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Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
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@@ -82,7 +82,7 @@ const Player * CGameInfoCallback::getPlayer(PlayerColor color) const
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const PlayerState * CGameInfoCallback::getPlayerState(PlayerColor color, bool verbose) const
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{
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//funtion written from scratch since it's accessed A LOT by AI
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//function written from scratch since it's accessed A LOT by AI
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if(!color.isValidPlayer())
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{
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@@ -624,7 +624,7 @@ EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, Bu
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if (!t->genBuildingRequirements(ID).test(buildTest))
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return EBuildingState::PREREQUIRES;
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if(t->builded >= VLC->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
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if(t->built >= VLC->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
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return EBuildingState::CANT_BUILD_TODAY; //building limit
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//checking resources
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@@ -715,7 +715,7 @@ bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
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return true;
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const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
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const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
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const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the object itself at last
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return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
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}
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@@ -781,12 +781,12 @@ int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool
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size_t index = 0;
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auto & heroes = gs->players[*getPlayerID()].heroes;
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for (auto & heroe : heroes)
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for (auto & hero : heroes)
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{
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if (includeGarrisoned || !(heroe)->inTownGarrison)
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if (includeGarrisoned || !(hero)->inTownGarrison)
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index++;
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if (heroe == hero)
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if (hero == hero)
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return static_cast<int>(index);
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}
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return -1;
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@@ -984,7 +984,7 @@ std::vector<ObjectInstanceID> CGameInfoCallback::getVisibleTeleportObjects(std::
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return ids;
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}
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std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelEntraces(TeleportChannelID id, PlayerColor player) const
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std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelEntrances(TeleportChannelID id, PlayerColor player) const
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{
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return getVisibleTeleportObjects(gs->map->teleportChannels[id]->entrances, player);
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}
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@@ -996,7 +996,7 @@ std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelExits(Telepor
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ETeleportChannelType CGameInfoCallback::getTeleportChannelType(TeleportChannelID id, PlayerColor player) const
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{
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std::vector<ObjectInstanceID> entrances = getTeleportChannelEntraces(id, player);
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std::vector<ObjectInstanceID> entrances = getTeleportChannelEntrances(id, player);
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std::vector<ObjectInstanceID> exits = getTeleportChannelExits(id, player);
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if((entrances.empty() || exits.empty()) // impassable if exits or entrances list are empty
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|| (entrances.size() == 1 && entrances == exits)) // impassable if only entrance and only exit is same object. e.g bidirectional monolith
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