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NKAI: remove 5th dimension
This commit is contained in:
parent
e66ceff154
commit
017fb204a1
@ -24,7 +24,8 @@
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namespace NKAI
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{
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std::shared_ptr<boost::multi_array<AIPathNode, 5>> AISharedStorage::shared;
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std::shared_ptr<boost::multi_array<AIPathNode, 4>> AISharedStorage::shared;
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uint64_t AISharedStorage::version = 0;
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boost::mutex AISharedStorage::locker;
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std::set<int3> commitedTiles;
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std::set<int3> commitedTilesInitial;
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@ -40,11 +41,24 @@ const bool DO_NOT_SAVE_TO_COMMITED_TILES = false;
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AISharedStorage::AISharedStorage(int3 sizes)
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{
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if(!shared){
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shared.reset(new boost::multi_array<AIPathNode, 5>(
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boost::extents[EPathfindingLayer::NUM_LAYERS][sizes.z][sizes.x][sizes.y][AIPathfinding::NUM_CHAINS]));
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}
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shared.reset(new boost::multi_array<AIPathNode, 4>(
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boost::extents[sizes.z][sizes.x][sizes.y][AIPathfinding::NUM_CHAINS]));
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nodes = shared;
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nodes = shared;
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foreach_tile_pos([&](const int3 & pos)
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{
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for(auto i = 0; i < AIPathfinding::NUM_CHAINS; i++)
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{
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auto & node = get(pos)[i];
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node.version = -1;
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node.coord = pos;
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}
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});
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}
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else
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nodes = shared;
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}
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AISharedStorage::~AISharedStorage()
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@ -80,6 +94,9 @@ void AIPathNode::addSpecialAction(std::shared_ptr<const SpecialAction> action)
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AINodeStorage::AINodeStorage(const Nullkiller * ai, const int3 & Sizes)
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: sizes(Sizes), ai(ai), cb(ai->cb.get()), nodes(Sizes)
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{
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accesibility = std::make_unique<boost::multi_array<EPathAccessibility, 4>>(
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boost::extents[sizes.z][sizes.x][sizes.y][EPathfindingLayer::NUM_LAYERS]);
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dangerEvaluator.reset(new FuzzyHelper(ai));
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}
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@ -90,6 +107,8 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
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if(heroChainPass)
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return;
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AISharedStorage::version++;
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//TODO: fix this code duplication with NodeStorage::initialize, problem is to keep `resetTile` inline
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const PlayerColor fowPlayer = ai->playerID;
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const auto & fow = static_cast<const CGameInfoCallback *>(gs)->getPlayerTeam(fowPlayer)->fogOfWarMap;
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@ -152,9 +171,9 @@ std::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
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{
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int bucketIndex = ((uintptr_t)actor) % AIPathfinding::BUCKET_COUNT;
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int bucketOffset = bucketIndex * AIPathfinding::BUCKET_SIZE;
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auto chains = nodes.get(pos, layer);
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auto chains = nodes.get(pos);
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if(chains[0].blocked())
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if(blocked(pos, layer))
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{
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return std::nullopt;
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}
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@ -163,15 +182,17 @@ std::optional<AIPathNode *> AINodeStorage::getOrCreateNode(
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{
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AIPathNode & node = chains[i + bucketOffset];
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if(node.actor == actor)
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if(node.version != AISharedStorage::version)
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{
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node.reset(layer, getAccessibility(pos, layer));
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node.version = AISharedStorage::version;
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node.actor = actor;
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return &node;
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}
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if(!node.actor)
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if(node.actor == actor && node.layer == layer)
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{
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node.actor = actor;
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return &node;
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}
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}
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@ -226,21 +247,6 @@ std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
