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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00
Changes were reviewed manually
This commit is contained in:
Alexander Wilms
2024-06-24 03:23:26 +02:00
parent 820b1b446e
commit 02e429e973
277 changed files with 815 additions and 815 deletions

View File

@@ -438,7 +438,7 @@ void BattleStacksController::stacksAreAttacked(std::vector<StackAttackedInfo> at
// defender need to face in direction opposited to out attacker
bool needsReverse = shouldAttackFacingRight(attackedInfo.attacker, attackedInfo.defender) == facingRight(attackedInfo.defender);
// FIXME: this check is better, however not usable since stacksAreAttacked is called after net pack is applyed - petrification is already removed
// FIXME: this check is better, however not usable since stacksAreAttacked is called after net pack is applied - petrification is already removed
// if (needsReverse && !attackedInfo.defender->isFrozen())
if (needsReverse && stackAnimation[attackedInfo.defender->unitId()]->getType() != ECreatureAnimType::FROZEN)
{