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* fixed positions of stack queue and battle result window when resolution is != 800x600
* attack is now possible when hex under cursor is not displayed * first part of obstacles support
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@ -155,6 +155,7 @@ void LibClasses::init()
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heroh = new CHeroHandler;
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heroh->loadHeroes();
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heroh->loadObstacles();
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tlog0 <<"\tHero handler: "<<pomtime.getDif()<<std::endl;
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arth = new CArtHandler;
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