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@ -166,7 +166,7 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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//should not happen, catapult cannot be selected
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logGlobal->error("Attempt to move Catapult");
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}
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else if (cur->isBig())
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else if(cur->isBig())
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{
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//war machines cannot go to backpack
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LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
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@ -18,25 +18,25 @@
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{
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"index" : 3,
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"type" : ["HERO"],
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"warMachine":"catapult"
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"warMachine" : "catapult"
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},
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"ballista":
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{
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"index" : 4,
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"type" : ["HERO"],
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"warMachine":"ballista"
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"warMachine" : "ballista"
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},
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"ammoCart":
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{
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"index" : 5,
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"type" : ["HERO"],
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"warMachine":"ammoCart"
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"warMachine" : "ammoCart"
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},
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"firstAidTent":
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{
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"index" : 6,
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"type" : ["HERO"],
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"warMachine":"firstAidTent"
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"warMachine" : "firstAidTent"
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},
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"centaurAxe":
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{
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@ -6048,9 +6048,9 @@ void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstan
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sendAndApply(&pa);
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}
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bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance* h, const CArtifact* art)
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bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art)
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{
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COMPLAIN_RET_FALSE_IF(art->possibleSlots.at(ArtBearer::HERO).empty(),"Not a hero artifact!");
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COMPLAIN_RET_FALSE_IF(art->possibleSlots.at(ArtBearer::HERO).empty(), "Not a hero artifact!");
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ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
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@ -143,7 +143,7 @@ public:
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void removeAfterVisit(const CGObjectInstance *object) override;
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bool giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *art);
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art);
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void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
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void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override;
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void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
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