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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

More stuff for selection window.

This commit is contained in:
Michał W. Urbańczyk 2007-12-25 16:25:53 +00:00
parent 06a081c924
commit 01c996591a
8 changed files with 141 additions and 24 deletions

View File

@ -10,6 +10,7 @@ public:
void heroCreated(const CHeroInstance *);
void heroMoved(const HeroMoveDetails &);
void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID){};
void tileRevealed(int3 pos){};
void tileHidden(int3 pos){};
};

View File

@ -204,6 +204,12 @@ bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
return true;
}
void CCallback::selectionMade(int selection, int asker)
{
//todo - jak bedzie multiplayer po sieci, to moze wymagac przerobek zaleznych od obranego modelu
IChosen * ask = (IChosen *)asker;
ask->chosen(selection);
}
int CCallback::howManyTowns()
{
@ -378,6 +384,8 @@ int3 CScriptCallback::getPos(CGObjectInstance * ob)
void CScriptCallback::changePrimSkill(int ID, int which, int val)
{
CGHeroInstance * hero = CGI->state->getHero(ID,0);
if (which<PRIMARY_SKILLS)
{
hero->primSkills[which]+=val;
for (int i=0; i<CGI->playerint.size(); i++)
{
@ -387,6 +395,12 @@ void CScriptCallback::changePrimSkill(int ID, int which, int val)
break;
}
}
}
else if (which==4)
{
hero->exp+=val;
//TODO - powiadomic interfejsy, sprawdzic czy nie ma awansu itp
}
}
int CScriptCallback::getHeroOwner(int heroID)
@ -413,6 +427,14 @@ void CScriptCallback::showInfoDialog(int player, std::string text, std::vector<S
}
}
}
void CScriptCallback::showSelDialog(int player, std::string text, std::vector<SComponent*>*components, IChosen * asker)
{
CGameInterface * temp = CGI->playerint[CGI->state->players[player].serial];
if (temp->human)
((CPlayerInterface*)(temp))->showSelDialog(text,*components,(int)asker);
return;
}
int CScriptCallback::getSelectedHero()
{
int ret;

View File

@ -9,6 +9,7 @@ class CTownInstance;
class CPath;
class CGObjectInstance;
class SComponent;
class IChosen;
typedef struct lua_State lua_State;
class ICallback
@ -59,6 +60,7 @@ public:
//commands
bool moveHero(int ID, CPath * path, int idtype, int pathType=0);//idtype: 0 - position in vector of heroes (of that player); 1 - ID of hero
//pathType: 0 - nodes are manifestation pos, 1 - nodes are object pos
void selectionMade(int selection, int asker);
//get info
bool verifyPath(CPath * path, bool blockSea);
@ -93,6 +95,7 @@ public:
//do sth
static void changePrimSkill(int ID, int which, int val);
void showInfoDialog(int player, std::string text, std::vector<SComponent*> * components);
void showSelDialog(int player, std::string text, std::vector<SComponent*>*components, IChosen * asker);
void giveResource(int player, int which, int val);
void showCompInfo(int player, SComponent * comp);

View File

@ -24,6 +24,7 @@ public:
virtual void tileRevealed(int3 pos)=0{};
virtual void tileHidden(int3 pos)=0{};
virtual void receivedResource(int type, int val){};
virtual void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID)=0{};
};
class CAIHandler
{

