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Moved rumors generation to NewTurnProcessor
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@@ -108,7 +108,6 @@ public:
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void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) override;
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int3 guardingCreaturePosition (int3 pos) const override;
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std::vector<CGObjectInstance*> guardingCreatures (int3 pos) const;
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RumorState pickNewRumor();
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/// Gets a artifact ID randomly and removes the selected artifact from this handler.
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ArtifactID pickRandomArtifact(vstd::RNG & rand, int flags);
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