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made fire/air/water/earth magic skills bonus-based
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@ -247,6 +247,11 @@ std::vector<std::shared_ptr<Bonus>> CSkillHandler::defaultBonus(SecondarySkill s
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addBonus(10 * level); break;
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case SecondarySkill::ESTATES:
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addBonus(125 << (level-1)); break;
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case SecondarySkill::FIRE_MAGIC:
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case SecondarySkill::AIR_MAGIC:
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case SecondarySkill::WATER_MAGIC:
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case SecondarySkill::EARTH_MAGIC:
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addBonus(level); break;
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case SecondarySkill::TACTICS:
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addBonus(1 + 2 * level); break;
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case SecondarySkill::LEARNING:
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