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DjWarmonger 2014-10-01 14:19:03 +02:00
parent 95e442898e
commit 01491f9f1e
3 changed files with 7 additions and 3 deletions

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@ -368,11 +368,15 @@ const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
return fogOfWar;
// if object at tile is owned - it will be colored as its owner
for(const CGObjectInstance *obj : tile->blockingObjects)
for (const CGObjectInstance *obj : tile->blockingObjects)
{
//heroes will be blitted later
if (obj->ID == Obj::HERO)
continue;
switch (obj->ID)
{
case Obj::HERO:
case Obj::PRISON:
continue;
}
PlayerColor player = obj->getOwner();
if(player == PlayerColor::NEUTRAL)