1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00
Changes were reviewed manually
This commit is contained in:
Alexander Wilms
2024-06-24 03:23:26 +02:00
parent 820b1b446e
commit 02e429e973
277 changed files with 815 additions and 815 deletions

View File

@@ -690,7 +690,7 @@ void CVCMIServer::setPlayer(PlayerColor clickedColor)
//identify clicked player
int clickedNameID = 0; //number of player - zero means AI, assume it initially
if(clicked.isControlledByHuman())
clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropriate ID
if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
{
@@ -752,7 +752,7 @@ void CVCMIServer::setPlayerName(PlayerColor color, std::string name)
if(player.connectedPlayerIDs.empty())
return;
int nameID = *(player.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
int nameID = *(player.connectedPlayerIDs.begin()); //if not AI - set appropriate ID
playerNames[nameID].name = name;
setPlayerConnectedId(player, nameID);