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return initialNodes;
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}
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void AINodeStorage::resetTile(const int3 & coord, EPathfindingLayer layer, EPathAccessibility accessibility)
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{
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for(AIPathNode & heroNode : nodes.get(coord, layer))
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{
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heroNode.actor = nullptr;
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heroNode.danger = 0;
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heroNode.manaCost = 0;
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heroNode.specialAction.reset();
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heroNode.armyLoss = 0;
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heroNode.chainOther = nullptr;
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heroNode.dayFlags = DayFlags::NONE;
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heroNode.update(coord, layer, accessibility);
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}
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}
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void AINodeStorage::commit(CDestinationNodeInfo & destination, const PathNodeInfo & source)
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{
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const AIPathNode * srcNode = getAINode(source.node);
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@ -306,30 +312,31 @@ void AINodeStorage::commit(
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}
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}
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std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
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void AINodeStorage::calculateNeighbours(
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std::vector<CGPathNode *> & result,
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const PathNodeInfo & source,
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EPathfindingLayer layer,
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const PathfinderConfig * pathfinderConfig,
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const CPathfinderHelper * pathfinderHelper)
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{
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std::vector<CGPathNode *> neighbours;
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neighbours.reserve(16);
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std::vector<int3> accessibleNeighbourTiles;
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result.clear();
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accessibleNeighbourTiles.reserve(8);
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pathfinderHelper->calculateNeighbourTiles(accessibleNeighbourTiles, source);
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const AIPathNode * srcNode = getAINode(source.node);
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auto accessibleNeighbourTiles = pathfinderHelper->getNeighbourTiles(source);
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for(auto & neighbour : accessibleNeighbourTiles)
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{
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for(EPathfindingLayer i = EPathfindingLayer::LAND; i < EPathfindingLayer::NUM_LAYERS; i.advance(1))
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{
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auto nextNode = getOrCreateNode(neighbour, i, srcNode->actor);
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auto nextNode = getOrCreateNode(neighbour, layer, srcNode->actor);
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if(!nextNode || nextNode.value()->accessible == EPathAccessibility::NOT_SET)
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continue;
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if(!nextNode || nextNode.value()->accessible == EPathAccessibility::NOT_SET)
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continue;
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neighbours.push_back(nextNode.value());
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}
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result.push_back(nextNode.value());
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}
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return neighbours;
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}
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constexpr std::array phisycalLayers = {EPathfindingLayer::LAND, EPathfindingLayer::SAIL};
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@ -346,19 +353,16 @@ bool AINodeStorage::increaseHeroChainTurnLimit()
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{
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foreach_tile_pos([&](const int3 & pos)
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{
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auto chains = nodes.get(pos, layer);
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if(!chains[0].blocked())
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{
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for(AIPathNode & node : chains)
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iterateValidNodesUntil(pos, layer, [&](AIPathNode & node)
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{
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if(node.turns <= heroChainTurn && node.action != EPathNodeAction::UNKNOWN)
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{
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commitedTiles.insert(pos);
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break;
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return true;
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}
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}
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}
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return false;
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});
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});
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}
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@ -374,22 +378,17 @@ bool AINodeStorage::calculateHeroChainFinal()
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{
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foreach_tile_pos([&](const int3 & pos)
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{
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auto chains = nodes.get(pos, layer);
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if(!chains[0].blocked())
