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Fix slot deselect when selected shortly after new day animation bypass
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@@ -277,6 +277,9 @@ void CInfoBar::tick(uint32_t msPassed)
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void CInfoBar::clickReleased(const Point & cursorPosition)
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{
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timerCounter = 0;
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removeUsedEvents(TIME); //expiration trigger from just clicked element is not valid anymore
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if(state == HERO || state == TOWN)
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{
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if(settings["gameTweaks"]["infoBoxCreatureManagement"].Bool())
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