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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Remove unused code, reduce includes

This commit is contained in:
Ivan Savenko 2024-08-16 13:16:53 +00:00
parent f1e63792f0
commit 01a9509ccb
8 changed files with 18 additions and 46 deletions

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@ -27,6 +27,7 @@
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "mapObjects/CGMarket.h"
#include "mapObjects/CGTownBuilding.h"
#include "mapObjects/CGTownInstance.h"
#include "mapObjects/CObjectHandler.h"
#include "mapObjects/CQuest.h"

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@ -242,28 +242,6 @@ void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode
bidsToLoad.push_back(hlp);
}
std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, BonusType type, int val) const
{
return createBonus(build, type, val, BonusSubtypeID(), emptyPropagator());
}
std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype) const
{
return createBonus(build, type, val, subtype, emptyPropagator());
}
std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype, const TPropagatorPtr & prop) const
{
auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::TOWN_STRUCTURE, val, build->getUniqueTypeID(), subtype);
b->description.appendTextID(build->getNameTextID());
if(prop)
b->addPropagator(prop);
return b;
}
void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building)
{
for(const auto & b : source.Vector())

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@ -49,10 +49,6 @@ class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFactio
void loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source);
void loadBuildings(CTown * town, const JsonNode & source);
std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val) const;
std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype) const;
std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype, const TPropagatorPtr & prop) const;
/// loads CStructure's into town
void loadStructure(CTown & town, const std::string & stringID, const JsonNode & source) const;
void loadStructures(CTown & town, const JsonNode & source) const;

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@ -1253,4 +1253,11 @@ void CGTownInstance::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &s
}
}
void CGTownInstance::postDeserialize()
{
setNodeType(CBonusSystemNode::TOWN);
for(auto * bonusingBuilding : bonusingBuildings)
bonusingBuilding->town = this;
}
VCMI_LIB_NAMESPACE_END

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@ -11,16 +11,18 @@
#include "IMarket.h"
#include "CGDwelling.h"
#include "CGTownBuilding.h"
#include "../LogicalExpression.h"
#include "../entities/faction/CFaction.h" // TODO: remove
#include "../entities/faction/CTown.h" // TODO: remove
VCMI_LIB_NAMESPACE_BEGIN
class CCastleEvent;
class CTown;
class CGTownBuilding;
struct DamageRange;
template<typename ContainedClass>
class LogicalExpression;
class DLL_LINKAGE CTownAndVisitingHero : public CBonusSystemNode
{
@ -87,10 +89,7 @@ public:
h & spells;
h & events;
h & bonusingBuildings;
for(auto * bonusingBuilding : bonusingBuildings)
bonusingBuilding->town = this;
if (h.saving)
{
CFaction * faction = town ? town->faction : nullptr;
@ -106,23 +105,10 @@ public:
h & townAndVis;
BONUS_TREE_DESERIALIZATION_FIX
if(town)
{
vstd::erase_if(builtBuildings, [this](BuildingID building) -> bool
{
if(!town->buildings.count(building) || !town->buildings.at(building))
{
logGlobal->error("#1444-like issue in CGTownInstance::serialize. From town %s at %s removing the bogus builtBuildings item %s", nameTextId, pos.toString(), building);
return true;
}
return false;
});
}
h & overriddenBuildings;
if(!h.saving)
this->setNodeType(CBonusSystemNode::TOWN);
postDeserialize();
}
//////////////////////////////////////////////////////////////////////////
@ -130,6 +116,7 @@ public:
std::string nodeName() const override;
void updateMoraleBonusFromArmy() override;
void deserializationFix();
void postDeserialize();
void recreateBuildingsBonuses();
void setVisitingHero(CGHeroInstance *h);
void setGarrisonedHero(CGHeroInstance *h);

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@ -36,6 +36,7 @@
#include "mapObjects/CBank.h"
#include "mapObjects/CGCreature.h"
#include "mapObjects/CGMarket.h"
#include "mapObjects/CGTownBuilding.h"
#include "mapObjects/CGTownInstance.h"
#include "mapObjects/CQuest.h"
#include "mapObjects/MiscObjects.h"

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@ -57,6 +57,7 @@
#include "../lib/mapObjects/CGCreature.h"
#include "../lib/mapObjects/CGMarket.h"
#include "../lib/mapObjects/CGTownBuilding.h"
#include "../lib/mapObjects/CGTownInstance.h"
#include "../lib/mapObjects/MiscObjects.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"

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@ -14,6 +14,7 @@
#include <vstd/RNG.h>
#include "../../../lib/mapObjects/CGTownInstance.h"
#include "../../../lib/json/JsonNode.h"
namespace test