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{
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for(AIPathNode & node : chains)
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iterateValidNodes(pos, layer, [&](AIPathNode & node)
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{
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if(node.turns > heroChainTurn
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&& !node.locked
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&& node.action != EPathNodeAction::UNKNOWN
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&& node.actor->actorExchangeCount > 1
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&& !hasBetterChain(&node, &node, chains))
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&& !hasBetterChain(&node, node))
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{
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heroChain.push_back(&node);
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}
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}
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}
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});
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});
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}
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@ -443,21 +442,19 @@ public:
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for(auto layer : phisycalLayers)
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{
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auto chains = nodes.get(pos, layer);
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existingChains.clear();
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// fast cut inactive nodes
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if(chains[0].blocked())
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storage.iterateValidNodes(pos, layer, [this](AIPathNode & node)
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{
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if(node.turns <= heroChainTurn && node.action != EPathNodeAction::UNKNOWN)
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existingChains.push_back(&node);
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});
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if(existingChains.empty())
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continue;
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existingChains.clear();
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newChains.clear();
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for(AIPathNode & node : chains)
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{
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if(node.turns <= heroChainTurn && node.action != EPathNodeAction::UNKNOWN)
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existingChains.push_back(&node);
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}
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std::shuffle(existingChains.begin(), existingChains.end(), randomEngine);
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for(AIPathNode * node : existingChains)
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@ -617,9 +614,8 @@ void HeroChainCalculationTask::cleanupInefectiveChains(std::vector<ExchangeCandi
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vstd::erase_if(result, [&](const ExchangeCandidate & chainInfo) -> bool
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{
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auto pos = chainInfo.coord;
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auto chains = nodes.get(pos, EPathfindingLayer::LAND);
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auto isNotEffective = storage.hasBetterChain(chainInfo.carrierParent, &chainInfo, chains)
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|| storage.hasBetterChain(chainInfo.carrierParent, &chainInfo, result);
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auto isNotEffective = storage.hasBetterChain(chainInfo.carrierParent, chainInfo)
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|| storage.hasBetterChain(chainInfo.carrierParent, chainInfo, result);
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#if NKAI_PATHFINDER_TRACE_LEVEL >= 2
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if(isNotEffective)
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@ -645,7 +641,7 @@ void HeroChainCalculationTask::calculateHeroChain(
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{
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for(AIPathNode * node : variants)
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{
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if(node == srcNode || !node->actor)
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if(node == srcNode || !node->actor || node->version != AISharedStorage::version)
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continue;
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if((node->actor->chainMask & chainMask) == 0 && (srcNode->actor->chainMask & chainMask) == 0)
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@ -1195,95 +1191,116 @@ void AINodeStorage::calculateTownPortalTeleportations(std::vector<CGPathNode *>
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bool AINodeStorage::hasBetterChain(const PathNodeInfo & source, CDestinationNodeInfo & destination) const
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{
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auto pos = destination.coord;
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auto chains = nodes.get(pos, EPathfindingLayer::LAND);
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auto candidateNode = getAINode(destination.node);
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return hasBetterChain(source.node, getAINode(destination.node), chains);
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return hasBetterChain(source.node, *candidateNode);
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}
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bool AINodeStorage::hasBetterChain(
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const CGPathNode * source,
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const AIPathNode & candidateNode) const
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{
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return iterateValidNodesUntil(
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candidateNode.coord,
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candidateNode.layer,
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[this, &source, candidateNode](const AIPathNode & node) -> bool
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{
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return isOtherChainBetter(source, candidateNode, node);
