mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-21 17:17:06 +02:00
Extracted handling of type ID's from serializer into a separate class
This commit is contained in:
parent
232a759db7
commit
01396b62b7
@ -20,8 +20,7 @@
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/serializer/BinarySerializer.h"
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#include "../../lib/serializer/BinaryDeserializer.h"
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#include "../../lib/serializer/CTypeList.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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@ -30,8 +30,7 @@
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#include "../../lib/networkPacks/PacksForClient.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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#include "../../lib/serializer/BinarySerializer.h"
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#include "../../lib/serializer/BinaryDeserializer.h"
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#include "../../lib/serializer/CTypeList.h"
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#include "AIhelper.h"
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@ -100,8 +100,8 @@
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#include "../lib/pathfinder/CGPathNode.h"
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#include "../lib/serializer/BinaryDeserializer.h"
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#include "../lib/serializer/BinarySerializer.h"
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#include "../lib/serializer/CTypeList.h"
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#include "../lib/serializer/ESerializationVersion.h"
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#include "../lib/spells/CSpellHandler.h"
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@ -31,8 +31,6 @@ struct CPackForClient;
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class HighScoreParameter;
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template<typename T> class CApplier;
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VCMI_LIB_NAMESPACE_END
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class CClient;
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@ -29,8 +29,6 @@
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#include "../lib/VCMIDirs.h"
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#include "../lib/UnlockGuard.h"
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#include "../lib/battle/BattleInfo.h"
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#include "../lib/serializer/BinaryDeserializer.h"
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#include "../lib/serializer/BinarySerializer.h"
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#include "../lib/serializer/Connection.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/pathfinder/CGPathNode.h"
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@ -21,14 +21,10 @@ struct CPackForServer;
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class IBattleEventsReceiver;
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class CBattleGameInterface;
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class CGameInterface;
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class BinaryDeserializer;
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class BinarySerializer;
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class BattleAction;
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class BattleInfo;
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struct BankConfig;
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template<typename T> class CApplier;
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#if SCRIPTING_ENABLED
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namespace scripting
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{
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@ -29,7 +29,6 @@
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#include "../CCallback.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/FileInfo.h"
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#include "../lib/serializer/BinarySerializer.h"
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#include "../lib/serializer/Connection.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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@ -13,9 +13,6 @@
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#include "CStack.h"
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#include "VCMIDirs.h"
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#include "serializer/BinaryDeserializer.h"
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#include "serializer/BinarySerializer.h"
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#ifdef STATIC_AI
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# include "AI/VCAI/VCAI.h"
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# include "AI/Nullkiller/AIGateway.h"
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@ -53,8 +53,6 @@ class CStack;
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class CCreature;
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class CLoadFile;
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class CSaveFile;
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class BinaryDeserializer;
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class BinarySerializer;
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class BattleStateInfo;
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struct ArtifactLocation;
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class BattleStateInfoForRetreat;
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@ -217,6 +217,7 @@ set(lib_MAIN_SRCS
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serializer/JsonSerializeFormat.cpp
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serializer/JsonSerializer.cpp
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serializer/JsonUpdater.cpp
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serializer/SerializerReflection.cpp
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spells/AbilityCaster.cpp
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spells/AdventureSpellMechanics.cpp
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@ -626,6 +627,7 @@ set(lib_MAIN_HEADERS
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serializer/Cast.h
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serializer/ESerializationVersion.h
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serializer/Serializeable.h
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serializer/SerializerReflection.h
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spells/AbilityCaster.h
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spells/AdventureSpellMechanics.h
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@ -180,8 +180,7 @@ CGameState * CPrivilegedInfoCallback::gameState()
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return gs;
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}
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template<typename Loader>
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void CPrivilegedInfoCallback::loadCommonState(Loader & in)
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void CPrivilegedInfoCallback::loadCommonState(CLoadFile & in)
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{
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logGlobal->info("Loading lib part of game...");
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in.checkMagicBytes(SAVEGAME_MAGIC);
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@ -203,8 +202,7 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
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in.serializer & gs;
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}
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template<typename Saver>
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void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
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void CPrivilegedInfoCallback::saveCommonState(CSaveFile & out) const
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{
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ActiveModsInSaveList activeMods;
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@ -220,10 +218,6 @@ void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
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out.serializer & gs;
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}
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// hardly memory usage for `-gdwarf-4` flag
