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https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
enabled config of skill descriptions
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@@ -377,6 +377,7 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
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if (!modInfo.patches.isNull())
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JsonUtils::merge(modInfo.modData, modInfo.patches);
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CLogger * logger = CLogger::getLogger(CLoggerDomain("mod"));
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for(auto & entry : modInfo.modData.Struct())
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{
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const std::string & name = entry.first;
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@@ -389,6 +390,7 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
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if (originalData.size() > index)
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{
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logger->traceStream() << "found original data in loadMod(" << name << ") at index " << index;
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JsonUtils::merge(originalData[index], data);
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performValidate(originalData[index],name);
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handler->loadObject(modName, name, originalData[index], index);
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@@ -396,8 +398,8 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
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}
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else
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{
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logGlobal->debugStream() << "no original data in loadMod(" << name << ")";
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logGlobal->traceStream() << data;
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logger->debugStream() << "no original data in loadMod(" << name << ") at index " << index;
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logger->traceStream() << data;
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performValidate(data, name);
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handler->loadObject(modName, name, data, index);
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}
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@@ -27,16 +27,24 @@
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#include "battle/CBattleInfoCallback.h"
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///CSkill
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CSkill::LevelInfo::LevelInfo() : description("")
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{
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}
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CSkill::LevelInfo::~LevelInfo()
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{
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}
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CSkill::CSkill(SecondarySkill id) : id(id)
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{
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if(id == SecondarySkill::DEFAULT)
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identifier = "default";
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else
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identifier = NSecondarySkill::names[id];
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// init bonus levels
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BonusList emptyList;
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for(auto level : NSecondarySkill::levels)
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bonusByLevel.push_back(emptyList);
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// init levels
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LevelInfo emptyLevel;
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for(int level = 1; level < NSecondarySkill::levels.size(); level++)
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levels.push_back(emptyLevel);
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}
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CSkill::~CSkill()
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@@ -48,18 +56,32 @@ void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
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b->source = Bonus::SECONDARY_SKILL;
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b->duration = Bonus::PERMANENT;
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b->description = identifier;
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bonusByLevel[level].push_back(b);
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levels[level-1].effects.push_back(b);
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}
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BonusList CSkill::getBonus(int level)
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void CSkill::setDescription(const std::string & desc, int level)
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{
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return bonusByLevel[level];
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levels[level-1].description = desc;
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}
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const std::vector<std::shared_ptr<Bonus>> & CSkill::getBonus(int level) const
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{
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return levels[level-1].effects;
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}
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const std::string & CSkill::getDescription(int level) const
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{
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return levels[level-1].description;
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}
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DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill::LevelInfo &info)
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{
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return out << "(\"" << info.description << "\"," << info.effects << ")";
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}
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DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill &skill)
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{
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out << "Skill(" << (int)skill.id << "," << skill.identifier << "): " << skill.bonusByLevel;
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return out;
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return out << "Skill(" << (int)skill.id << "," << skill.identifier << "): " << skill.levels;
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}
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///CSkillHandler
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@@ -108,12 +130,18 @@ CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string &
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for(int level = 1; level < NSecondarySkill::levels.size(); level++)
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{
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const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
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for(auto b : json[levelName].Vector())
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const JsonNode & levelNode = json[levelName];
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// parse bonus effects
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for(auto b : levelNode["effects"].Vector())
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{
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auto bonus = JsonUtils::parseBonus(b);
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bonus->sid = skill->id;
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skill->addNewBonus(bonus, level);
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}
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// parse skill description - tracked separately
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if(vstd::contains(levelNode.Struct(), "description") && !levelNode["description"].isNull())
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//CGI->generaltexth->skillInfoTexts[skill->id][level-1] = levelNode["description"].String();
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skill->setDescription(levelNode["description"].String(), level);
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}
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CLogger * logger = CLogger::getLogger(CLoggerDomain(getTypeName()));
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logger->debugStream() << "loaded secondary skill " << identifier << "(" << (int)skill->id << ")";
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@@ -21,14 +21,30 @@ class JsonSerializeFormat;
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class DLL_LINKAGE CSkill // secondary skill
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{
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protected:
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std::vector<BonusList> bonusByLevel; // bonuses provided by none, basic, advanced and expert level
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struct LevelInfo
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{
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std::string description; //descriptions of spell for skill level
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std::vector<std::shared_ptr<Bonus>> effects;
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LevelInfo();
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~LevelInfo();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & description & effects;
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}
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};
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std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
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public:
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CSkill(SecondarySkill id = SecondarySkill::DEFAULT);
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~CSkill();
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void addNewBonus(const std::shared_ptr<Bonus>& b, int level);
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BonusList getBonus(int level);
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void setDescription(const std::string & desc, int level);
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const std::vector<std::shared_ptr<Bonus>> & getBonus(int level) const;
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const std::string & getDescription(int level) const;
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SecondarySkill id;
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std::string identifier;
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@@ -36,11 +52,12 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id & identifier;
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h & bonusByLevel;
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h & levels;
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}
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friend class CSkillHandler;
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friend std::ostream & operator<<(std::ostream &out, const CSkill &skill);
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friend std::ostream & operator<<(std::ostream &out, const CSkill::LevelInfo &info);
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};
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class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
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@@ -766,7 +766,7 @@ void CGHeroInstance::recreateSecondarySkillsBonuses()
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void CGHeroInstance::updateSkill(SecondarySkill which, int val)
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{
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BonusList skillBonus = (*VLC->skillh)[which]->getBonus(val);
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auto skillBonus = (*VLC->skillh)[which]->getBonus(val);
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for (auto b : skillBonus)
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{
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// TODO: add standard method for joining bonuses, should match on valType as well
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