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});
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}
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template<class NodeRange>
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bool AINodeStorage::hasBetterChain(
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const CGPathNode * source,
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const AIPathNode * candidateNode,
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const NodeRange & chains) const
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const CGPathNode * source,
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const AIPathNode & candidateNode,
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const NodeRange & nodes) const
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{
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auto candidateActor = candidateNode->actor;
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for(const AIPathNode & node : chains)
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for(const AIPathNode & node : nodes)
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{
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auto sameNode = node.actor == candidateNode->actor;
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if(isOtherChainBetter(source, candidateNode, node))
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return true;
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}
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if(sameNode || node.action == EPathNodeAction::UNKNOWN || !node.actor || !node.actor->hero)
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{
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continue;
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}
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return false;
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}
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if(node.danger <= candidateNode->danger && candidateNode->actor == node.actor->battleActor)
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{
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if(node.getCost() < candidateNode->getCost())
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{
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#if NKAI_PATHFINDER_TRACE_LEVEL >= 2
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logAi->trace(
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"Block ineficient battle move %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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source->coord.toString(),
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candidateNode->coord.toString(),
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candidateNode->actor->hero->getNameTranslated(),
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candidateNode->actor->chainMask,
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candidateNode->actor->armyValue,
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node.moveRemains - candidateNode->moveRemains);
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#endif
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return true;
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}
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}
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bool AINodeStorage::isOtherChainBetter(
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const CGPathNode * source,
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const AIPathNode & candidateNode,
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const AIPathNode & other) const
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{
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auto sameNode = other.actor == candidateNode.actor;
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if(candidateActor->chainMask != node.actor->chainMask && heroChainPass != EHeroChainPass::FINAL)
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continue;
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if(sameNode || other.action == EPathNodeAction::UNKNOWN || !other.actor || !other.actor->hero)
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{
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return false;
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}
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auto nodeActor = node.actor;
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auto nodeArmyValue = nodeActor->armyValue - node.armyLoss;
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auto candidateArmyValue = candidateActor->armyValue - candidateNode->armyLoss;
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if(nodeArmyValue > candidateArmyValue
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&& node.getCost() <= candidateNode->getCost())
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if(other.danger <= candidateNode.danger && candidateNode.actor == other.actor->battleActor)
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{
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if(other.getCost() < candidateNode.getCost())
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{
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#if NKAI_PATHFINDER_TRACE_LEVEL >= 2
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logAi->trace(
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"Block ineficient move because of stronger army %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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"Block ineficient battle move %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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source->coord.toString(),
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candidateNode->coord.toString(),
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candidateNode->actor->hero->getNameTranslated(),
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candidateNode->actor->chainMask,
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candidateNode->actor->armyValue,
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node.moveRemains - candidateNode->moveRemains);
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candidateNode.coord.toString(),
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candidateNode.actor->hero->getNameTranslated(),
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candidateNode.actor->chainMask,
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candidateNode.actor->armyValue,
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other.moveRemains - candidateNode.moveRemains);
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#endif
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return true;
