mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Move TTeleportExitsList to CObjectHandler.h
Not a perfect solution, but this is the best location for now.
This commit is contained in:
parent
eced16945e
commit
01c5bc25e5
@ -7,7 +7,7 @@
|
||||
|
||||
#include "spells/ViewSpellInt.h"
|
||||
|
||||
#include "mapObjects/MiscObjects.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
|
||||
/*
|
||||
* CGameInterface.h, part of VCMI engine
|
||||
|
@ -22,6 +22,10 @@ class CGObjectInstance;
|
||||
struct MetaString;
|
||||
struct BattleResult;
|
||||
|
||||
// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
|
||||
// For now it's will be there till teleports code refactored and moved into own file
|
||||
typedef std::vector<std::pair<ObjectInstanceID, int3>> TTeleportExitsList;
|
||||
|
||||
class DLL_LINKAGE IObjectInterface
|
||||
{
|
||||
public:
|
||||
|
@ -247,8 +247,6 @@ public:
|
||||
ui32 defaultResProduction();
|
||||
};
|
||||
|
||||
typedef std::vector<std::pair<ObjectInstanceID, int3>> TTeleportExitsList;
|
||||
|
||||
struct DLL_LINKAGE TeleportChannel
|
||||
{
|
||||
enum EPassability {UNKNOWN, IMPASSABLE, PASSABLE};
|
||||
|
Loading…
Reference in New Issue
Block a user