dest
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void startAction(const BattleAction* action);
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void endAction(const BattleAction* action);
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void startAction(const BattleAction & action);
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void endAction(const BattleAction & action);
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void deactivateStack(); //copy activeStack to stackToActivate, then set activeStack to nullptr to temporary disable current stack
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