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}
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}
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if(heroChainPass == EHeroChainPass::FINAL)
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if(candidateNode.actor->chainMask != other.actor->chainMask && heroChainPass != EHeroChainPass::FINAL)
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return false;
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auto nodeActor = other.actor;
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auto nodeArmyValue = nodeActor->armyValue - other.armyLoss;
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auto candidateArmyValue = candidateNode.actor->armyValue - candidateNode.armyLoss;
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if(nodeArmyValue > candidateArmyValue
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&& other.getCost() <= candidateNode.getCost())
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{
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#if NKAI_PATHFINDER_TRACE_LEVEL >= 2
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logAi->trace(
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"Block ineficient move because of stronger army %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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source->coord.toString(),
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candidateNode.coord.toString(),
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candidateNode.actor->hero->getNameTranslated(),
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candidateNode.actor->chainMask,
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candidateNode.actor->armyValue,
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other.moveRemains - candidateNode.moveRemains);
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#endif
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return true;
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}
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if(heroChainPass == EHeroChainPass::FINAL)
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{
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if(nodeArmyValue == candidateArmyValue
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&& nodeActor->heroFightingStrength >= candidateNode.actor->heroFightingStrength
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&& other.getCost() <= candidateNode.getCost())
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{
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if(nodeArmyValue == candidateArmyValue
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&& nodeActor->heroFightingStrength >= candidateActor->heroFightingStrength
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&& node.getCost() <= candidateNode->getCost())
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if(vstd::isAlmostEqual(nodeActor->heroFightingStrength, candidateNode.actor->heroFightingStrength)
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&& vstd::isAlmostEqual(other.getCost(), candidateNode.getCost())
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&& &other < &candidateNode)
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{
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if(vstd::isAlmostEqual(nodeActor->heroFightingStrength, candidateActor->heroFightingStrength)
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&& vstd::isAlmostEqual(node.getCost(), candidateNode->getCost())
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&& &node < candidateNode)
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{
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continue;
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}
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return false;
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}
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#if NKAI_PATHFINDER_TRACE_LEVEL >= 2
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logAi->trace(
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"Block ineficient move because of stronger hero %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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source->coord.toString(),
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candidateNode->coord.toString(),
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candidateNode->actor->hero->getNameTranslated(),
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candidateNode->actor->chainMask,
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candidateNode->actor->armyValue,
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node.moveRemains - candidateNode->moveRemains);
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logAi->trace(
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"Block ineficient move because of stronger hero %s->%s, hero: %s[%X], army %lld, mp diff: %i",
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source->coord.toString(),
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candidateNode.coord.toString(),
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candidateNode.actor->hero->getNameTranslated(),
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candidateNode.actor->chainMask,
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candidateNode.actor->armyValue,
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other.moveRemains - candidateNode.moveRemains);
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#endif
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return true;
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}
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return true;
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}
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}
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@ -1292,12 +1309,15 @@ bool AINodeStorage::hasBetterChain(
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bool AINodeStorage::isTileAccessible(const HeroPtr & hero, const int3 & pos, const EPathfindingLayer layer) const
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{
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auto chains = nodes.get(pos, layer);
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auto chains = nodes.get(pos);
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for(const AIPathNode & node : chains)
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{
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if(node.action != EPathNodeAction::UNKNOWN
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&& node.actor && node.actor->hero == hero.h)
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if(node.version == AISharedStorage::version
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&& node.layer == layer