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template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
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template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
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TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos)
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{
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if(!gs->map->isInTheMap(pos))
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@ -31,6 +31,8 @@ struct BankConfig;
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class CCreatureSet;
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class CStackBasicDescriptor;
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class CGCreature;
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class CSaveFile;
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class CLoadFile;
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enum class EOpenWindowMode : uint8_t;
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namespace spells
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@ -74,11 +76,8 @@ public:
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void pickAllowedArtsSet(std::vector<const CArtifact *> & out, vstd::RNG & rand);
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void getAllowedSpells(std::vector<SpellID> &out, std::optional<ui16> level = std::nullopt);
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template<typename Saver>
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void saveCommonState(Saver &out) const; //stores GS and VLC
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template<typename Loader>
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void loadCommonState(Loader &in); //loads GS and VLC
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void saveCommonState(CSaveFile &out) const; //stores GS and VLC
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void loadCommonState(CLoadFile &in); //loads GS and VLC
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};
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class DLL_LINKAGE IGameEventCallback
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@ -38,9 +38,6 @@ class TavernHeroesPool;
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struct SThievesGuildInfo;
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class CRandomGenerator;
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template<typename T> class CApplier;
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class CBaseForGSApply;
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struct UpgradeInfo
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{
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CreatureID oldID; //creature to be upgraded
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@ -17,8 +17,6 @@ BinaryDeserializer::BinaryDeserializer(IBinaryReader * r): CLoaderBase(r)
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{
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version = Version::NONE;
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reverseEndianness = false;
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registerTypes(applier);
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}
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VCMI_LIB_NAMESPACE_END
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@ -10,7 +10,7 @@
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#pragma once
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#include "CSerializer.h"
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#include "CTypeList.h"
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#include "SerializerReflection.h"
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#include "ESerializationVersion.h"
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#include "../mapObjects/CGHeroInstance.h"
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@ -76,36 +76,6 @@ class BinaryDeserializer : public CLoaderBase
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return true;
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}
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template <typename T, typename Enable = void>
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struct ClassObjectCreator
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{
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static T *invoke(IGameCallback *cb)
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{
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static_assert(!std::is_base_of_v<GameCallbackHolder, T>, "Cannot call new upon map objects!");
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static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
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return new T();
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}
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};
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template<typename T>
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struct ClassObjectCreator<T, typename std::enable_if_t<std::is_abstract_v<T>>>
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{
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static T *invoke(IGameCallback *cb)
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{
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throw std::runtime_error("Something went really wrong during deserialization. Attempted creating an object of an abstract class " + std::string(typeid(T).name()));
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}
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};
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template<typename T>
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struct ClassObjectCreator<T, typename std::enable_if_t<std::is_base_of_v<GameCallbackHolder, T> && !std::is_abstract_v<T>>>
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{
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static T *invoke(IGameCallback *cb)
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{
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static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
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return new T(cb);
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}
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};
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STRONG_INLINE uint32_t readAndCheckLength()
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{
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uint32_t length;
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@ -119,40 +89,6 @@ class BinaryDeserializer : public CLoaderBase
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return length;
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}
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template <typename Type> class CPointerLoader;
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class IPointerLoader
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{
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public:
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virtual Serializeable * loadPtr(CLoaderBase &ar, IGameCallback * cb, uint32_t pid) const =0; //data is pointer to the ACTUAL POINTER
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virtual ~IPointerLoader() = default;
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template<typename Type> static IPointerLoader *getApplier(const Type * t = nullptr)
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{
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return new CPointerLoader<Type>();
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}
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};
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template <typename Type>
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class CPointerLoader : public IPointerLoader
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{
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public:
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Serializeable * loadPtr(CLoaderBase &ar, IGameCallback * cb, uint32_t pid) const override //data is pointer to the ACTUAL POINTER
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{
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auto & s = static_cast<BinaryDeserializer &>(ar);
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//create new object under pointer
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Type * ptr = ClassObjectCreator<Type>::invoke(cb); //does new npT or throws for abstract classes
