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Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
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@ -84,7 +84,7 @@ namespace HexMasks
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std::map<int, int> hexEdgeMaskToFrameIndex;
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// Maps HexEdgesMask to "Frame" indexes for range highligt images
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// Maps HexEdgesMask to "Frame" indexes for range highlight images
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void initializeHexEdgeMaskToFrameIndex()
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{
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hexEdgeMaskToFrameIndex[HexMasks::empty] = 0;
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@ -548,12 +548,12 @@ std::vector<std::shared_ptr<IImage>> BattleFieldController::calculateRangeLimitH
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return output;
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}
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void BattleFieldController::calculateRangeLimitAndHighlightImages(uint8_t distance, std::shared_ptr<CAnimation> rangeLimitImages, std::vector<BattleHex> & rangeLimitHexes, std::vector<std::shared_ptr<IImage>> & rangeLimitHexesHighligts)
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void BattleFieldController::calculateRangeLimitAndHighlightImages(uint8_t distance, std::shared_ptr<CAnimation> rangeLimitImages, std::vector<BattleHex> & rangeLimitHexes, std::vector<std::shared_ptr<IImage>> & rangeLimitHexesHighlights)
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{
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std::vector<BattleHex> rangeHexes = getRangeHexes(hoveredHex, distance);
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rangeLimitHexes = getRangeLimitHexes(hoveredHex, rangeHexes, distance);
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std::vector<std::vector<BattleHex::EDir>> rangeLimitNeighbourDirections = getOutsideNeighbourDirectionsForLimitHexes(rangeHexes, rangeLimitHexes);
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rangeLimitHexesHighligts = calculateRangeLimitHighlightImages(rangeLimitNeighbourDirections, rangeLimitImages);
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rangeLimitHexesHighlights = calculateRangeLimitHighlightImages(rangeLimitNeighbourDirections, rangeLimitImages);
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}
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void BattleFieldController::flipRangeLimitImagesIntoPositions(std::shared_ptr<CAnimation> images)
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@ -581,8 +581,8 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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std::vector<BattleHex> rangedFullDamageLimitHexes;
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std::vector<BattleHex> shootingRangeLimitHexes;
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std::vector<std::shared_ptr<IImage>> rangedFullDamageLimitHexesHighligts;
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std::vector<std::shared_ptr<IImage>> shootingRangeLimitHexesHighligts;
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std::vector<std::shared_ptr<IImage>> rangedFullDamageLimitHexesHighlights;
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std::vector<std::shared_ptr<IImage>> shootingRangeLimitHexesHighlights;
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std::set<BattleHex> hoveredStackMovementRangeHexes = getMovementRangeForHoveredStack();
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std::set<BattleHex> hoveredSpellHexes = getHighlightedHexesForSpellRange();
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@ -598,11 +598,11 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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{
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// calculate array with highlight images for ranged full damage limit
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auto rangedFullDamageDistance = hoveredStack->getRangedFullDamageDistance();
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calculateRangeLimitAndHighlightImages(rangedFullDamageDistance, rangedFullDamageLimitImages, rangedFullDamageLimitHexes, rangedFullDamageLimitHexesHighligts);
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calculateRangeLimitAndHighlightImages(rangedFullDamageDistance, rangedFullDamageLimitImages, rangedFullDamageLimitHexes, rangedFullDamageLimitHexesHighlights);
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// calculate array with highlight images for shooting range limit
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auto shootingRangeDistance = hoveredStack->getShootingRangeDistance();
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calculateRangeLimitAndHighlightImages(shootingRangeDistance, shootingRangeLimitImages, shootingRangeLimitHexes, shootingRangeLimitHexesHighligts);
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calculateRangeLimitAndHighlightImages(shootingRangeDistance, shootingRangeLimitImages, shootingRangeLimitHexes, shootingRangeLimitHexesHighlights);
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}
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auto const & hoveredMouseHexes = hoveredHex != BattleHex::INVALID && owner.actionsController->currentActionSpellcasting(getHoveredHex()) ? hoveredSpellHexes : hoveredMoveHexes;
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@ -635,11 +635,11 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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}
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if(hexInRangedFullDamageLimit)
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{
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showHighlightedHex(canvas, rangedFullDamageLimitHexesHighligts[hexIndexInRangedFullDamageLimit], hex, false);
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showHighlightedHex(canvas, rangedFullDamageLimitHexesHighlights[hexIndexInRangedFullDamageLimit], hex, false);
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}
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if(hexInShootingRangeLimit)
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{
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showHighlightedHex(canvas, shootingRangeLimitHexesHighligts[hexIndexInShootingRangeLimit], hex, false);
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showHighlightedHex(canvas, shootingRangeLimitHexesHighlights[hexIndexInShootingRangeLimit], hex, false);
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}
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}
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}
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@ -865,7 +865,7 @@ bool BattleFieldController::isTileAttackable(const BattleHex & number) const
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void BattleFieldController::updateAccessibleHexes()
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{
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auto accessibility = owner.getBattle()->getAccesibility();
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auto accessibility = owner.getBattle()->getAccessibility();
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for(int i = 0; i < accessibility.size(); i++)
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stackCountOutsideHexes[i] = (accessibility[i] == EAccessibility::ACCESSIBLE || (accessibility[i] == EAccessibility::SIDE_COLUMN));
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