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&& node.action != EPathNodeAction::UNKNOWN
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&& node.actor
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&& node.actor->hero == hero.h)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -1312,11 +1332,16 @@ std::vector<AIPath> AINodeStorage::getChainInfo(const int3 & pos, bool isOnLand)
|
||||
|
||||
paths.reserve(AIPathfinding::NUM_CHAINS / 4);
|
||||
|
||||
auto chains = nodes.get(pos, isOnLand ? EPathfindingLayer::LAND : EPathfindingLayer::SAIL);
|
||||
auto layer = isOnLand ? EPathfindingLayer::LAND : EPathfindingLayer::SAIL;
|
||||
auto chains = nodes.get(pos);
|
||||
|
||||
for(const AIPathNode & node : chains)
|
||||
{
|
||||
if(node.action == EPathNodeAction::UNKNOWN || !node.actor || !node.actor->hero)
|
||||
if(node.version != AISharedStorage::version
|
||||
|| node.layer != layer
|
||||
|| node.action == EPathNodeAction::UNKNOWN
|
||||
|| !node.actor
|
||||
|| !node.actor->hero)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -1349,33 +1374,29 @@ void AINodeStorage::fillChainInfo(const AIPathNode * node, AIPath & path, int pa
|
||||
if(node->chainOther)
|
||||
fillChainInfo(node->chainOther, path, parentIndex);
|
||||
|
||||
//if(node->actor->hero->visitablePos() != node->coord)
|
||||
AIPathNodeInfo pathNode;
|
||||
|
||||
pathNode.cost = node->getCost();
|
||||
pathNode.targetHero = node->actor->hero;
|
||||
pathNode.chainMask = node->actor->chainMask;
|
||||
pathNode.specialAction = node->specialAction;
|
||||
pathNode.turns = node->turns;
|
||||
pathNode.danger = node->danger;
|
||||
pathNode.coord = node->coord;
|
||||
pathNode.parentIndex = parentIndex;
|
||||
pathNode.actionIsBlocked = false;
|
||||
pathNode.layer = node->layer;
|
||||
|
||||
if(pathNode.specialAction)
|
||||
{
|
||||
AIPathNodeInfo pathNode;
|
||||
auto targetNode =node->theNodeBefore ? getAINode(node->theNodeBefore) : node;
|
||||
|
||||
pathNode.cost = node->getCost();
|
||||
pathNode.targetHero = node->actor->hero;
|
||||
pathNode.chainMask = node->actor->chainMask;
|
||||
pathNode.specialAction = node->specialAction;
|
||||
pathNode.turns = node->turns;
|
||||
pathNode.danger = node->danger;
|
||||
pathNode.coord = node->coord;
|
||||
pathNode.parentIndex = parentIndex;
|
||||
pathNode.actionIsBlocked = false;
|
||||
pathNode.layer = node->layer;
|
||||
|
||||
if(pathNode.specialAction)
|
||||
{
|
||||
auto targetNode =node->theNodeBefore ? getAINode(node->theNodeBefore) : node;
|
||||
|
||||
pathNode.actionIsBlocked = !pathNode.specialAction->canAct(targetNode);
|
||||
}
|
||||
|
||||
parentIndex = path.nodes.size();
|
||||
|
||||
path.nodes.push_back(pathNode);
|
||||
pathNode.actionIsBlocked = !pathNode.specialAction->canAct(targetNode);
|
||||
}
|
||||
|
||||
|
||||
parentIndex = path.nodes.size();
|
||||
|
||||
path.nodes.push_back(pathNode);
|
||||
node = getAINode(node->theNodeBefore);
|
||||
}
|
||||
}
|
||||
|
@ -27,8 +27,8 @@ namespace NKAI
|
||||
{
|
||||
namespace AIPathfinding
|
||||
{
|
||||
const int BUCKET_COUNT = 3;
|
||||
const int BUCKET_SIZE = 5;
|
||||
const int BUCKET_COUNT = 5;
|
||||
const int BUCKET_SIZE = 6;
|
||||
const int NUM_CHAINS = BUCKET_COUNT * BUCKET_SIZE;
|
||||
const int CHAIN_MAX_DEPTH = 4;
|
||||
}
|
||||
@ -49,15 +49,24 @@ struct AIPathNode : public CGPathNode
|
||||
const AIPathNode * chainOther;
|
||||
std::shared_ptr<const SpecialAction> specialAction;
|
||||
const ChainActor * actor;
|
||||
|
||||
STRONG_INLINE
|
||||
bool blocked() const
|
||||
{
|
||||
return accessible == EPathAccessibility::NOT_SET
|
||||
|| accessible == EPathAccessibility::BLOCKED;
|
||||
}
|
||||
uint64_t version;
|
||||
|
||||
void addSpecialAction(std::shared_ptr<const SpecialAction> action);
|
||||
|
||||
inline void reset(EPathfindingLayer layer, EPathAccessibility accessibility)
|
||||
{
|
||||
CGPathNode::reset();
|
||||
|
||||
actor = nullptr;
|
||||
danger = 0;
|
||||
manaCost = 0;
|
||||
specialAction.reset();
|
||||
armyLoss = 0;
|
||||
chainOther = nullptr;
|
||||
dayFlags = DayFlags::NONE;
|
||||
this->layer = layer;
|
||||
accessible = accessibility;
|
||||
}
|
||||
};
|
||||
|
||||
struct AIPathNodeInfo
|
||||
@ -133,21 +142,21 @@ enum EHeroChainPass
|
||||
|
||||
class AISharedStorage
|
||||
{
|
||||
// 1 - layer (air, water, land)
|
||||
// 2-4 - position on map[z][x][y]
|
||||
// 5 - chain (normal, battle, spellcast and combinations)
|
||||
static std::shared_ptr<boost::multi_array<AIPathNode, 5>> shared;
|
||||
std::shared_ptr<boost::multi_array<AIPathNode, 5>> nodes;
|
||||
// 1-3 - position on map[z][x][y]
|
||||
// 4 - chain + layer (normal, battle, spellcast and combinations, water, air)
|
||||
static std::shared_ptr<boost::multi_array<AIPathNode, 4>> shared;
|
||||
std::shared_ptr<boost::multi_array<AIPathNode, 4>> nodes;
|
||||
public:
|
||||
static boost::mutex locker;
|
||||
static uint64_t version;
|
||||
|
||||
AISharedStorage(int3 mapSize);
|
||||
~AISharedStorage();
|
||||
|
||||
STRONG_INLINE
|
||||
boost::detail::multi_array::sub_array<AIPathNode, 1> get(int3 tile, EPathfindingLayer layer) const
|
||||
boost::detail::multi_array::sub_array<AIPathNode, 1> get(int3 tile) const
|
||||
{
|
||||
return (*nodes)[layer][tile.z][tile.x][tile.y];
|
||||
return (*nodes)[tile.z][tile.x][tile.y];
|
||||
}
|
||||
};
|
||||
|
||||
@ -156,6 +165,8 @@ class AINodeStorage : public INodeStorage
|
||||
private:
|
||||
int3 sizes;
|
||||
|
||||
std::unique_ptr<boost::multi_array<EPathAccessibility, 4>> accesibility;
|
||||
|
||||
const CPlayerSpecificInfoCallback * cb;
|
||||
const Nullkiller * ai;
|
||||
std::unique_ptr<FuzzyHelper> dangerEvaluator;
|
||||
@ -182,8 +193,10 @@ public:
|
||||
|
||||
std::vector<CGPathNode *> getInitialNodes() override;
|
||||
|
||||
virtual std::vector<CGPathNode *> calculateNeighbours(
|
||||
virtual void calculateNeighbours(
|
||||
std::vector<CGPathNode *> & result,
|
||||
const PathNodeInfo & source,
|
||||
EPathfindingLayer layer,
|
||||
const PathfinderConfig * pathfinderConfig,
|
||||
const CPathfinderHelper * pathfinderHelper) override;
|
||||
|
||||
@ -222,7 +235,27 @@ public:
|
||||
return aiNode->actor->hero;
|
||||
}
|
||||
|
||||
inline bool blocked(const int3 & tile, EPathfindingLayer layer) const
|
||||
{
|
||||
EPathAccessibility accessible = getAccessibility(tile, layer);
|
||||
|
||||
return accessible == EPathAccessibility::NOT_SET
|
||||
|| accessible == EPathAccessibility::BLOCKED;
|
||||
}
|
||||
|
||||
bool hasBetterChain(const PathNodeInfo & source, CDestinationNodeInfo & destination) const;
|
||||
bool hasBetterChain(const CGPathNode * source, const AIPathNode & candidateNode) const;
|
||||
|
||||
template<class NodeRange>
|
||||
bool hasBetterChain(
|
||||
const CGPathNode * source,
|
||||
const AIPathNode & destinationNode,
|
||||
const NodeRange & chains) const;
|
||||
|
||||
bool isOtherChainBetter(
