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Support for MAXED_SPELL special (Melodia, Daremyth)
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@ -1097,6 +1097,7 @@ void CGHeroInstance::initObj()
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break;
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case 7://maxed mastery for spell
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bonus.type = Bonus::MAXED_SPELL;
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bonus.subtype = it->subtype; //spell i
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speciality.bonuses.push_back (bonus);
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break;
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case 8://peculiar spells - enchantments
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@ -1295,10 +1296,9 @@ ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSc
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amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
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if (hasBonusOfType(Bonus::SPELL, spell->id))
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{
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amax(skill, valOfBonuses(Bonus::SPELL, spell->id));
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}
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amax(skill, valOfBonuses(Bonus::SPELL, spell->id)); //given by artifact or other effect
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if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero speciality (Daremyth, Melodia)
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skill = 3;
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assert(skill >= 0 && skill <= 3);
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return skill;
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}
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@ -4402,7 +4402,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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sendAndApply(&StartAction(ba)); //start spell casting
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handleSpellCasting(ba.additionalInfo, skill, ba.destinationTile, ba.side, h->tempOwner, h, secondHero, h->getPrimSkillLevel(2));
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handleSpellCasting (ba.additionalInfo, skill, ba.destinationTile, ba.side, h->tempOwner, h, secondHero, h->getPrimSkillLevel(2));
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sendAndApply(&EndAction());
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if( !gs->curB->getStack(gs->curB->activeStack, false)->alive() )
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