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Correctly reset UI on aborting Clone/Sacrifice

This commit is contained in:
Ivan Savenko 2023-04-10 14:33:24 +03:00
parent e2d0cd37e4
commit 02c9a3f3d8

View File

@ -128,6 +128,7 @@ void BattleActionsController::endCastingSpell()
if(owner.stacksController->getActiveStack())
possibleActions = getPossibleActionsForStack(owner.stacksController->getActiveStack()); //restore actions after they were cleared
selectedStack = nullptr;
GH.fakeMouseMove();
}