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Fixed hota maps templates loading
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@@ -53,11 +53,11 @@ void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
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for (auto entryTemplate : mapping["templates"].Struct())
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for (auto entryTemplate : mapping["templates"].Struct())
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{
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{
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std::string h3mName = boost::to_lower_copy(entryTemplate.second.String());
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AnimationPath h3mName = AnimationPath::builtinTODO(entryTemplate.second.String());
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std::string vcmiName = boost::to_lower_copy(entryTemplate.first);
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AnimationPath vcmiName = AnimationPath::builtinTODO(entryTemplate.first);
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if (!CResourceHandler::get()->existsResource(AnimationPath::builtinTODO("SPRITES/" + vcmiName)))
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if (!CResourceHandler::get()->existsResource(vcmiName.addPrefix("SPRITES/")))
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logMod->warn("Template animation file %s was not found!", vcmiName);
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logMod->warn("Template animation file %s was not found!", vcmiName.getOriginalName());
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mappingObjectTemplate[h3mName] = vcmiName;
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mappingObjectTemplate[h3mName] = vcmiName;
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}
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}
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@@ -108,10 +108,10 @@ void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
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void MapIdentifiersH3M::remapTemplate(ObjectTemplate & objectTemplate)
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void MapIdentifiersH3M::remapTemplate(ObjectTemplate & objectTemplate)
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{
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{
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std::string name = boost::to_lower_copy(objectTemplate.animationFile.getName());
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auto name = objectTemplate.animationFile;
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if (mappingObjectTemplate.count(name))
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if (mappingObjectTemplate.count(name))
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objectTemplate.animationFile = AnimationPath::builtinTODO(mappingObjectTemplate.at(name));
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objectTemplate.animationFile = mappingObjectTemplate.at(name);
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ObjectTypeIdentifier objectType{ objectTemplate.id, objectTemplate.subid};
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ObjectTypeIdentifier objectType{ objectTemplate.id, objectTemplate.subid};
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@@ -11,6 +11,7 @@
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#pragma once
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#pragma once
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#include "../GameConstants.h"
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#include "../GameConstants.h"
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#include "../filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -43,7 +44,7 @@ class MapIdentifiersH3M
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std::map<ArtifactID, ArtifactID> mappingArtifact;
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std::map<ArtifactID, ArtifactID> mappingArtifact;
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std::map<SecondarySkill, SecondarySkill> mappingSecondarySkill;
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std::map<SecondarySkill, SecondarySkill> mappingSecondarySkill;
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std::map<std::string, std::string> mappingObjectTemplate;
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std::map<AnimationPath, AnimationPath> mappingObjectTemplate;
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std::map<ObjectTypeIdentifier, ObjectTypeIdentifier> mappingObjectIndex;
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std::map<ObjectTypeIdentifier, ObjectTypeIdentifier> mappingObjectIndex;
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template<typename IdentifierID>
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template<typename IdentifierID>
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