|
||||
const CGPathNode * source,
|
||||
const AIPathNode & candidateNode,
|
||||
const AIPathNode & other) const;
|
||||
|
||||
bool isMovementIneficient(const PathNodeInfo & source, CDestinationNodeInfo & destination) const
|
||||
{
|
||||
@ -231,12 +264,6 @@ public:
|
||||
|
||||
bool isDistanceLimitReached(const PathNodeInfo & source, CDestinationNodeInfo & destination) const;
|
||||
|
||||
template<class NodeRange>
|
||||
bool hasBetterChain(
|
||||
const CGPathNode * source,
|
||||
const AIPathNode * destinationNode,
|
||||
const NodeRange & chains) const;
|
||||
|
||||
std::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, const ChainActor * actor);
|
||||
std::vector<AIPath> getChainInfo(const int3 & pos, bool isOnLand) const;
|
||||
bool isTileAccessible(const HeroPtr & hero, const int3 & pos, const EPathfindingLayer layer) const;
|
||||
@ -263,10 +290,17 @@ public:
|
||||
return (uint64_t)(armyValue * ratio * ratio);
|
||||
}
|
||||
|
||||
STRONG_INLINE
|
||||
void resetTile(const int3 & tile, EPathfindingLayer layer, EPathAccessibility accessibility);
|
||||
inline EPathAccessibility getAccessibility(const int3 & tile, EPathfindingLayer layer) const
|
||||
{
|
||||
return (*this->accesibility)[tile.z][tile.x][tile.y][layer];
|
||||
}
|
||||
|
||||
STRONG_INLINE int getBucket(const ChainActor * actor) const
|
||||
inline void resetTile(const int3 & tile, EPathfindingLayer layer, EPathAccessibility tileAccessibility)
|
||||
{
|
||||
(*this->accesibility)[tile.z][tile.x][tile.y][layer] = tileAccessibility;
|
||||
}
|
||||
|
||||
inline int getBucket(const ChainActor * actor) const
|
||||
{
|
||||
return ((uintptr_t)actor * 395) % AIPathfinding::BUCKET_COUNT;
|
||||
}
|
||||
@ -274,6 +308,44 @@ public:
|
||||
void calculateTownPortalTeleportations(std::vector<CGPathNode *> & neighbours);
|
||||
void fillChainInfo(const AIPathNode * node, AIPath & path, int parentIndex) const;
|
||||
|
||||
template<typename Fn>
|
||||
void iterateValidNodes(const int3 & pos, EPathfindingLayer layer, Fn fn)
|
||||
{
|
||||
if(blocked(pos, layer))
|
||||
return;
|
||||
|
||||
auto chains = nodes.get(pos);
|
||||
|
||||
for(AIPathNode & node : chains)
|
||||
{
|
||||
if(node.version != AISharedStorage::version || node.layer != layer)
|
||||
continue;
|
||||
|
||||
fn(node);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Fn>
|
||||
bool iterateValidNodesUntil(const int3 & pos, EPathfindingLayer layer, Fn predicate) const
|
||||
{
|
||||
if(blocked(pos, layer))
|
||||
return false;
|
||||
|
||||
auto chains = nodes.get(pos);
|
||||
|
||||
for(AIPathNode & node : chains)
|
||||
{
|
||||
if(node.version != AISharedStorage::version || node.layer != layer)
|
||||
continue;
|
||||
|
||||
if(predicate(node))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
template<class TVector>
|
||||
void calculateTownPortal(
|
||||
|
@ -73,6 +73,36 @@ public:
|
||||
removeExtraConnections();
|
||||
}
|
||||
|
||||
float getNeighborConnectionsCost(const int3 & pos)
|
||||
{
|
||||
float neighborCost = std::numeric_limits<float>::max();
|
||||
|
||||
if(NKAI_GRAPH_TRACE_LEVEL >= 2)
|
||||
{
|
||||
logAi->trace("Checking junction %s", pos.toString());
|
||||
}
|
||||
|
||||
foreach_neighbour(
|
||||
ai->cb.get(),
|
||||
pos,
|
||||
[this, &neighborCost](const CPlayerSpecificInfoCallback * cb, const int3 & neighbor)
|
||||
{
|
||||
auto costTotal = this->getConnectionsCost(neighbor);
|
||||
|
||||
if(costTotal.connectionsCount > 2 && costTotal.avg < neighborCost)
|
||||
{
|
||||
neighborCost = costTotal.avg;
|
||||
|
||||
if(NKAI_GRAPH_TRACE_LEVEL >= 2)
|
||||
{
|
||||
logAi->trace("Better node found at %s", neighbor.toString());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return neighborCost;
|
||||
}
|
||||
|
||||
void addMinimalDistanceJunctions()
|
||||
{
|
||||
foreach_tile_pos(ai->cb.get(), [this](const CPlayerSpecificInfoCallback * cb, const int3 & pos)
|
||||
@ -88,30 +118,7 @@ public:
|
||||
if(currentCost.connectionsCount <= 2)
|
||||
return;
|
||||
|
||||
float neighborCost = currentCost.avg + 0.001f;
|
||||
|
||||
if(NKAI_GRAPH_TRACE_LEVEL >= 2)
|
||||
{
|
||||
logAi->trace("Checking junction %s", pos.toString());
|
||||
}
|
||||
|
||||
foreach_neighbour(
|
||||
ai->cb.get(),
|
||||
pos,
|
||||
[this, &neighborCost](const CPlayerSpecificInfoCallback * cb, const int3 & neighbor)
|
||||
{
|
||||
auto costTotal = this->getConnectionsCost(neighbor);
|
||||
|
||||
if(costTotal.avg < neighborCost)
|
||||
{
|
||||
neighborCost = costTotal.avg;
|
||||
|
||||
if(NKAI_GRAPH_TRACE_LEVEL >= 2)
|
||||
{
|
||||
logAi->trace("Better node found at %s", neighbor.toString());
|
||||
}
|
||||
}
|
||||
});
|
||||
float neighborCost = getNeighborConnectionsCost(pos);
|
||||
|
||||
if(currentCost.avg < neighborCost)
|
||||
{
|
||||
|
@ -155,15 +155,21 @@ void AINodeStorage::commit(CDestinationNodeInfo & destination, const PathNodeInf
|
||||
});
|
||||
}
|
||||
|
||||
std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
|
||||
void AINodeStorage::calculateNeighbours(
|
||||
std::vector<CGPathNode *> & result,
|
||||
const PathNodeInfo & source,
|
||||
EPathfindingLayer layer,
|
||||
const PathfinderConfig * pathfinderConfig,
|
||||
const CPathfinderHelper * pathfinderHelper)
|
||||
{
|
||||
std::vector<CGPathNode *> neighbours;
|
||||
neighbours.reserve(16);
|
||||
std::vector<int3> accessibleNeighbourTiles;
|
||||
|
||||
result.clear();
|
||||
accessibleNeighbourTiles.reserve(8);
|
||||
|
||||
pathfinderHelper->calculateNeighbourTiles(accessibleNeighbourTiles, source);
|
||||
|
||||
const AIPathNode * srcNode = getAINode(source.node);
|
||||
auto accessibleNeighbourTiles = pathfinderHelper->getNeighbourTiles(source);
|
||||
|
||||
for(auto & neighbour : accessibleNeighbourTiles)
|
||||
{
|
||||
@ -174,11 +180,9 @@ std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
|
||||
if(!nextNode || nextNode.value()->accessible == EPathAccessibility::NOT_SET)
|
||||
continue;
|
||||
|
||||
neighbours.push_back(nextNode.value());
|
||||
result.push_back(nextNode.value());
|
||||
}
|
||||
}
|
||||
|
||||
return neighbours;
|
||||
}
|
||||
|
||||
void AINodeStorage::setHero(HeroPtr heroPtr, const VCAI * _ai)
|
||||
|
@ -89,8 +89,10 @@ public:
|
||||
|
||||
std::vector<CGPathNode *> getInitialNodes() override;
|
||||
|
||||
virtual std::vector<CGPathNode *> calculateNeighbours(
|
||||
virtual void calculateNeighbours(
|
||||
std::vector<CGPathNode *> & result,
|
||||
const PathNodeInfo & source,
|
||||
EPathfindingLayer layer,
|
||||
const PathfinderConfig * pathfinderConfig,
|
||||
const CPathfinderHelper * pathfinderHelper) override;
|
||||
|
||||
|
@ -49,30 +49,27 @@ bool CPathfinderHelper::canMoveFromNode(const PathNodeInfo & source) const
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<int3> CPathfinderHelper::getNeighbourTiles(const PathNodeInfo & source) const
|
||||
