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Add missing changes
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* VCMI now uses new application icon
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* Fixed freeze in Launcher on repository checkout and on mod install
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* Added option to open hero backpack window in hero screen
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* Added detection of misclicks for touch inputs to make hitting small UI elements easier
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* Context popup for adventure map monsters will now show creature icon
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* It is no longer possible to stop movement while moving over water with Water Walk
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* Fixed crash on loading VCMI map with placed Abandoned Mine
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* Fixed reorderging of hero primary skills after moving to next scenario in campaigns
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### BATTLES
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* Quick combat is now enabled by default
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* Fixed invisible creatures from SUMMON_GUARDIANS bonus
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* Added option to toggle spell usage by AI in quick combat
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* Fixed updating of spell point of enemy hero in game interface after spell cast
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debian/changelog
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vcmi (1.3.2) jammy; urgency=medium
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* New upstream release
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-- Ivan Savenko <saven.ivan@gmail.com> Fri, 15 Sep 2023 16:00:00 +0200
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vcmi (1.3.1) jammy; urgency=medium
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* New upstream release
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[](https://github.com/vcmi/vcmi/actions/workflows/github.yml)
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[](https://github.com/vcmi/vcmi/releases/tag/1.3.0)
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[](https://github.com/vcmi/vcmi/releases/tag/1.3.1)
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[](https://github.com/vcmi/vcmi/releases/tag/1.3.2)
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[](https://github.com/vcmi/vcmi/releases)
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# VCMI Project
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