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139
CSemiDefHandler.cpp
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139
CSemiDefHandler.cpp
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#include "stdafx.h"
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#include "CSemiDefHandler.h"
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#include <fstream>
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extern SDL_Surface * ekran;
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std::string CSemiDefHandler::nameFromType (EterrainType typ)
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{
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switch(typ)
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{
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case dirt:
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{
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return std::string("DIRTTL.DEF");
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break;
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}
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case sand:
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{
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return std::string("SANDTL.DEF");
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break;
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}
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case grass:
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{
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return std::string("GRASTL.DEF");
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break;
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}
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case snow:
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{
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return std::string("SNOWTL.DEF");
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break;
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}
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case swamp:
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{
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return std::string("SWMPTL.DEF");
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break;
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}
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case rough:
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{
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return std::string("ROUGTL.DEF");
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break;
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}
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case subterranean:
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{
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return std::string("SUBBTL.DEF");
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break;
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}
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case lava:
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{
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return std::string("LAVATL.DEF");
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break;
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}
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case water:
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{
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return std::string("WATRTL.DEF");
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break;
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}
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case rock:
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{
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return std::string("ROCKTL.DEF");
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break;
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}
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}
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}
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void CSemiDefHandler::openDef(const char *name)
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{
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std::ifstream * is = new std::ifstream();
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is -> open(name,std::ios::binary);
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is->seekg(0,std::ios::end); // na koniec
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int andame = is->tellg(); // read length
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is->seekg(0,std::ios::beg); // wracamy na poczatek
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buforD = new unsigned char[andame]; // allocate memory
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is->read((char*)buforD, andame); // read map file to buffer
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defName = name;
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int gdzie = defName.find_last_of("\\");
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defName = defName.substr(gdzie+1, gdzie-defName.length());
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delete is;
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readFileList();
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loadImages();
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}
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void CSemiDefHandler::readFileList()
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{
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howManyImgs = buforD[788];
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int i = 800;
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for (int pom=0;pom<howManyImgs;pom++)
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{
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std::string temp;
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while (buforD[i]!=0)
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{
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temp+=buforD[i++];
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}
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i++;;
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if (temp!="")
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{
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temp = temp.substr(0,temp.length()-4) + ".BMP";
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namesOfImgs.push_back(temp);
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}
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else pom--;
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}
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}
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void CSemiDefHandler::loadImages()
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{
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for (int i=0; i<namesOfImgs.size(); i++)
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{
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openImg(("H3sprite.lod\\_"+defName+"\\"+namesOfImgs[i]).c_str());
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}
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}
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void SDL_DisplayBitmap(const char *file, SDL_Surface *ekran, int x, int y)
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{
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SDL_Surface *image;
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SDL_Rect dest;
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image = SDL_LoadBMP(file);
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if ( image == NULL )
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{
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fprintf(stderr, "Nie mo�na wczyta� %s: %s\n", file, SDL_GetError());
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return;
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}
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dest.x = x;
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dest.y = y;
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dest.w = image->w;
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dest.h = image->h;
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SDL_BlitSurface(image, NULL, ekran, &dest);
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SDL_UpdateRects(ekran, 1, &dest);
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SDL_FreeSurface(image);
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}
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void CSemiDefHandler::openImg(const char *name)
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{
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SDL_Surface *image;
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image=IMG_Load(name);
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//SDL_DisplayBitmap(name,image, 0,0);
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if(!image)
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{
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printf("IMG_Load: %s\n", IMG_GetError());
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// handle error
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}
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Cimage vinya;
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vinya.bitmap=image;
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vinya.imName = name;
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ourImages.push_back(vinya);
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}
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