diff --git a/lib/rmg/CMapGenOptions.h b/lib/rmg/CMapGenOptions.h index f069ec9a7..8e25f2619 100644 --- a/lib/rmg/CMapGenOptions.h +++ b/lib/rmg/CMapGenOptions.h @@ -118,6 +118,7 @@ public: /// The first player colors belong to standard players and the last player colors belong to comp only players. /// All standard players are by default of type EPlayerType::AI. const std::map & getPlayersSettings() const; + const std::map & getSavedPlayersMap() const; void setStartingTownForPlayer(const PlayerColor & color, FactionID town); /// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The /// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.