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* damage estimation should be better
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@ -626,7 +626,8 @@ std::pair<ui32, ui32> CCallback::battleEstimateDamage(int attackerID, int defend
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defenderHero = gs->getHero(gs->curB->hero1);
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defenderHero = gs->getHero(gs->curB->hero1);
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}
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}
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const CStack * attacker = gs->curB->stacks[attackerID], * defender = gs->curB->stacks[defenderID];
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const CStack * attacker = gs->curB->getStack(attackerID, false),
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* defender = gs->curB->getStack(defenderID);
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return BattleInfo::calculateDmgRange(attacker, defender, attackerHero, defenderHero, battleCanShoot(attacker->ID, defender->position), 0);
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return BattleInfo::calculateDmgRange(attacker, defender, attackerHero, defenderHero, battleCanShoot(attacker->ID, defender->position), 0);
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}
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}
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