mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
Nullkiller: fix crash, refactor
This commit is contained in:
parent
fb3cda666f
commit
0265de77fa
@ -243,8 +243,10 @@ void Nullkiller::makeTurn()
|
||||
return;
|
||||
}
|
||||
|
||||
std::string taskDescr = bestTask->toString();
|
||||
|
||||
boost::this_thread::interruption_point();
|
||||
logAi->debug("Trying to realize %s (value %2.3f)", bestTask->toString(), bestTask->priority);
|
||||
logAi->debug("Trying to realize %s (value %2.3f)", taskDescr, bestTask->priority);
|
||||
|
||||
try
|
||||
{
|
||||
@ -256,7 +258,7 @@ void Nullkiller::makeTurn()
|
||||
}
|
||||
catch(std::exception & e)
|
||||
{
|
||||
logAi->debug("Failed to realize subgoal of type %s, I will stop.", bestTask->toString());
|
||||
logAi->debug("Failed to realize subgoal of type %s, I will stop.", taskDescr);
|
||||
logAi->debug("The error message was: %s", e.what());
|
||||
|
||||
return;
|
||||
|
@ -30,6 +30,9 @@ const uint64_t FirstActorMask = 1;
|
||||
const int BUCKET_COUNT = 11;
|
||||
const int BUCKET_SIZE = GameConstants::MAX_HEROES_PER_PLAYER;
|
||||
const int NUM_CHAINS = BUCKET_COUNT * BUCKET_SIZE;
|
||||
const uint64_t MIN_ARMY_STRENGTH_FOR_CHAIN = 5000;
|
||||
const uint64_t MIN_ARMY_STRENGTH_FOR_NEXT_ACTOR = 1000;
|
||||
|
||||
|
||||
AISharedStorage::AISharedStorage(int3 sizes)
|
||||
{
|
||||
@ -535,7 +538,7 @@ bool AINodeStorage::selectNextActor()
|
||||
|
||||
if(nextActor != actors.end())
|
||||
{
|
||||
if(nextActor->get()->armyValue < 1000)
|
||||
if(nextActor->get()->armyValue < MIN_ARMY_STRENGTH_FOR_NEXT_ACTOR)
|
||||
return false;
|
||||
|
||||
chainMask = nextActor->get()->chainMask;
|
||||
|
@ -240,6 +240,9 @@ HeroActor * HeroExchangeMap::tryExchange(const ChainActor * other)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if(other->isMovable && other->armyValue <= actor->armyValue / 10 && other->armyValue < MIN_ARMY_STRENGTH_FOR_CHAIN)
|
||||
return nullptr;
|
||||
|
||||
TResources availableResources = resources - actor->armyCost - other->armyCost;
|
||||
HeroExchangeArmy * upgradedInitialArmy = tryUpgrade(actor->creatureSet, other->getActorObject(), availableResources);
|
||||
HeroExchangeArmy * newArmy;
|
||||
@ -277,7 +280,7 @@ HeroActor * HeroExchangeMap::tryExchange(const ChainActor * other)
|
||||
100.0f * reinforcement / actor->armyValue);
|
||||
#endif
|
||||
|
||||
if(reinforcement <= actor->armyValue / 10 && reinforcement < 1000)
|
||||
if(reinforcement <= actor->armyValue / 10 && reinforcement < MIN_ARMY_STRENGTH_FOR_CHAIN)
|
||||
{
|
||||
delete newArmy;
|
||||
|
||||
|
@ -15,6 +15,8 @@
|
||||
#include "../AIUtility.h"
|
||||
#include "Actions/SpecialAction.h"
|
||||
|
||||
extern const uint64_t MIN_ARMY_STRENGTH_FOR_CHAIN;
|
||||
|
||||
class HeroActor;
|
||||
class Nullkiller;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user