mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
Add proxy connection mode for lobby rooms
This commit is contained in:
parent
709905b1a0
commit
033b2889c4
@ -7,4 +7,4 @@ sudo apt-get install libboost-all-dev \
|
||||
libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev \
|
||||
qtbase5-dev \
|
||||
ninja-build zlib1g-dev libavformat-dev libswscale-dev libtbb-dev libluajit-5.1-dev \
|
||||
libminizip-dev libfuzzylite-dev qttools5-dev # Optional dependencies
|
||||
libminizip-dev libfuzzylite-dev qttools5-dev libsqlite3-dev # Optional dependencies
|
||||
|
@ -41,6 +41,7 @@ if(NOT CMAKE_BUILD_TYPE)
|
||||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
|
||||
endif()
|
||||
|
||||
set(buildLobby OFF)
|
||||
set(singleProcess OFF)
|
||||
set(staticAI OFF)
|
||||
if(ANDROID)
|
||||
@ -89,8 +90,12 @@ if(NOT APPLE_IOS AND NOT ANDROID)
|
||||
option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
set(buildLobby ON)
|
||||
endif()
|
||||
|
||||
if(NOT APPLE_IOS AND NOT ANDROID)
|
||||
option(ENABLE_LOBBY "Enable compilation of lobby server" ON)
|
||||
option(ENABLE_LOBBY "Enable compilation of lobby server" ${buildLobby})
|
||||
endif()
|
||||
|
||||
option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
|
||||
|
@ -70,12 +70,6 @@ private:
|
||||
std::shared_ptr<CApplier<CBaseForServerApply>> applier;
|
||||
EServerState state;
|
||||
|
||||
// INetworkListener impl
|
||||
void onDisconnected(const std::shared_ptr<INetworkConnection> & connection) override;
|
||||
void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) override;
|
||||
void onNewConnection(const std::shared_ptr<INetworkConnection> &) override;
|
||||
void onTimer() override;
|
||||
|
||||
void establishOutgoingConnection();
|
||||
|
||||
std::shared_ptr<CConnection> findConnection(const std::shared_ptr<INetworkConnection> &);
|
||||
@ -84,6 +78,13 @@ private:
|
||||
ui8 currentPlayerId;
|
||||
|
||||
public:
|
||||
// INetworkListener impl
|
||||
void onDisconnected(const std::shared_ptr<INetworkConnection> & connection) override;
|
||||
void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) override;
|
||||
void onNewConnection(const std::shared_ptr<INetworkConnection> &) override;
|
||||
void onTimer() override;
|
||||
|
||||
|
||||
std::shared_ptr<CGameHandler> gh;
|
||||
boost::program_options::variables_map cmdLineOptions;
|
||||
|
||||
|
@ -15,11 +15,16 @@
|
||||
|
||||
GlobalLobbyProcessor::GlobalLobbyProcessor(CVCMIServer & owner)
|
||||
: owner(owner)
|
||||
{
|
||||
logGlobal->info("Connecting to lobby server");
|
||||
establishNewConnection();
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::establishNewConnection()
|
||||
{
|
||||
std::string hostname = settings["lobby"]["hostname"].String();
|
||||
int16_t port = settings["lobby"]["port"].Integer();
|
||||
owner.networkHandler->connectToRemote(*this, hostname, port);
|
||||
logGlobal->info("Connecting to lobby server");
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection)
|
||||
@ -56,7 +61,12 @@ void GlobalLobbyProcessor::receiveLoginSuccess(const JsonNode & json)
|
||||
|
||||
void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json)
|
||||
{
|
||||
// TODO: establish new connection to lobby, login, and transfer connection to our owner
|
||||
std::string accountID = json["accountID"].String();
|
||||
|
||||
assert(proxyConnections.count(accountID) == 0);
|
||||
|
||||
proxyConnections[accountID] = nullptr;
|
||||
establishNewConnection();
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage)
|
||||
@ -66,14 +76,35 @@ void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage)
|
||||
|
||||
void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
|
||||
{
|
||||
controlConnection = connection;
|
||||
logGlobal->info("Connection to lobby server established");
|
||||
if (controlConnection == nullptr)
|
||||
{
|
||||
controlConnection = connection;
|
||||
logGlobal->info("Connection to lobby server established");
|
||||
|
||||
JsonNode toSend;
|
||||
toSend["type"].String() = "serverLogin";
|
||||
toSend["accountID"] = settings["lobby"]["accountID"];
|
||||
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
|
||||
sendMessage(toSend);
|
||||
JsonNode toSend;
|
||||
toSend["type"].String() = "serverLogin";
|
||||
toSend["accountID"] = settings["lobby"]["accountID"];
|
||||
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
|
||||
sendMessage(toSend);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Proxy connection for a player
|
||||
std::string accountID;
|
||||
for (auto const & proxies : proxyConnections)
|
||||
if (proxies.second == nullptr)
|
||||
accountID = proxies.first;
|
||||
|
||||
JsonNode toSend;
|
||||
toSend["type"].String() = "serverProxyLogin";
|
||||
toSend["gameRoomID"].String() = "";
|
||||
toSend["accountID"].String() = accountID;
|
||||
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
|
||||
sendMessage(toSend);
|
||||
|
||||
proxyConnections[accountID] = connection;
|
||||
owner.onNewConnection(connection);
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::sendMessage(const JsonNode & data)
|
||||
|
@ -22,7 +22,7 @@ class GlobalLobbyProcessor : public INetworkClientListener
|
||||
CVCMIServer & owner;
|
||||
|
||||
std::shared_ptr<INetworkConnection> controlConnection;
|
||||
// std::set<std::shared_ptr<INetworkConnection>> proxyConnections;
|
||||
std::map<std::string, std::shared_ptr<INetworkConnection>> proxyConnections;
|
||||
|
||||
void onDisconnected(const std::shared_ptr<INetworkConnection> & connection) override;
|
||||
void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) override;
|
||||
@ -34,6 +34,8 @@ class GlobalLobbyProcessor : public INetworkClientListener
|
||||
void receiveLoginFailed(const JsonNode & json);
|
||||
void receiveLoginSuccess(const JsonNode & json);
|
||||
void receiveAccountJoinsRoom(const JsonNode & json);
|
||||
|
||||
void establishNewConnection();
|
||||
public:
|
||||
GlobalLobbyProcessor(CVCMIServer & owner);
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user