mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
* [battles] displaying fighting creatures
* faster blitting of animated unit
This commit is contained in:
@@ -167,8 +167,106 @@ void CBattleInterface::show(SDL_Surface * to)
|
||||
defendingHero->show(to);
|
||||
|
||||
//showing units //a lot of work...
|
||||
|
||||
creAnim1[0]->nextFrame(to, -94, -139);
|
||||
switch(creAnim1.size()) //for attacker
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
creAnim1[0]->nextFrame(to, -116, 71, true); //6
|
||||
break;
|
||||
case 2:
|
||||
creAnim1[0]->nextFrame(to, -94, -55, true); //3
|
||||
creAnim1[1]->nextFrame(to, -94, 197, true); //9
|
||||
break;
|
||||
case 3:
|
||||
creAnim1[0]->nextFrame(to, -94, -55, true); //3
|
||||
creAnim1[1]->nextFrame(to, -116, 71, true); //6
|
||||
creAnim1[2]->nextFrame(to, -94, 197, true); //9
|
||||
break;
|
||||
case 4:
|
||||
creAnim1[0]->nextFrame(to, -94, -139, true); //1
|
||||
creAnim1[1]->nextFrame(to, -94, 29, true); //5
|
||||
creAnim1[2]->nextFrame(to, -94, 113, true); //7
|
||||
creAnim1[3]->nextFrame(to, -94, 281, true); //11
|
||||
break;
|
||||
case 5:
|
||||
creAnim1[0]->nextFrame(to, -94, -139, true); //1
|
||||
creAnim1[1]->nextFrame(to, -94, -55, true); //3
|
||||
creAnim1[2]->nextFrame(to, -116, 71, true); //6
|
||||
creAnim1[3]->nextFrame(to, -94, 197, true); //9
|
||||
creAnim1[4]->nextFrame(to, -94, 281, true); //11
|
||||
break;
|
||||
case 6:
|
||||
creAnim1[0]->nextFrame(to, -94, -139, true); //1
|
||||
creAnim1[1]->nextFrame(to, -94, -55, true); //3
|
||||
creAnim1[2]->nextFrame(to, -94, 29, true); //5
|
||||
creAnim1[3]->nextFrame(to, -94, 113, true); //7
|
||||
creAnim1[4]->nextFrame(to, -94, 197, true); //9
|
||||
creAnim1[5]->nextFrame(to, -94, 281, true); //11
|
||||
break;
|
||||
case 7:
|
||||
creAnim1[0]->nextFrame(to, -94, -139, true); //1
|
||||
creAnim1[1]->nextFrame(to, -94, -55, true); //3
|
||||
creAnim1[2]->nextFrame(to, -94, 29, true); //5
|
||||
creAnim1[3]->nextFrame(to, -116, 71, true); //6
|
||||
creAnim1[4]->nextFrame(to, -94, 113, true); //7
|
||||
creAnim1[5]->nextFrame(to, -94, 197, true); //9
|
||||
creAnim1[6]->nextFrame(to, -94, 281, true); //11
|
||||
break;
|
||||
default: //fault
|
||||
break;
|
||||
//creAnim1[0]->nextFrame(to, -94, -139);
|
||||
}
|
||||
switch(creAnim2.size()) //for defender
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
creAnim2[0]->nextFrame(to, 441, 71, false); //6
|
||||
break;
|
||||
case 2:
|
||||
creAnim2[0]->nextFrame(to, 463, -55, false); //3
|
||||
creAnim2[1]->nextFrame(to, 463, 197, false); //9
|
||||
break;
|
||||
case 3:
|
||||
creAnim2[0]->nextFrame(to, 463, -55, false); //3
|
||||
creAnim2[1]->nextFrame(to, 441, 71, false); //6
|
||||
creAnim2[2]->nextFrame(to, 463, 197, false); //9
|
||||
break;
|
||||
case 4:
|
||||
creAnim2[0]->nextFrame(to, 463, -139, false); //1
|
||||
creAnim2[1]->nextFrame(to, 463, 29, false); //5
|
||||
creAnim2[2]->nextFrame(to, 463, 113, false); //7
|
||||
creAnim2[3]->nextFrame(to, 463, 281, false); //11
|
||||
break;
|
||||
case 5:
|
||||
creAnim2[0]->nextFrame(to, 463, -139, false); //1
|
||||
creAnim2[1]->nextFrame(to, 463, -55, false); //3
|
||||
creAnim2[2]->nextFrame(to, 441, 71, false); //6
|
||||
creAnim2[3]->nextFrame(to, 463, 197, false); //9
|
||||
creAnim2[4]->nextFrame(to, 463, 281, false); //11
|
||||
break;
|
||||
case 6:
|
||||
creAnim2[0]->nextFrame(to, 463, -139, false); //1
|
||||
creAnim2[1]->nextFrame(to, 463, -55, false); //3
|
||||
creAnim2[2]->nextFrame(to, 463, 29, false); //5
|
||||
creAnim2[3]->nextFrame(to, 463, 113, false); //7
|
||||
creAnim2[4]->nextFrame(to, 463, 197, false); //9
|
||||
creAnim2[5]->nextFrame(to, 463, 281, false); //11
|
||||
break;
|
||||
case 7:
|
||||
creAnim2[0]->nextFrame(to, 463, -139, false); //1
|
||||
creAnim2[1]->nextFrame(to, 463, -55, false); //3
|
||||
creAnim2[2]->nextFrame(to, 463, 29, false); //5
|
||||
creAnim2[3]->nextFrame(to, 441, 71, false); //6
|
||||
creAnim2[4]->nextFrame(to, 463, 113, false); //7
|
||||
creAnim2[5]->nextFrame(to, 463, 197, false); //9
|
||||
creAnim2[6]->nextFrame(to, 463, 281, false); //11
|
||||
break;
|
||||
default: //fault
|
||||
break;
|
||||
//creAnim2[0]->nextFrame(to, 463, -139);
|
||||
}
|
||||
|
||||
//units shown
|
||||
|
||||
|
||||
Reference in New Issue
Block a user