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* fixed positions of stack queue and battle result window when resolution is != 800x600

* attack is now possible when hex under cursor is not displayed
* first part of obstacles support
This commit is contained in:
mateuszb
2009-02-07 16:07:29 +00:00
parent 131c220685
commit 02309c5bb8
5 changed files with 150 additions and 15 deletions

View File

@ -155,6 +155,7 @@ void LibClasses::init()
heroh = new CHeroHandler;
heroh->loadHeroes();
heroh->loadObstacles();
tlog0 <<"\tHero handler: "<<pomtime.getDif()<<std::endl;
arth = new CArtHandler;