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Merge pull request #1653 from IvanSavenko/changelog_update
Changelog update: Added changes from PR's made in February
This commit is contained in:
58
ChangeLog.md
58
ChangeLog.md
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# 1.1.1 -> 1.2.0
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(unreleased, changes for 1.1.1..9c59025)
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(unreleased, changes for 1.1.1..ecbbbed)
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### GENERAL:
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* Adventure map rendering was entirely rewritten with better, more functional code
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* Client battle code was heavily reworked, leading to better visual look & feel and fixing multiple minor battle bugs / glitches
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* Client mechanics are now framerate-independent, rather than speeding up with higher framerate
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* Implemented hardware cursor support
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* Heroes III language can now be detected automatically
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* Increased targeted framerate from 48 to 60
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@@ -11,43 +14,77 @@
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* Fixed missing obstacles in battles on subterranean terrain
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* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
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* Video files now play at correct speed
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* Fixed crash on switching to second mission in campaigns
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* Fixed oversided message window from Scholar skill that had confirmation button outside game window
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### MAP EDITOR:
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* Added translations to German, Polish, Russian, Ukrainian
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* Added translations to German, Polish, Russian, Spanish, Ukrainian
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* Implemented cut/copy/paste operations
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* Implemented lasso brush for terrain editing
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* Toolbar actions now have names
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### LAUNCHER:
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* Added initial Welcome/Setup screen for new players
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* Added option to install translation mod if such mod exists and player's H3 version has different language
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* Icons now have higher resolution, to prevent upscaling artifacts
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* Added translations to German, Polish, Russian, Ukrainian
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* Added translations to German, Polish, Russian, Spanish, Ukrainian
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* Mods tab layout has been adjusted based on feedback from players
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* Settings tab layout has been redesigned to support longer texts
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* Added button to start map editor directly from Launcher
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### AI PLAYER:
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* AI should now be more active in destroying heroes causing treat on AI towns
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* AI now has higher priority for resource-producing mines
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* Increased AI priority of town dwelling upgrades
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* AI will now de-prioritize town hall upgrades when low on resources
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### ADVENTURE MAP:
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* Added option to replace popup messages on object visiting with messages in status window
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* Implemented different hero movement sounds for offroad movement
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* Cartographers now reveal terrain in the same way as in H3
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* Holding ALT will now show movement points information in status bar
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* Status bar will now show movement points information on pressing ALT or after enabling option in settings
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* It is now not possible to receive rewards from School of War without required gold amount
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* Owned objects, like Mines and Dwellings will always show their owner in status bar
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* It is now possible to interact with on-map Shipyard when no hero is selected
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* Added option to show amount of creatures as numeric range rather than adjective
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* Added option to show map grid
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* Map swipe is no longer exclusive for phones and can be enabled on desktop platforms
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* Added more graduated settigns for hero movement speed
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* Map scrolling is now more graduated and scrolls with pixel-level precision
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* Hero movement speed now matches H3
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* Improved performance of adventure map rendering
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* Fixed embarking and disembarking sounds
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* Fixed loading of sleeping status and movement path of heroes
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* Fixed selection of "new week" animation for status window
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* Object render order now mostly matches H3
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## INTERFACE
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### INTERFACE
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* Implemented new settings window
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* Added framerate display option
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* Fixed white status bar on server connection screen
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* Buttons in battle window now correctly show tooltip in status bar
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* Fixed cursor image during enemy turn in combat
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* Fixed cases of incorrect artifact slot highlighting
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* Game will no longer promt to assemble artifacts if they fall into backpack
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* It is now possible to use in-game console for vcmi commands
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* Stacks sized 1000-9999 units will not be displayed as "1k"
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* It is now possible to select destination town for Town Portal via double-click
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### HERO SCREEN
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* Fixed cases of incorrect artifact slot highlighting
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* Improved performance of artifact exchange operation
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* Picking up composite artifact will immediately unlock slots
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* It is now possible to swap two composite artifacts
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### TOWN SCREEN
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* Fixed gradual fade-in of a newly built building
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* Fixed duration of building fade-in to match H3
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* Fixed rendering of Shipyard in Castle
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* Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine
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* Added option to show number of available creatures in place of growth
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### BATTLES:
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* Added settings for even faster animation speed than in H3
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* Added option to skip battle opening music entirely
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* All effects will now wait for battle opening sound before playing
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* Hex highlighting will now be disabled during enemy turn
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* Fixed incorrect log message when casting spell that kills zero units
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@@ -114,14 +151,21 @@
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### MODDING:
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* All configurable objects from H3 now have their configuration in json
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* Improvements to functionality of configurable objects
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* Replaced `SECONDARY_SKILL_PREMY` bonus with separate bonuses for each skill. See https://wiki.vcmi.eu/List_of_all_bonus_types
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* Removed multiple bonuses that can be replaced with another bonus. See https://wiki.vcmi.eu/List_of_all_bonus_types
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* It is now possible to define new hero movement sounds in terrains
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* Implemented translation support for mods
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* Implemented translation support for .h3m maps and .h3c campaigns
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* Translation mods are now automatically disabled if player uses different language
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* Files with new Terrains, Roads and Rivers are now validated by game
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* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
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* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
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* New bonus: `LIMITED_SHOOTING_RANGE`. Creatures with this bonus can only use ranged attack within specified range
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* Battle window and Random Map Tab now have their layout defined in json file
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* Implemented code support for alternative actions mod
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* Implemented code support for improved random map dialog
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* It is now possible to configure number of creature stacks in heroes' starting armies
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* It is now possible to configure number of constructed dwellings in towns on map start
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* Game settings previously located in defaultMods.json are now loaded directly from mod.json
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# 1.1.0 -> 1.1.1
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@@ -26,8 +26,8 @@ class JsonSerializeFormat;
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class DLL_LINKAGE CStackBasicDescriptor
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{
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public:
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const CCreature *type;
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TQuantity count = -1;; //exact quantity or quantity ID from CCreature::getQuantityID when getting info about enemy army
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const CCreature *type = nullptr;
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TQuantity count = -1; //exact quantity or quantity ID from CCreature::getQuantityID when getting info about enemy army
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CStackBasicDescriptor();
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CStackBasicDescriptor(const CreatureID & id, TQuantity Count);
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