View File

@ -202,7 +202,7 @@ void CVisitableOPH::onHeroVisit(CGObjectInstance *os, int heroID)
};
void CVisitableOPH::onNAHeroVisit(CGObjectInstance *os, int heroID, bool alreadyVisited)
{
int w=0, ot=0;
int w=0, ot=0, vvv=1;
switch(os->ID)
{
case 51:
@ -221,6 +221,11 @@ void CVisitableOPH::onNAHeroVisit(CGObjectInstance *os, int heroID, bool already
w=3;
ot=59;
break;
case 100:
w=4;
ot=143;
vvv=1000;
break;
}
if (!alreadyVisited)
{
@ -231,10 +236,20 @@ void CVisitableOPH::onNAHeroVisit(CGObjectInstance *os, int heroID, bool already
case 61:
case 32:
{
cb->changePrimSkill(heroID,w,1);
cb->changePrimSkill(heroID,w,vvv);
std::vector<SComponent*> weko;
weko.push_back(new SComponent(SComponent::primskill,w,1));
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&weko); //TODO: maybe we have memory leak with these windows
weko.push_back(new SComponent(SComponent::primskill,w,vvv));
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&weko);
//for (int ii=0; ii<weko.size();ii++)
// delete weko[ii];
break;
}
case 100:
{
cb->changePrimSkill(heroID,w,vvv);
std::vector<SComponent*> weko;
weko.push_back(new SComponent(SComponent::experience,0,vvv));
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&weko);
//for (int ii=0; ii<weko.size();ii++)
// delete weko[ii];
break;
@ -250,11 +265,12 @@ void CVisitableOPH::onNAHeroVisit(CGObjectInstance *os, int heroID, bool already
std::vector<int> CVisitableOPH::yourObjects()
{
std::vector<int> ret(4);
std::vector<int> ret(5);
ret.push_back(51);
ret.push_back(23);
ret.push_back(61);
ret.push_back(32);
ret.push_back(100);
return ret;
}
@ -276,6 +292,9 @@ std::string CVisitableOPH::hoverText(CGObjectInstance *os)
case 32:
pom = 4;
break;
case 100:
pom = 5;
break;
default:
throw new std::exception("Unsupported ID in CVisitableOPH::hoverText");
}
@ -479,9 +498,59 @@ void CPickable::onHeroVisit(CGObjectInstance *os, int heroID)
cb->showCompInfo(cb->getHeroOwner(heroID),&ccc);
break;
}
case 101:
{
if (os->subID)
break; //not OH3 treasure chest
int wyn = rand()%100;
if (wyn<32)
{
tempStore.push_back(new SComponent(SComponent::resource,6,1000));
tempStore.push_back(new SComponent(SComponent::experience,0,500));
}//1k/0.5k
else if(wyn<64)
{
tempStore.push_back(new SComponent(SComponent::resource,6,1500));
tempStore.push_back(new SComponent(SComponent::experience,0,1000));
}//1.5k/1k
else if(wyn<95)
{
tempStore.push_back(new SComponent(SComponent::resource,6,2000));
tempStore.push_back(new SComponent(SComponent::experience,0,1500));
}//2k/1.5k
else
{
if (1/*TODO: backpack is full*/)
{
tempStore.push_back(new SComponent(SComponent::resource,6,1000));
tempStore.push_back(new SComponent(SComponent::experience,0,500));
}
else
{
//TODO: give treasure artifact
break;
}
}//random treasure artifact, or (if backapack is full) 1k/0.5k
player = cb->getHeroOwner(heroID);
cb->showSelDialog(player,"Wybierz prosze co chcesz dostac :)",&tempStore,this);
break;
}
}
CGI->mh->removeObject(os);
}
void CPickable::chosen(int which)
{
switch(tempStore[which]->type)
{
case SComponent::resource:
cb->giveResource(player,tempStore[which]->subtype,tempStore[which]->val);
break;
default:
throw new std::exception("Unhandled choice");
}
}
std::string CPickable::hoverText(CGObjectInstance *os)
{
switch (os->ID)

14
CLua.h
View File

@ -8,6 +8,7 @@ class CGObjectInstance;
class CGameInfo;
class CGHeroInstance;
class CScriptCallback;
class SComponent;
enum ESLan{UNDEF=-1,CPP,ERM,LUA};
class CObjectScript
{
@ -43,7 +44,11 @@ public:
CScript();
virtual ~CScript();
};
class IChosen
{
public:
virtual void chosen(int which)=0;
};
class CLua :public CScript
{
protected:
@ -130,10 +135,13 @@ class CMines : public CCPPObjectScript //flaggable, and giving resource at each
friend void initGameState(CGameInfo * cgi);
};
class CPickable : public CCPPObjectScript //pickable - resources, artifacts, etc
class CPickable : public CCPPObjectScript, public IChosen //pickable - resources, artifacts, etc
{
CPickable(CScriptCallback * CB):CCPPObjectScript(CB){};
std::vector<SComponent*> tempStore;
int player;
CPickable(CScriptCallback * CB):CCPPObjectScript(CB){};
void chosen(int which);
void newObject(CGObjectInstance *os);
void onHeroVisit(CGObjectInstance *os, int heroID);
std::string hoverText(CGObjectInstance *os);

