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Remove redundant thread name - this method is not thread entry point
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@ -611,8 +611,6 @@ void CServerHandler::startMapAfterConnection(std::shared_ptr<CMapInfo> to)
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void CServerHandler::startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameState)
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{
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setThreadName("startGameplay");
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if(CMM)
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CMM->disable();
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client = new CClient();
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