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NKAI: speedup exploration a bit

This commit is contained in:
Andrii Danylchenko
2024-05-22 22:49:11 +03:00
parent 820f0e0c1a
commit 02ea497951
7 changed files with 411 additions and 230 deletions
+2 -1
View File
@@ -75,7 +75,8 @@ namespace Goals
STAY_AT_TOWN_BEHAVIOR,
STAY_AT_TOWN,
EXPLORATION_BEHAVIOR,
EXPLORATION_POINT
EXPLORATION_POINT,
EXPLORE_NEIGHBOUR_TILE
};
class DLL_EXPORT TSubgoal : public std::shared_ptr<AbstractGoal>
@@ -0,0 +1,69 @@
/*
* ExploreNeighbourTile.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ExploreNeighbourTile.h"
#include "../AIGateway.h"
#include "../AIUtility.h"
#include "../Helpers/ExplorationHelper.h"
namespace NKAI
{
using namespace Goals;
bool ExploreNeighbourTile::operator==(const ExploreNeighbourTile & other) const
{
return false;
}
void ExploreNeighbourTile::accept(AIGateway * ai)
{
ExplorationHelper h(hero, ai->nullkiller.get());
for(int i = 0; i < tilesToExplore && hero->movementPointsRemaining() > 0; i++)
{
int3 pos = hero->visitablePos();
float value = 0;
int3 target = int3(-1);
foreach_neighbour(pos, [&](int3 tile)
{
auto pathInfo = ai->myCb->getPathsInfo(hero)->getPathInfo(tile);
if(pathInfo->turns > 0)
return;
if(pathInfo->accessible == EPathAccessibility::ACCESSIBLE)
{
float newValue = h.howManyTilesWillBeDiscovered(tile);
newValue /= std::min(0.1f, pathInfo->getCost());
if(newValue > value)
{
value = newValue;
target = tile;
}
}
});
if(!target.valid() || !ai->moveHeroToTile(target, hero))
{
return;
}
}
}
std::string ExploreNeighbourTile::toString() const
{
return "Explore neighbour tiles by " + hero->getNameTranslated();
}
}
@@ -0,0 +1,45 @@
/*
* ExploreNeighbourTile.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
namespace NKAI
{
class AIGateway;
class FuzzyHelper;
namespace Goals
{
class DLL_EXPORT ExploreNeighbourTile : public ElementarGoal<ExploreNeighbourTile>
{
private:
int tilesToExplore;
public:
ExploreNeighbourTile(const CGHeroInstance * hero, int amount)
: ElementarGoal(Goals::EXPLORE_NEIGHBOUR_TILE)
{
tilesToExplore = amount;
sethero(hero);
}
bool operator==(const ExploreNeighbourTile & other) const override;
void accept(AIGateway * ai) override;
std::string toString() const override;
private:
//TSubgoal decomposeSingle() const override;
};
}
}