View File

@ -47,11 +47,11 @@ void CInfoWindow::close()
}
components.clear();
okb.deactivate();
//SDL_FreeSurface(bitmap);
//bitmap = NULL;
SDL_FreeSurface(bitmap);
bitmap = NULL;
LOCPLINT->removeObjToBlit(this);
//delete this;
LOCPLINT->adventureInt->show();
delete this;
}
CInfoWindow::~CInfoWindow()
{
@ -68,10 +68,14 @@ SComponent::SComponent(Etype Type, int Subtype, int Val)
break;
case resource:
description = CGI->generaltexth->allTexts[242];
std::ostringstream oss;
oss << Val;
subtitle = oss.str();
break;
case experience:
description = CGI->generaltexth->allTexts[241];
oss << Val ;
subtitle = oss.str();
break;
}
type = Type;
subtype = Subtype;
@ -91,6 +95,9 @@ SDL_Surface * SComponent::getImg()
case resource:
return CGI->heroh->resources->ourImages[subtype].bitmap;
break;
case experience:
return CGI->heroh->pskillsb->ourImages[4].bitmap;
break;
}
return NULL;
}
@ -113,10 +120,10 @@ void CSelectableComponent::clickLeft(tribool down)
if (down)
{
select(true);
owner->selectionChange(this);
}
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner=NULL, SDL_Surface * Border)
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border)
:SComponent(Type,Sub,Val),owner(Owner)
{
if (Border) //use custom border
@ -236,9 +243,9 @@ template <typename T> void CSCButton<T>::clickLeft (tribool down)
state=0;
}
show();
pressedL=state;
if (delg)
(delg->*func)(down);
pressedL=state;
}
template <typename T> void CSCButton<typename T>::activate()
{
@ -1142,7 +1149,7 @@ SDL_Surface * CPlayerInterface::drawPrimarySkill(const CGHeroInstance *curh, SDL
itoa(curh->primSkills[i],buf,10);
printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
}
delete[] buf;
delete buf;
return ret;
}
SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
@ -1162,7 +1169,7 @@ SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
blitAt(curh->type->portraitLarge,11,12,ret);
itoa(curh->mana,buf,10);
printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
delete[] buf;
delete buf;
blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
//SDL_SaveBMP(ret,"inf1.bmp");
@ -1448,6 +1455,10 @@ void CPlayerInterface::receivedResource(int type, int val)
adventureInt->resdatabar.draw();
}
void CPlayerInterface::showSelDialog(std::string text, std::vector<SComponent*> & components, int askID)
{
}
void CPlayerInterface::showComp(SComponent comp)
{
adventureInt->infoBar.showComp(&comp,4000);

View File

@ -131,6 +131,7 @@ public:
};
class CSelWindow : public CInfoWindow //component selection window
{
public:
void selectionChange(SComponent * to);
void okClicked(tribool down);
void close();
@ -140,7 +141,7 @@ class SComponent : public ClickableR
public:
enum Etype
{
primskill, secskill, resource, creature, artifact
primskill, secskill, resource, creature, artifact, experience
} type;
int subtype;
int val;
@ -166,7 +167,7 @@ public:
void clickLeft(tribool down);
CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border=NULL);
CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner=NULL, SDL_Surface * Border=NULL);
void activate();
void deactivate();
void select(bool on);
@ -208,6 +209,7 @@ public:
void heroCreated(const CGHeroInstance* hero);
void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val);
void receivedResource(int type, int val);
void showSelDialog(std::string text, std::vector<SComponent*> & components, int askID);
void showComp(SComponent comp);