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@@ -200,7 +200,7 @@ This property describes how object state should be reset. Objects without this f
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## Appear Chance definition
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This property describes chance for reward to be selected.
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When object is initialized on map load, game will roll a "dice" - random number in range 0-99, and pick all awards that have appear chance within selected number.
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Note that object that uses appearChance MUST have continious range for every value in 0-99 range. For example, object with 3 different rewards may want to define them as
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Note that object that uses appearChance MUST have continuous range for every value in 0-99 range. For example, object with 3 different rewards may want to define them as
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- `"min" : 0, "max" : 33`
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- `"min" : 33, "max" : 66`
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- `"min" : 66, "max" : 100`
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@@ -410,7 +410,7 @@ Keep in mind, that all randomization is performed on map load and on object rese
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"type" : "MORALE",
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"val" : 1,
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"duration" : "ONE_BATTLE",
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"desription" : 94
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"description" : 94
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}
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]
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```
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@@ -483,7 +483,7 @@ canLearnSpells
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- Can be used as limiter
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- Can be used as reward, to give new creatures to a hero
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- If hero does not have enough free slots, game will show selection dialog to pick troops to keep
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- It is possible to specify probabilty to receive upgraded creature
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- It is possible to specify probability to receive upgraded creature
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```jsonc
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"creatures" : [
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{
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