void CPathfinderHelper::calculateNeighbourTiles(std::vector<int3> & result, const PathNodeInfo & source) const
|
||||
{
|
||||
std::vector<int3> neighbourTiles;
|
||||
result.clear();
|
||||
|
||||
if (!canMoveFromNode(source))
|
||||
return neighbourTiles;
|
||||
return;
|
||||
|
||||
neighbourTiles.reserve(8);
|
||||
getNeighbours(
|
||||
*source.tile,
|
||||
source.node->coord,
|
||||
neighbourTiles,
|
||||
result,
|
||||
boost::logic::indeterminate,
|
||||
source.node->layer == EPathfindingLayer::SAIL);
|
||||
|
||||
if(source.isNodeObjectVisitable())
|
||||
{
|
||||
vstd::erase_if(neighbourTiles, [&](const int3 & tile) -> bool
|
||||
vstd::erase_if(result, [&](const int3 & tile) -> bool
|
||||
{
|
||||
return !canMoveBetween(tile, source.nodeObject->visitablePos());
|
||||
});
|
||||
}
|
||||
|
||||
return neighbourTiles;
|
||||
}
|
||||
|
||||
CPathfinder::CPathfinder(CGameState * _gs, std::shared_ptr<PathfinderConfig> config):
|
||||
@ -129,6 +126,8 @@ void CPathfinder::calculatePaths()
|
||||
pq.push(initialNode);
|
||||
}
|
||||
|
||||
std::vector<CGPathNode *> neighbourNodes;
|
||||
|
||||
while(!pq.empty())
|
||||
{
|
||||
counter++;
|
||||
@ -158,43 +157,47 @@ void CPathfinder::calculatePaths()
|
||||
source.updateInfo(hlp, gamestate);
|
||||
|
||||
//add accessible neighbouring nodes to the queue
|
||||
auto neighbourNodes = config->nodeStorage->calculateNeighbours(source, config.get(), hlp);
|
||||
for(CGPathNode * neighbour : neighbourNodes)
|
||||
for(EPathfindingLayer layer = EPathfindingLayer::LAND; layer < EPathfindingLayer::NUM_LAYERS; layer.advance(1))
|
||||
{
|
||||
if(neighbour->locked)
|
||||
if(!hlp->isLayerAvailable(layer))
|
||||
continue;
|
||||
|
||||
if(!hlp->isLayerAvailable(neighbour->layer))
|
||||
continue;
|
||||
config->nodeStorage->calculateNeighbours(neighbourNodes, source, layer, config.get(), hlp);
|
||||
|
||||
destination.setNode(gamestate, neighbour);
|
||||
hlp = config->getOrCreatePathfinderHelper(destination, gamestate);
|
||||
|
||||
if(!hlp->isPatrolMovementAllowed(neighbour->coord))
|
||||
continue;
|
||||
|
||||
/// Check transition without tile accessability rules
|
||||
if(source.node->layer != neighbour->layer && !isLayerTransitionPossible())
|
||||
continue;
|
||||
|
||||
destination.turn = turn;
|
||||
destination.movementLeft = movement;
|
||||
destination.cost = cost;
|
||||
destination.updateInfo(hlp, gamestate);
|
||||
destination.isGuardianTile = destination.guarded && isDestinationGuardian();
|
||||
|
||||
for(const auto & rule : config->rules)
|
||||
for(CGPathNode * neighbour : neighbourNodes)
|
||||
{
|
||||
rule->process(source, destination, config.get(), hlp);
|
||||
if(neighbour->locked)
|
||||
continue;
|
||||
|
||||
if(destination.blocked)
|
||||
break;
|
||||
}
|
||||
destination.setNode(gamestate, neighbour);
|
||||
hlp = config->getOrCreatePathfinderHelper(destination, gamestate);
|
||||
|
||||
if(!destination.blocked)
|
||||
push(destination.node);
|
||||
if(!hlp->isPatrolMovementAllowed(neighbour->coord))
|
||||
continue;
|
||||
|
||||
} //neighbours loop
|
||||
/// Check transition without tile accessability rules
|
||||
if(source.node->layer != neighbour->layer && !isLayerTransitionPossible())
|
||||
continue;
|
||||
|
||||
destination.turn = turn;
|
||||
destination.movementLeft = movement;
|
||||
destination.cost = cost;
|
||||
destination.updateInfo(hlp, gamestate);
|
||||
destination.isGuardianTile = destination.guarded && isDestinationGuardian();
|
||||
|
||||
for(const auto & rule : config->rules)
|
||||
{
|
||||
rule->process(source, destination, config.get(), hlp);
|
||||
|
||||
if(destination.blocked)
|
||||
break;
|
||||
}
|
||||
|
||||
if(!destination.blocked)
|
||||
push(destination.node);
|
||||
|
||||
} //neighbours loop
|
||||
}
|
||||
|
||||
//just add all passable teleport exits
|
||||
hlp = config->getOrCreatePathfinderHelper(source, gamestate);
|
||||
|
@ -96,7 +96,7 @@ public:
|
||||
bool addTeleportWhirlpool(const CGWhirlpool * obj) const;
|
||||
bool canMoveBetween(const int3 & a, const int3 & b) const; //checks only for visitable objects that may make moving between tiles impossible, not other conditions (like tiles itself accessibility)
|
||||
|
||||
std::vector<int3> getNeighbourTiles(const PathNodeInfo & source) const;
|
||||
void calculateNeighbourTiles(std::vector<int3> & result, const PathNodeInfo & source) const;
|
||||
std::vector<int3> getTeleportExits(const PathNodeInfo & source) const;
|
||||
|
||||
void getNeighbours(
|
||||
|
@ -31,8 +31,10 @@ public:
|
||||
|
||||
virtual std::vector<CGPathNode *> getInitialNodes() = 0;
|
||||
|
||||
virtual std::vector<CGPathNode *> calculateNeighbours(
|
||||
virtual void calculateNeighbours(
|
||||
std::vector<CGPathNode *> & result,
|
||||
const PathNodeInfo & source,
|
||||
EPathfindingLayer layer,
|
||||
const PathfinderConfig * pathfinderConfig,
|
||||
const CPathfinderHelper * pathfinderHelper) = 0;
|
||||
|
||||
|
@ -60,29 +60,29 @@ void NodeStorage::initialize(const PathfinderOptions & options, const CGameState
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<CGPathNode *> NodeStorage::calculateNeighbours(
|
||||
void NodeStorage::calculateNeighbours(
|
||||
std::vector<CGPathNode *> & result,
|
||||
const PathNodeInfo & source,
|
||||
EPathfindingLayer layer,
|
||||
const PathfinderConfig * pathfinderConfig,
|
||||
const CPathfinderHelper * pathfinderHelper)
|
||||
{
|
||||
std::vector<CGPathNode *> neighbours;
|
||||
neighbours.reserve(16);
|
||||
auto accessibleNeighbourTiles = pathfinderHelper->getNeighbourTiles(source);
|
||||
std::vector<int3> accessibleNeighbourTiles;
|
||||
|
||||
result.clear();
|
||||
accessibleNeighbourTiles.reserve(8);
|
||||
|
||||
pathfinderHelper->calculateNeighbourTiles(accessibleNeighbourTiles, source);
|
||||
|
||||
for(auto & neighbour : accessibleNeighbourTiles)
|
||||
{
|
||||
for(EPathfindingLayer i = EPathfindingLayer::LAND; i < EPathfindingLayer::NUM_LAYERS; i.advance(1))
|
||||
{
|
||||
auto * node = getNode(neighbour, i);
|
||||
auto * node = getNode(neighbour, layer);
|
||||
|
||||
if(node->accessible == EPathAccessibility::NOT_SET)
|
||||
continue;
|
||||
if(node->accessible == EPathAccessibility::NOT_SET)
|
||||
continue;
|
||||
|
||||
neighbours.push_back(node);
|
||||
}
|
||||
result.push_back(node);
|
||||
}
|
||||
|
||||
return neighbours;
|
||||
}
|
||||
|
||||
std::vector<CGPathNode *> NodeStorage::calculateTeleportations(
|
||||
|
@ -36,8 +36,10 @@ public:
|
||||
|
||||
std::vector<CGPathNode *> getInitialNodes() override;
|
||||
|
||||
virtual std::vector<CGPathNode *> calculateNeighbours(
|
||||
virtual void calculateNeighbours(
|
||||
std::vector<CGPathNode *> & result,
|
||||
const PathNodeInfo & source,
|
||||
EPathfindingLayer layer,
|
||||
const PathfinderConfig * pathfinderConfig,
|
||||
const CPathfinderHelper * pathfinderHelper) override;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user