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Merge pull request #3554 from vcmi/fix_ignore_guards

Fix invalid logic which made AI not attack guards
This commit is contained in:
Ivan Savenko
2024-01-24 13:43:02 +02:00
committed by GitHub

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@@ -271,9 +271,9 @@ PathfinderBlockingRule::BlockingReason MovementAfterDestinationRule::getBlocking
if(destination.guarded) if(destination.guarded)
{ {
if (pathfinderHelper->options.ignoreGuards) if (pathfinderHelper->options.ignoreGuards)
return BlockingReason::DESTINATION_GUARDED;
else
return BlockingReason::NONE; return BlockingReason::NONE;
else
return BlockingReason::DESTINATION_GUARDED;
} }
break; break;