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enabled config of skill descriptions

This commit is contained in:
Henning Koehler
2017-08-25 13:35:02 +12:00
parent 8c7895239e
commit 0357a4fe3b
12 changed files with 128 additions and 48 deletions

View File

@@ -27,16 +27,24 @@
#include "battle/CBattleInfoCallback.h"
///CSkill
CSkill::LevelInfo::LevelInfo() : description("")
{
}
CSkill::LevelInfo::~LevelInfo()
{
}
CSkill::CSkill(SecondarySkill id) : id(id)
{
if(id == SecondarySkill::DEFAULT)
identifier = "default";
else
identifier = NSecondarySkill::names[id];
// init bonus levels
BonusList emptyList;
for(auto level : NSecondarySkill::levels)
bonusByLevel.push_back(emptyList);
// init levels
LevelInfo emptyLevel;
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
levels.push_back(emptyLevel);
}
CSkill::~CSkill()
@@ -48,18 +56,32 @@ void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
b->source = Bonus::SECONDARY_SKILL;
b->duration = Bonus::PERMANENT;
b->description = identifier;
bonusByLevel[level].push_back(b);
levels[level-1].effects.push_back(b);
}
BonusList CSkill::getBonus(int level)
void CSkill::setDescription(const std::string & desc, int level)
{
return bonusByLevel[level];
levels[level-1].description = desc;
}
const std::vector<std::shared_ptr<Bonus>> & CSkill::getBonus(int level) const
{
return levels[level-1].effects;
}
const std::string & CSkill::getDescription(int level) const
{
return levels[level-1].description;
}
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill::LevelInfo &info)
{
return out << "(\"" << info.description << "\"," << info.effects << ")";
}
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill &skill)
{
out << "Skill(" << (int)skill.id << "," << skill.identifier << "): " << skill.bonusByLevel;
return out;
return out << "Skill(" << (int)skill.id << "," << skill.identifier << "): " << skill.levels;
}
///CSkillHandler
@@ -108,12 +130,18 @@ CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string &
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
{
const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
for(auto b : json[levelName].Vector())
const JsonNode & levelNode = json[levelName];
// parse bonus effects
for(auto b : levelNode["effects"].Vector())
{
auto bonus = JsonUtils::parseBonus(b);
bonus->sid = skill->id;
skill->addNewBonus(bonus, level);
}
// parse skill description - tracked separately
if(vstd::contains(levelNode.Struct(), "description") && !levelNode["description"].isNull())
//CGI->generaltexth->skillInfoTexts[skill->id][level-1] = levelNode["description"].String();
skill->setDescription(levelNode["description"].String(), level);
}
CLogger * logger = CLogger::getLogger(CLoggerDomain(getTypeName()));
logger->debugStream() << "loaded secondary skill " << identifier << "(" << (int)skill->id << ")";