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s.ptrAllocated(ptr, pid);
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ptr->serialize(s);
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return static_cast<Serializeable*>(ptr);
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}
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};
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CApplier<IPointerLoader> applier;
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int write(const void * data, unsigned size);
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public:
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@ -360,24 +296,27 @@ public:
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uint16_t tid;
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load( tid );
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typedef typename std::remove_pointer_t<T> npT;
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typedef typename std::remove_const_t<npT> ncpT;
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if(!tid)
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{
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typedef typename std::remove_pointer_t<T> npT;
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typedef typename std::remove_const_t<npT> ncpT;
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data = ClassObjectCreator<ncpT>::invoke(cb);
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ptrAllocated(data, pid);
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load(*data);
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}
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else
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{
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auto * app = applier.getApplier(tid);
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auto * app = CSerializationApplier::getInstance().getApplier(tid);
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if(app == nullptr)
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{
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logGlobal->error("load %d %d - no loader exists", tid, pid);
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data = nullptr;
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return;
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}
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data = dynamic_cast<T>(app->loadPtr(*this, cb, pid));
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auto dataNonConst = dynamic_cast<ncpT*>(app->createPtr(*this, cb));
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data = dataNonConst;
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ptrAllocated(data, pid);
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app->loadPtr(*this, cb, dataNonConst);
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}
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}
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@ -15,7 +15,6 @@ VCMI_LIB_NAMESPACE_BEGIN
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BinarySerializer::BinarySerializer(IBinaryWriter * w): CSaverBase(w)
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{
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registerTypes(applier);
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}
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VCMI_LIB_NAMESPACE_END
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@ -11,6 +11,7 @@
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#include "CSerializer.h"
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#include "CTypeList.h"
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#include "SerializerReflection.h"
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#include "ESerializationVersion.h"
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#include "Serializeable.h"
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#include "../mapObjects/CArmedInstance.h"
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@ -80,37 +81,6 @@ class BinarySerializer : public CSaverBase
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return false;
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}
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template <typename T> class CPointerSaver;
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class CBasicPointerSaver
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{
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public:
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virtual void savePtr(CSaverBase &ar, const Serializeable *data) const =0;
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virtual ~CBasicPointerSaver() = default;
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template<typename T> static CBasicPointerSaver *getApplier(const T * t=nullptr)
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{
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return new CPointerSaver<T>();
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}
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};
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template <typename T>
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class CPointerSaver : public CBasicPointerSaver
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{
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public:
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void savePtr(CSaverBase &ar, const Serializeable *data) const override
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{
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auto & s = static_cast<BinarySerializer &>(ar);
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const T *ptr = dynamic_cast<const T*>(data);
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//T is most derived known type, it's time to call actual serialize
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const_cast<T*>(ptr)->serialize(s);
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}
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};
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CApplier<CBasicPointerSaver> applier;
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public:
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using Version = ESerializationVersion;
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@ -278,7 +248,7 @@ public:
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if(!tid)
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save(*data); //if type is unregistered simply write all data in a standard way
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else
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applier.getApplier(tid)->savePtr(*this, static_cast<const Serializeable*>(data)); //call serializer specific for our real type
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CSerializationApplier::getInstance().getApplier(tid)->savePtr(*this, static_cast<const Serializeable*>(data)); //call serializer specific for our real type
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}
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template < typename T, typename std::enable_if_t < is_serializeable<BinarySerializer, T>::value, int > = 0 >
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@ -69,37 +69,4 @@ public:
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}
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};
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/// Wrapper over CTypeList. Allows execution of templated class T for any type
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/// that was resgistered for this applier
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template<typename T>
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class CApplier : boost::noncopyable
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{
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std::map<int32_t, std::unique_ptr<T>> apps;
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template<typename RegisteredType>
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void addApplier(ui16 ID)
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{
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if(!apps.count(ID))
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{
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RegisteredType * rtype = nullptr;
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apps[ID].reset(T::getApplier(rtype));
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}
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}
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public:
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T * getApplier(ui16 ID)
