mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
enabled config of skill descriptions
This commit is contained in:
@@ -27,16 +27,24 @@
|
||||
#include "battle/CBattleInfoCallback.h"
|
||||
|
||||
///CSkill
|
||||
CSkill::LevelInfo::LevelInfo() : description("")
|
||||
{
|
||||
}
|
||||
|
||||
CSkill::LevelInfo::~LevelInfo()
|
||||
{
|
||||
}
|
||||
|
||||
CSkill::CSkill(SecondarySkill id) : id(id)
|
||||
{
|
||||
if(id == SecondarySkill::DEFAULT)
|
||||
identifier = "default";
|
||||
else
|
||||
identifier = NSecondarySkill::names[id];
|
||||
// init bonus levels
|
||||
BonusList emptyList;
|
||||
for(auto level : NSecondarySkill::levels)
|
||||
bonusByLevel.push_back(emptyList);
|
||||
// init levels
|
||||
LevelInfo emptyLevel;
|
||||
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
|
||||
levels.push_back(emptyLevel);
|
||||
}
|
||||
|
||||
CSkill::~CSkill()
|
||||
@@ -48,18 +56,32 @@ void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
|
||||
b->source = Bonus::SECONDARY_SKILL;
|
||||
b->duration = Bonus::PERMANENT;
|
||||
b->description = identifier;
|
||||
bonusByLevel[level].push_back(b);
|
||||
levels[level-1].effects.push_back(b);
|
||||
}
|
||||
|
||||
BonusList CSkill::getBonus(int level)
|
||||
void CSkill::setDescription(const std::string & desc, int level)
|
||||
{
|
||||
return bonusByLevel[level];
|
||||
levels[level-1].description = desc;
|
||||
}
|
||||
|
||||
const std::vector<std::shared_ptr<Bonus>> & CSkill::getBonus(int level) const
|
||||
{
|
||||
return levels[level-1].effects;
|
||||
}
|
||||
|
||||
const std::string & CSkill::getDescription(int level) const
|
||||
{
|
||||
return levels[level-1].description;
|
||||
}
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill::LevelInfo &info)
|
||||
{
|
||||
return out << "(\"" << info.description << "\"," << info.effects << ")";
|
||||
}
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill &skill)
|
||||
{
|
||||
out << "Skill(" << (int)skill.id << "," << skill.identifier << "): " << skill.bonusByLevel;
|
||||
return out;
|
||||
return out << "Skill(" << (int)skill.id << "," << skill.identifier << "): " << skill.levels;
|
||||
}
|
||||
|
||||
///CSkillHandler
|
||||
@@ -108,12 +130,18 @@ CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string &
|
||||
for(int level = 1; level < NSecondarySkill::levels.size(); level++)
|
||||
{
|
||||
const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
|
||||
for(auto b : json[levelName].Vector())
|
||||
const JsonNode & levelNode = json[levelName];
|
||||
// parse bonus effects
|
||||
for(auto b : levelNode["effects"].Vector())
|
||||
{
|
||||
auto bonus = JsonUtils::parseBonus(b);
|
||||
bonus->sid = skill->id;
|
||||
skill->addNewBonus(bonus, level);
|
||||
}
|
||||
// parse skill description - tracked separately
|
||||
if(vstd::contains(levelNode.Struct(), "description") && !levelNode["description"].isNull())
|
||||
//CGI->generaltexth->skillInfoTexts[skill->id][level-1] = levelNode["description"].String();
|
||||
skill->setDescription(levelNode["description"].String(), level);
|
||||
}
|
||||
CLogger * logger = CLogger::getLogger(CLoggerDomain(getTypeName()));
|
||||
logger->debugStream() << "loaded secondary skill " << identifier << "(" << (int)skill->id << ")";
|
||||
|
||||
Reference in New Issue
Block a user