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@@ -233,9 +233,13 @@ public:
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void mouseMoved (const SDL_MouseMotionEvent & sEvent);
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bool isActive();
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bool isHeroSleeping(const CGHeroInstance *hero);
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void setHeroSleeping(const CGHeroInstance *hero, bool sleep);
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void setPlayer(int Player);
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void startHotSeatWait(int Player);
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void startTurn();
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void endingTurn();
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void tileLClicked(const int3 &mp);
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void tileHovered(const int3 &tile);
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void tileRClicked(const int3 &mp);
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@@ -244,6 +248,7 @@ public:
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const CGHeroInstance * curHero() const;
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const CGTownInstance * curTown() const;
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const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or NULL else
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void updateSleepWake(const CGHeroInstance *h); //button update
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};
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extern CAdvMapInt *adventureInt;
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