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{
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if(!apps.count(ID))
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throw std::runtime_error("No applier found.");
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return apps[ID].get();
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}
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template<typename Base, typename Derived>
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void registerType(const Base * b = nullptr, const Derived * d = nullptr)
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{
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addApplier<Base>(CTypeList::getInstance().getTypeID<Base>(nullptr));
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addApplier<Derived>(CTypeList::getInstance().getTypeID<Derived>(nullptr));
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}
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};
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VCMI_LIB_NAMESPACE_END
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73
lib/serializer/SerializerReflection.cpp
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73
lib/serializer/SerializerReflection.cpp
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@ -0,0 +1,73 @@
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/*
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* SerializerReflection.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SerializerReflection.h"
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#include "BinaryDeserializer.h"
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#include "BinarySerializer.h"
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#include "CTypeList.h"
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#include "../registerTypes/RegisterTypes.h"
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VCMI_LIB_NAMESPACE_BEGIN
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template<typename Type>
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class SerializerReflection final : public ISerializerReflection
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{
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public:
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Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
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{
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return ClassObjectCreator<Type>::invoke(cb);
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}
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void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
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{
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auto * realPtr = dynamic_cast<Type *>(data);
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realPtr->serialize(ar);
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}
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void savePtr(BinarySerializer &s, const Serializeable *data) const override
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{
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const Type *ptr = dynamic_cast<const Type*>(data);
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//T is most derived known type, it's time to call actual serialize
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const_cast<Type*>(ptr)->serialize(s);
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}
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};
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template<typename RegisteredType>
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void CSerializationApplier::addApplier(ui16 ID)
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{
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if(!apps.count(ID))
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{
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logGlobal->info("Registering type %d (%s)", ID, typeid(RegisteredType).name());
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apps[ID].reset(new SerializerReflection<RegisteredType>);
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}
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}
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template<typename Base, typename Derived>
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void CSerializationApplier::registerType(const Base * b, const Derived * d)
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{
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addApplier<Base>(CTypeList::getInstance().getTypeID<Base>(nullptr));
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addApplier<Derived>(CTypeList::getInstance().getTypeID<Derived>(nullptr));
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}
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CSerializationApplier::CSerializationApplier()
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{
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registerTypes(*this);
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}
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CSerializationApplier & CSerializationApplier::getInstance()
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{
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static CSerializationApplier registry;
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return registry;
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}
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VCMI_LIB_NAMESPACE_END
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80
lib/serializer/SerializerReflection.h
Normal file
80
lib/serializer/SerializerReflection.h
Normal file
@ -0,0 +1,80 @@
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/*
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* SerializerReflection.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class IGameCallback;
|
||||
class Serializeable;
|
||||
class GameCallbackHolder;
|
||||
class BinaryDeserializer;
|
||||
class BinarySerializer;
|
||||
class GameCallbackHolder;
|
||||
|
||||
template <typename T, typename Enable = void>
|
||||
struct ClassObjectCreator
|
||||
{
|
||||
static T *invoke(IGameCallback *cb)
|
||||
{
|
||||
static_assert(!std::is_base_of_v<GameCallbackHolder, T>, "Cannot call new upon map objects!");
|
||||
static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
|
||||
return new T();
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct ClassObjectCreator<T, typename std::enable_if_t<std::is_abstract_v<T>>>
|
||||
{
|
||||
static T *invoke(IGameCallback *cb)
|
||||
{
|
||||
throw std::runtime_error("Something went really wrong during deserialization. Attempted creating an object of an abstract class " + std::string(typeid(T).name()));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct ClassObjectCreator<T, typename std::enable_if_t<std::is_base_of_v<GameCallbackHolder, T> && !std::is_abstract_v<T>>>
|
||||
{
|
||||
static T *invoke(IGameCallback *cb)
|
||||
{
|
||||
static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
|
||||
return new T(cb);
|
||||
}
|
||||
};
|
||||
|
||||
class ISerializerReflection : boost::noncopyable
|
||||
{
|
||||
public:
|
||||
virtual Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const =0;
|
||||
virtual void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const =0;
|
||||
virtual void savePtr(BinarySerializer &ar, const Serializeable *data) const =0;
|
||||
virtual ~ISerializerReflection() = default;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CSerializationApplier
|
||||
{
|
||||
std::map<int32_t, std::unique_ptr<ISerializerReflection>> apps;
|
||||
|
||||
template<typename RegisteredType>
|
||||
void addApplier(ui16 ID);
|
||||
|
||||
CSerializationApplier();
|
||||
public:
|
||||
ISerializerReflection * getApplier(ui16 ID)
|
||||
{
|
||||
if(!apps.count(ID))
|
||||
throw std::runtime_error("No applier found.");
|
||||
return apps[ID].get();
|
||||
}
|
||||
|
||||
template<typename Base, typename Derived>
|
||||
void registerType(const Base * b = nullptr, const Derived * d = nullptr);
|
||||
|
||||
static CSerializationApplier & getInstance();
|
||||
};
|
@ -40,8 +40,6 @@ namespace scripting
|
||||
}
|
||||
#endif
|
||||
|
||||
template<typename T> class CApplier;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class HeroPoolProcessor;
|
||||
|
@ -25,8 +25,6 @@ struct PlayerSettings;
|
||||
class PlayerColor;
|
||||
class MetaString;
|
||||
|
||||
template<typename T> class CApplier;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CGameHandler;
|
||||
|
Loading…
Reference in New Issue
Block a user