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NKAI: speedup exploration a bit
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@@ -75,7 +75,8 @@ namespace Goals
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STAY_AT_TOWN_BEHAVIOR,
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STAY_AT_TOWN,
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EXPLORATION_BEHAVIOR,
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EXPLORATION_POINT
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EXPLORATION_POINT,
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EXPLORE_NEIGHBOUR_TILE
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};
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class DLL_EXPORT TSubgoal : public std::shared_ptr<AbstractGoal>
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@@ -0,0 +1,69 @@
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/*
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* ExploreNeighbourTile.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ExploreNeighbourTile.h"
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#include "../AIGateway.h"
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#include "../AIUtility.h"
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#include "../Helpers/ExplorationHelper.h"
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namespace NKAI
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{
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using namespace Goals;
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bool ExploreNeighbourTile::operator==(const ExploreNeighbourTile & other) const
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{
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return false;
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}
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void ExploreNeighbourTile::accept(AIGateway * ai)
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{
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ExplorationHelper h(hero, ai->nullkiller.get());
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for(int i = 0; i < tilesToExplore && hero->movementPointsRemaining() > 0; i++)
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{
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int3 pos = hero->visitablePos();
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float value = 0;
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int3 target = int3(-1);
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foreach_neighbour(pos, [&](int3 tile)
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{
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auto pathInfo = ai->myCb->getPathsInfo(hero)->getPathInfo(tile);
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if(pathInfo->turns > 0)
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return;
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if(pathInfo->accessible == EPathAccessibility::ACCESSIBLE)
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{
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float newValue = h.howManyTilesWillBeDiscovered(tile);
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newValue /= std::min(0.1f, pathInfo->getCost());
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if(newValue > value)
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{
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value = newValue;
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target = tile;
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}
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}
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});
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if(!target.valid() || !ai->moveHeroToTile(target, hero))
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{
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return;
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}
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}
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}
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std::string ExploreNeighbourTile::toString() const
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{
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return "Explore neighbour tiles by " + hero->getNameTranslated();
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}
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}
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@@ -0,0 +1,45 @@
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/*
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* ExploreNeighbourTile.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGoal.h"
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namespace NKAI
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{
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class AIGateway;
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class FuzzyHelper;
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namespace Goals
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{
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class DLL_EXPORT ExploreNeighbourTile : public ElementarGoal<ExploreNeighbourTile>
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{
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private:
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int tilesToExplore;
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public:
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ExploreNeighbourTile(const CGHeroInstance * hero, int amount)
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: ElementarGoal(Goals::EXPLORE_NEIGHBOUR_TILE)
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{
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tilesToExplore = amount;
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sethero(hero);
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}
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bool operator==(const ExploreNeighbourTile & other) const override;
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void accept(AIGateway * ai) override;
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std::string toString() const override;
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private:
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//TSubgoal decomposeSingle() const override;
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};
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}
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}
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