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Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit - Lobby hero/town selection now uses Identifiers instead of int's - Removed serialization workaround for hero portraits - Added dummy objects for custom heroes portraits for ID resolver to use - HeroInstance now stores portrait ID only in case of custom portrait - Fixed loading of campaign heroes portraits on RoE maps
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@@ -369,19 +369,19 @@ void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayer
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switch(pack.what)
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{
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case LobbyChangePlayerOption::TOWN_ID:
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srv.optionSetCastle(pack.color, pack.value);
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srv.optionSetCastle(pack.color, FactionID(pack.value));
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break;
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case LobbyChangePlayerOption::TOWN:
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srv.optionNextCastle(pack.color, pack.value);
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break;
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case LobbyChangePlayerOption::HERO_ID:
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srv.optionSetHero(pack.color, pack.value);
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srv.optionSetHero(pack.color, HeroTypeID(pack.value));
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break;
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case LobbyChangePlayerOption::HERO:
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srv.optionNextHero(pack.color, pack.value);
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break;
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case LobbyChangePlayerOption::BONUS_ID:
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srv.optionSetBonus(pack.color, pack.value);
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srv.optionSetBonus(pack.color, PlayerStartingBonus(pack.value));
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break;
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case LobbyChangePlayerOption::BONUS:
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srv.optionNextBonus(pack.color, pack.value);
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