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- Added basic mock/test generation - Added stub for terrain editing
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@ -387,9 +387,9 @@ void CGuiHandler::run()
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mainFPSmng->framerateDelay(); // holds a constant FPS
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}
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}
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catch(const std::exception & ex)
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catch(const std::exception & e)
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{
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tlog1 << "Error: " << ex.what() << std::endl;
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tlog1 << "Error: " << e.what() << std::endl;
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exit(EXIT_FAILURE);
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}
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}
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