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made fire/air/water/earth magic skills bonus-based

This commit is contained in:
Henning Koehler
2017-08-27 19:37:54 +12:00
parent 25e6b5cc07
commit 0153d0fc78
3 changed files with 183 additions and 1 deletions

View File

@ -247,6 +247,11 @@ std::vector<std::shared_ptr<Bonus>> CSkillHandler::defaultBonus(SecondarySkill s
addBonus(10 * level); break;
case SecondarySkill::ESTATES:
addBonus(125 << (level-1)); break;
case SecondarySkill::FIRE_MAGIC:
case SecondarySkill::AIR_MAGIC:
case SecondarySkill::WATER_MAGIC:
case SecondarySkill::EARTH_MAGIC:
addBonus(level); break;
case SecondarySkill::TACTICS:
addBonus(1 + 2 * level); break;
case SecondarySkill::LEARNING: