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artifact utils

This commit is contained in:
SoundSSGood 2023-05-17 16:52:16 +03:00
parent 0a874cd89e
commit 021f94a579
22 changed files with 303 additions and 258 deletions

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@ -24,6 +24,7 @@
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
void CArtPlace::setInternals(const CArtifactInstance * artInst)

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@ -14,6 +14,7 @@
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)

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@ -22,6 +22,7 @@
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CArtifactsOfHeroBase::CArtifactsOfHeroBase()

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@ -26,6 +26,7 @@
#include "../widgets/TextControls.h"
#include "../CGameInfo.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CCreatureHandler.h"
@ -171,11 +172,11 @@ std::string CComponent::getDescription()
std::unique_ptr<CArtifactInstance> art;
if (artID != ArtifactID::SPELL_SCROLL)
{
art.reset(CArtifactInstance::createNewArtifactInstance(artID));
art.reset(ArtifactUtils::createNewArtifactInstance(artID));
}
else
{
art.reset(CArtifactInstance::createScroll(SpellID(val)));
art.reset(ArtifactUtils::createScroll(SpellID(val)));
}
return art->getDescription();
}

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@ -22,6 +22,7 @@
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"

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@ -21,6 +21,7 @@
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"

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@ -26,6 +26,7 @@
#include "../renderSDL/SDL_Extensions.h"
#include "../../CCallback.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/CStack.h"
#include "../../lib/CBonusTypeHandler.h"
#include "../../lib/CGeneralTextHandler.h"

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@ -29,6 +29,7 @@
#include "../../CCallback.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/CArtHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CGeneralTextHandler.h"

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@ -45,6 +45,7 @@
#include "../../CCallback.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CConfigHandler.h"

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@ -184,6 +184,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/vstd/StringUtils.cpp
${MAIN_LIB_DIR}/ArtifactUtils.cpp
${MAIN_LIB_DIR}/BasicTypes.cpp
${MAIN_LIB_DIR}/BattleFieldHandler.cpp
${MAIN_LIB_DIR}/CAndroidVMHelper.cpp

223
lib/ArtifactUtils.cpp Normal file
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@ -0,0 +1,223 @@
/*
* CArtHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtHandler.h"
#include "GameSettings.h"
#include "ArtifactUtils.h"
#include "mapping/CMap.h"
VCMI_LIB_NAMESPACE_BEGIN
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
{
if(art->canBePutAt(target, slot))
return slot;
}
return getArtBackpackPosition(target, aid);
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
}
return ArtifactPosition::PRE_FIRST;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::SPELLBOOK,
ArtifactPosition::MACH4
};
return positions;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::HEAD,
ArtifactPosition::SHOULDERS,
ArtifactPosition::NECK,
ArtifactPosition::RIGHT_HAND,
ArtifactPosition::LEFT_HAND,
ArtifactPosition::TORSO,
ArtifactPosition::RIGHT_RING,
ArtifactPosition::LEFT_RING,
ArtifactPosition::FEET,
ArtifactPosition::MISC1,
ArtifactPosition::MISC2,
ArtifactPosition::MISC3,
ArtifactPosition::MISC4,
ArtifactPosition::MISC5,
};
return positions;
}
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
{
return slot.second.artifact
&& !slot.second.locked
&& !vstd::contains(unmovableSlots(), slot.first);
}
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
{
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
// Titan's Thunder creates new spellbook on equip
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
{
if(heroPtr)
{
if(heroPtr && !heroPtr->hasSpellbook())
return true;
}
}
return false;
}
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
{
return slot >= GameConstants::BACKPACK_START;
}
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
{
return slot < GameConstants::BACKPACK_START && slot >= 0;
}
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
{
std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact();
if(art->canBeDisassembled())
return arts;
for(const auto artifact : art->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const auto constituent : *artifact->constituents) //check if all constituents are available
{
if(equipped)
{
// Search for equipped arts
if(!artSet->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!artSet->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
}
}
if(possible)
arts.push_back(artifact);
}
return arts;
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
{
auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
ret->addNewBonus(bonus);
return ret;
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
{
if(art->canBeDisassembled())
{
auto * ret = new CCombinedArtifactInstance(art);
ret->createConstituents();
return ret;
}
else
{
auto * ret = new CArtifactInstance(art);
if(dynamic_cast<CGrowingArtifact*>(art))
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 0;
ret->addNewBonus(bonus);
}
return ret;
}
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
{
return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
{
CArtifactInstance * art = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
art = ArtifactUtils::createNewArtifactInstance(aid);
}
else
{
art = ArtifactUtils::createScroll(SpellID(spellID));
}
}
else //TODO: create combined artifact instance for random artifacts, just in case
{
art = new CArtifactInstance(); // random, empty
}
map->addNewArtifactInstance(art);
if(art->artType && art->canBeDisassembled())
{
auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
{
map->addNewArtifactInstance(ci.art);
}
}
return art;
}
VCMI_LIB_NAMESPACE_END

45
lib/ArtifactUtils.h Normal file
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@ -0,0 +1,45 @@
/*
* CArtHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vector>
#include "GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CArtHandler;
class CArtifact;
class CGHeroInstance;
class CArtifactSet;
class CArtifactInstance;
struct ArtSlotInfo;
class CMap;
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(CArtifact * art);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
DLL_LINKAGE CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, int spellID = -1);
}
VCMI_LIB_NAMESPACE_END

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@ -11,20 +11,15 @@
#include "StdInc.h"
#include "CArtHandler.h"
#include "filesystem/Filesystem.h"
#include "ArtifactUtils.h"
#include "CGeneralTextHandler.h"
#include "VCMI_Lib.h"
#include "CModHandler.h"
#include "GameSettings.h"
#include "CCreatureHandler.h"
#include "spells/CSpellHandler.h"
#include "mapObjects/MapObjects.h"
#include "NetPacksBase.h"
#include "StringConstants.h"
#include "CRandomGenerator.h"
#include "mapObjects/CObjectClassesHandler.h"
#include "mapping/CMap.h"
#include "serializer/JsonSerializeFormat.h"
// Note: list must match entries in ArtTraits.txt
@ -819,14 +814,6 @@ std::string CArtifactInstance::nodeName() const
return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
}
CArtifactInstance * CArtifactInstance::createScroll(const SpellID & sid)
{
auto * ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL, BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
ret->addNewBonus(b);
return ret;
}
void CArtifactInstance::init()
{
id = ArtifactInstanceID();
@ -895,67 +882,6 @@ void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocatio
putAt(dst);
}
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
{
if(!Art->constituents)
{
auto * ret = new CArtifactInstance(Art);
if (dynamic_cast<CGrowingArtifact *>(Art))
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 0;
ret->addNewBonus (bonus);
}
return ret;
}
else
{
auto * ret = new CCombinedArtifactInstance(Art);
ret->createConstituents();
return ret;
}
}
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(const ArtifactID & aid)
{
return createNewArtifactInstance(VLC->arth->objects[aid]);
}
CArtifactInstance * CArtifactInstance::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
{
CArtifactInstance * a = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
a = CArtifactInstance::createNewArtifactInstance(aid);
}
else
{
a = CArtifactInstance::createScroll(SpellID(spellID));
}
}
else //FIXME: create combined artifact instance for random combined artifacts, just in case
{
a = new CArtifactInstance(); //random, empty
}
map->addNewArtifactInstance(a);
//TODO make it nicer
if(a->artType && (!!a->artType->constituents))
{
auto * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
{
map->addNewArtifactInstance(ci.art);
}
}
return a;
}
void CArtifactInstance::deserializationFix()
{
setType(artType);
@ -989,7 +915,7 @@ void CCombinedArtifactInstance::createConstituents()
for(const CArtifact * art : *artType->constituents)
{
addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
addAsConstituent(ArtifactUtils::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
}
}
@ -1416,7 +1342,7 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
{
for(const ArtifactID & artifactID : backpackTemp)
{
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
if(artifact->artType->canBePutAt(this, slot))
putArtifact(slot, artifact);
@ -1454,7 +1380,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
if(artifactID != ArtifactID::NONE)
{
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
if(artifact->artType->canBePutAt(this, slot))
{
@ -1516,140 +1442,4 @@ ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
return this->Bearer;
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
{
if(art->canBePutAt(target, slot))
return slot;
}
return getArtBackpackPosition(target, aid);
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
}
return ArtifactPosition::PRE_FIRST;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::SPELLBOOK,
ArtifactPosition::MACH4
};
return positions;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::HEAD,
ArtifactPosition::SHOULDERS,
ArtifactPosition::NECK,
ArtifactPosition::RIGHT_HAND,
ArtifactPosition::LEFT_HAND,
ArtifactPosition::TORSO,
ArtifactPosition::RIGHT_RING,
ArtifactPosition::LEFT_RING,
ArtifactPosition::FEET,
ArtifactPosition::MISC1,
ArtifactPosition::MISC2,
ArtifactPosition::MISC3,
ArtifactPosition::MISC4,
ArtifactPosition::MISC5,
};
return positions;
}
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
{
return slot.second.artifact
&& !slot.second.locked
&& !vstd::contains(unmovableSlots(), slot.first);
}
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
{
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
// Titan's Thunder creates new spellbook on equip
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
{
if(heroPtr)
{
if(heroPtr && !heroPtr->hasSpellbook())
return true;
}
}
return false;
}
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
{
return slot >= GameConstants::BACKPACK_START;
}
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
{
return slot < GameConstants::BACKPACK_START && slot >= 0;
}
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
{
std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact();
if(art->canBeDisassembled())
return arts;
for(const auto artifact : art->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const auto constituent : *artifact->constituents) //check if all constituents are available
{
if(equipped)
{
// Search for equipped arts
if(!artSet->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!artSet->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
}
}
if(possible)
arts.push_back(artifact);
}
return arts;
}
VCMI_LIB_NAMESPACE_END

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@ -141,15 +141,13 @@ class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
{
protected:
void init();
CArtifactInstance(CArtifact *Art);
public:
CArtifactInstance(CArtifact * Art);
CArtifactInstance();
ConstTransitivePtr<CArtifact> artType;
ArtifactInstanceID id;
//CArtifactInstance(int aid);
std::string nodeName() const override;
void deserializationFix();
void setType(CArtifact *Art);
@ -175,25 +173,12 @@ public:
h & id;
BONUS_TREE_DESERIALIZATION_FIX
}
static CArtifactInstance * createScroll(const SpellID & sid);
static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
static CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
/**
* Creates an artifact instance.
*
* @param aid the id of the artifact
* @param spellID optional. the id of a spell if a spell scroll object should be created
* @return the created artifact instance
*/
static CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, int spellID = -1);
};
class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
{
CCombinedArtifactInstance(CArtifact *Art);
public:
CCombinedArtifactInstance(CArtifact * Art);
struct ConstituentInfo
{
ConstTransitivePtr<CArtifactInstance> art;
@ -376,20 +361,4 @@ protected:
ArtBearer::ArtBearer Bearer;
};
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
}
VCMI_LIB_NAMESPACE_END

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@ -12,6 +12,7 @@
#include "mapping/CCampaignHandler.h"
#include "mapObjects/CObjectClassesHandler.h"
#include "ArtifactUtils.h"
#include "CArtHandler.h"
#include "CBuildingHandler.h"
#include "CGeneralTextHandler.h"
@ -1594,7 +1595,7 @@ void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
break;
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
{
CArtifactInstance * scroll = CArtifactInstance::createScroll(SpellID(curBonus->info2));
CArtifactInstance * scroll = ArtifactUtils::createScroll(SpellID(curBonus->info2));
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->getTypeId());
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
scroll->putAt(ArtifactLocation(hero, slot));
@ -2822,7 +2823,7 @@ void CGameState::attachArmedObjects()
bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
{
CArtifact * const artifact = VLC->arth->objects[aid]; //pointer to constant object
CArtifactInstance * ai = CArtifactInstance::createNewArtifactInstance(artifact);
CArtifactInstance * ai = ArtifactUtils::createNewArtifactInstance(artifact);
map->addNewArtifactInstance(ai);
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))

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@ -8,6 +8,7 @@
*
*/
#include "StdInc.h"
#include "ArtifactUtils.h"
#include "NetPacks.h"
#include "NetPackVisitor.h"
#include "CGeneralTextHandler.h"

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@ -16,6 +16,7 @@
#include "../NetPacks.h"
#include "../CGeneralTextHandler.h"
#include "../ArtifactUtils.h"
#include "../CHeroHandler.h"
#include "../TerrainHandler.h"
#include "../RoadHandler.h"
@ -279,10 +280,10 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
spells -= SpellID::PRESET;
if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(ArtifactID::SPELLBOOK));
putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
if(!getArt(ArtifactPosition::MACH4))
putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(ArtifactID::CATAPULT)); //everyone has a catapult
putArtifact(ArtifactPosition::MACH4, ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT)); //everyone has a catapult
if(portrait < 0 || portrait == 255)
portrait = type->imageIndex;
@ -388,7 +389,7 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
if(!getArt(slot))
putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
putArtifact(slot, ArtifactUtils::createNewArtifactInstance(aid));
else
logGlobal->warn("Hero %s already has artifact at %d, omitting giving artifact %d", getNameTranslated(), slot.toEnum(), aid.toEnum());
}

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@ -13,6 +13,7 @@
#include <vcmi/spells/Spell.h>
#include "../ArtifactUtils.h"
#include "../NetPacks.h"
#include "../CSoundBase.h"
#include "../CGeneralTextHandler.h"

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@ -14,6 +14,7 @@
#include "CMap.h"
#include "MapReaderH3M.h"
#include "../ArtifactUtils.h"
#include "../CCreatureHandler.h"
#include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h"
@ -864,7 +865,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
auto * artifact = CArtifactInstance::createArtifact(map, artifactID);
auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
auto artifactPos = ArtifactPosition(slot);
if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
{
@ -1111,7 +1112,7 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
artID = ArtifactID(objectTemplate->subid);
}
object->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID);
object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);
return object;
}

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@ -15,6 +15,7 @@
#include "../filesystem/COutputStream.h"
#include "../JsonDetail.h"
#include "CMap.h"
#include "../ArtifactUtils.h"
#include "../CModHandler.h"
#include "../CHeroHandler.h"
#include "../CTownHandler.h"
@ -1204,7 +1205,7 @@ void CMapLoaderJson::MapObjectLoader::configure()
artID = ArtifactID(art->subID);
}
art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID);
}
if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))

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@ -17,6 +17,7 @@
#include "ConnectionsPlacer.h"
#include "RmgMap.h"
#include "TileInfo.h"
#include "../ArtifactUtils.h"
#include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
#include "../CCreatureHandler.h"
@ -204,7 +205,7 @@ void TreasurePlacer::addAllPossibleObjects()
out.push_back(spell->id);
}
}
auto * a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, generator.rand));
auto * a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, generator.rand));
obj->storedArtifact = a;
return obj;
};

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@ -13,6 +13,7 @@
#include "../lib/filesystem/FileInfo.h"
#include "../lib/int3.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/StartInfo.h"
#include "../lib/CModHandler.h"
#include "../lib/CArtHandler.h"