1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Merge pull request #1653 from IvanSavenko/changelog_update

Changelog update: Added changes from PR's made in February
This commit is contained in:
Ivan Savenko
2023-03-16 21:48:59 +02:00
committed by GitHub
2 changed files with 53 additions and 9 deletions

View File

@@ -1,7 +1,10 @@
# 1.1.1 -> 1.2.0
(unreleased, changes for 1.1.1..9c59025)
(unreleased, changes for 1.1.1..ecbbbed)
### GENERAL:
* Adventure map rendering was entirely rewritten with better, more functional code
* Client battle code was heavily reworked, leading to better visual look & feel and fixing multiple minor battle bugs / glitches
* Client mechanics are now framerate-independent, rather than speeding up with higher framerate
* Implemented hardware cursor support
* Heroes III language can now be detected automatically
* Increased targeted framerate from 48 to 60
@@ -11,43 +14,77 @@
* Fixed missing obstacles in battles on subterranean terrain
* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
* Video files now play at correct speed
* Fixed crash on switching to second mission in campaigns
* Fixed oversided message window from Scholar skill that had confirmation button outside game window
### MAP EDITOR:
* Added translations to German, Polish, Russian, Ukrainian
* Added translations to German, Polish, Russian, Spanish, Ukrainian
* Implemented cut/copy/paste operations
* Implemented lasso brush for terrain editing
* Toolbar actions now have names
### LAUNCHER:
* Added initial Welcome/Setup screen for new players
* Added option to install translation mod if such mod exists and player's H3 version has different language
* Icons now have higher resolution, to prevent upscaling artifacts
* Added translations to German, Polish, Russian, Ukrainian
* Added translations to German, Polish, Russian, Spanish, Ukrainian
* Mods tab layout has been adjusted based on feedback from players
* Settings tab layout has been redesigned to support longer texts
* Added button to start map editor directly from Launcher
### AI PLAYER:
* AI should now be more active in destroying heroes causing treat on AI towns
* AI now has higher priority for resource-producing mines
* Increased AI priority of town dwelling upgrades
* AI will now de-prioritize town hall upgrades when low on resources
### ADVENTURE MAP:
* Added option to replace popup messages on object visiting with messages in status window
* Implemented different hero movement sounds for offroad movement
* Cartographers now reveal terrain in the same way as in H3
* Holding ALT will now show movement points information in status bar
* Status bar will now show movement points information on pressing ALT or after enabling option in settings
* It is now not possible to receive rewards from School of War without required gold amount
* Owned objects, like Mines and Dwellings will always show their owner in status bar
* It is now possible to interact with on-map Shipyard when no hero is selected
* Added option to show amount of creatures as numeric range rather than adjective
* Added option to show map grid
* Map swipe is no longer exclusive for phones and can be enabled on desktop platforms
* Added more graduated settigns for hero movement speed
* Map scrolling is now more graduated and scrolls with pixel-level precision
* Hero movement speed now matches H3
* Improved performance of adventure map rendering
* Fixed embarking and disembarking sounds
* Fixed loading of sleeping status and movement path of heroes
* Fixed selection of "new week" animation for status window
* Object render order now mostly matches H3
## INTERFACE
### INTERFACE
* Implemented new settings window
* Added framerate display option
* Fixed white status bar on server connection screen
* Buttons in battle window now correctly show tooltip in status bar
* Fixed cursor image during enemy turn in combat
* Fixed cases of incorrect artifact slot highlighting
* Game will no longer promt to assemble artifacts if they fall into backpack
* It is now possible to use in-game console for vcmi commands
* Stacks sized 1000-9999 units will not be displayed as "1k"
* It is now possible to select destination town for Town Portal via double-click
### HERO SCREEN
* Fixed cases of incorrect artifact slot highlighting
* Improved performance of artifact exchange operation
* Picking up composite artifact will immediately unlock slots
* It is now possible to swap two composite artifacts
### TOWN SCREEN
* Fixed gradual fade-in of a newly built building
* Fixed duration of building fade-in to match H3
* Fixed rendering of Shipyard in Castle
* Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine
* Added option to show number of available creatures in place of growth
### BATTLES:
* Added settings for even faster animation speed than in H3
* Added option to skip battle opening music entirely
* All effects will now wait for battle opening sound before playing
* Hex highlighting will now be disabled during enemy turn
* Fixed incorrect log message when casting spell that kills zero units
@@ -114,14 +151,21 @@
### MODDING:
* All configurable objects from H3 now have their configuration in json
* Improvements to functionality of configurable objects
* Replaced `SECONDARY_SKILL_PREMY` bonus with separate bonuses for each skill. See https://wiki.vcmi.eu/List_of_all_bonus_types
* Removed multiple bonuses that can be replaced with another bonus. See https://wiki.vcmi.eu/List_of_all_bonus_types
* It is now possible to define new hero movement sounds in terrains
* Implemented translation support for mods
* Implemented translation support for .h3m maps and .h3c campaigns
* Translation mods are now automatically disabled if player uses different language
* Files with new Terrains, Roads and Rivers are now validated by game
* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
* New bonus: `LIMITED_SHOOTING_RANGE`. Creatures with this bonus can only use ranged attack within specified range
* Battle window and Random Map Tab now have their layout defined in json file
* Implemented code support for alternative actions mod
* Implemented code support for improved random map dialog
* It is now possible to configure number of creature stacks in heroes' starting armies
* It is now possible to configure number of constructed dwellings in towns on map start
* Game settings previously located in defaultMods.json are now loaded directly from mod.json
# 1.1.0 -> 1.1.1

View File

@@ -26,8 +26,8 @@ class JsonSerializeFormat;
class DLL_LINKAGE CStackBasicDescriptor
{
public:
const CCreature *type;
TQuantity count = -1;; //exact quantity or quantity ID from CCreature::getQuantityID when getting info about enemy army
const CCreature *type = nullptr;
TQuantity count = -1; //exact quantity or quantity ID from CCreature::getQuantityID when getting info about enemy army
CStackBasicDescriptor();
CStackBasicDescriptor(const CreatureID & id, TQuantity Count);