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- Added basic mock/test generation - Added stub for terrain editing
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@ -1971,11 +1971,9 @@ bool CGTownInstance::hasCapitol() const
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return hasBuilt(EBuilding::CAPITOL);
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}
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CGTownInstance::CGTownInstance()
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:IShipyard(this), IMarket(this)
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:IShipyard(this), IMarket(this), town(nullptr), builded(0), destroyed(0), identifier(0), alignment(0xff)
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{
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builded=-1;
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destroyed=-1;
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town=NULL;
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}
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CGTownInstance::~CGTownInstance()
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