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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)

This commit is contained in:
beegee1 2013-04-19 11:43:11 +00:00
parent 857274a670
commit 03c2aa9153
12 changed files with 638 additions and 409 deletions

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@ -467,6 +467,11 @@ namespace vstd
{
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2), std::forward<Arg3>(arg3)));
}
template<typename T, typename Arg1, typename Arg2, typename Arg3, typename Arg4>
std::unique_ptr<T> make_unique(Arg1 &&arg1, Arg2 &&arg2, Arg3 &&arg3, Arg4 &&arg4)
{
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2), std::forward<Arg3>(arg3), std::forward<Arg4>(arg4)));
}
template <typename Container>
typename Container::const_reference circularAt(const Container &r, size_t index)

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@ -478,7 +478,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
continue;
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
const TerrainTile &tinfo = map->terrain[pos.x][pos.y][pos.z];
const TerrainTile &tinfo = map->getTile(int3(pos.x, pos.y, pos.z));
SDL_Rect sr;
sr.x=srx;
@ -501,9 +501,9 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
}
//Roads are shifted by 16 pixels to bottom. We have to draw both parts separately
if (pos.y > 0 && map->terrain[pos.x][pos.y-1][pos.z].roadType != ERoadType::NO_ROAD)
if (pos.y > 0 && map->getTile(int3(pos.x, pos.y-1, pos.z)).roadType != ERoadType::NO_ROAD)
{ //part from top tile
const TerrainTile &topTile = map->terrain[pos.x][pos.y-1][pos.z];
const TerrainTile &topTile = map->getTile(int3(pos.x, pos.y-1, pos.z));
Rect source(0, 16, 32, 16);
Rect dest(sr.x, sr.y, sr.w, sr.h/2);
blitterWithRotationAndAlpha(roadDefs[topTile.roadType - 1]->ourImages[topTile.roadDir].bitmap, source, extSurf, dest, (topTile.extTileFlags>>4)%4);
@ -720,7 +720,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
// TODO: these should be activable by the console
#ifdef MARK_BLOCKED_POSITIONS
if(map->terrain[pos.x][pos.y][top_tile.z].blocked) //temporary hiding blocked positions
if(map->getTile(int3(pos.x, pos.y, top_tile.z)).blocked) //temporary hiding blocked positions
{
SDL_Rect sr;
@ -733,7 +733,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
}
#endif
#ifdef MARK_VISITABLE_POSITIONS
if(map->terrain[pos.x][pos.y][top_tile.z].visitable) //temporary hiding visitable positions
if(map->getTile(int3(pos.x, pos.y, top_tile.z)).visitable) //temporary hiding visitable positions
{
SDL_Rect sr;
@ -1085,7 +1085,7 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
{
out.clear();
TerrainTile2 & tt = ttiles[pos.x][pos.y][pos.z];
const TerrainTile &t = map->terrain[pos.x][pos.y][pos.z];
const TerrainTile &t = map->getTile(pos);
for(std::vector < std::pair<const CGObjectInstance*,SDL_Rect> >::const_iterator i = tt.objects.begin(); i != tt.objects.end(); i++)
{
if(i->first->ID == Obj::HOLE) //Hole

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@ -959,7 +959,7 @@ void CGameState::init(StartInfo * si)
{
for (int k = 0; k < (map->twoLevel ? 2 : 1); k++)
{
const TerrainTile &t = map->terrain[i][j][k];
const TerrainTile &t = map->getTile(int3(i, j, k));
if(!t.blocked
&& !t.visitable
&& t.terType != ETerrainType::WATER
@ -1914,8 +1914,8 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
if(src == dest) //same tile
return 0;
TerrainTile &s = map->terrain[src.x][src.y][src.z],
&d = map->terrain[dest.x][dest.y][dest.z];
TerrainTile &s = map->getTile(src),
&d = map->getTile(dest);
//get basic cost
int ret = h->getTileCost(d,s);
@ -1993,7 +1993,7 @@ std::vector<CGObjectInstance*> CGameState::guardingCreatures (int3 pos) const
if (!map->isInTheMap(pos))
return guards;
const TerrainTile &posTile = map->terrain[pos.x][pos.y][pos.z];
const TerrainTile &posTile = map->getTile(pos);
if (posTile.visitable)
{
BOOST_FOREACH (CGObjectInstance* obj, posTile.visitableObjects)
@ -2012,7 +2012,7 @@ std::vector<CGObjectInstance*> CGameState::guardingCreatures (int3 pos) const
{
if (map->isInTheMap(pos))
{
TerrainTile &tile = map->terrain[pos.x][pos.y][pos.z];
const auto & tile = map->getTile(pos);
if (tile.visitable && (tile.isWater() == posTile.isWater()))
{
BOOST_FOREACH (CGObjectInstance* obj, tile.visitableObjects)
@ -2040,7 +2040,7 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
// Give monster at position priority.
if (!map->isInTheMap(pos))
return int3(-1, -1, -1);
const TerrainTile &posTile = map->terrain[pos.x][pos.y][pos.z];
const TerrainTile &posTile = map->getTile(pos);
if (posTile.visitable)
{
BOOST_FOREACH (CGObjectInstance* obj, posTile.visitableObjects)
@ -2063,7 +2063,7 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
{
if (map->isInTheMap(pos))
{
TerrainTile &tile = map->terrain[pos.x][pos.y][pos.z];
const auto & tile = map->getTile(pos);
if (tile.visitable && (tile.isWater() == posTile.isWater()))
{
BOOST_FOREACH (CGObjectInstance* obj, tile.visitableObjects)
@ -3009,7 +3009,7 @@ void CPathfinder::initializeGraph()
for(size_t k=0; k < out.sizes.z; ++k)
{
curPos = int3(i,j,k);
const TerrainTile *tinfo = &gs->map->terrain[i][j][k];
const TerrainTile *tinfo = &gs->map->getTile(int3(i, j, k));
CGPathNode &node = graph[i][j][k];
node.accessible = evaluateAccessibility(tinfo);
node.turns = 0xff;

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@ -34,101 +34,49 @@ typedef boost::uniform_real<double> TRealDist;
typedef boost::variate_generator<TGenerator &, TIntDist> TRandI;
typedef boost::variate_generator<TGenerator &, TRealDist> TRand;
/**
* The random generator randomly generates integers and real numbers("doubles") between
* a given range. This is a header only class and mainly a wrapper for
* convenient usage of the boost random API.
*/
/// The random generator randomly generates integers and real numbers("doubles") between
/// a given range. This is a header only class and mainly a wrapper for
/// convenient usage of the boost random API.
class CRandomGenerator
{
public:
/**
* Constructor. Seeds the generator with the current time by default.
*/
/// Seeds the generator with the current time by default.
CRandomGenerator()
{
gen.seed(std::time(nullptr));
gen.seed(std::time(nullptr));
}
/**
* Seeds the generator with the given value.
*
* @param value the random seed
*/
void seed(int value)
{
gen.seed(value);
}
/**
* Gets a generator which generates integers in the given range.
*
* Example how to use:
* @code
* TRandI rand = getRangeI(0, 10);
* int a = rand(); // with the operator() the next value can be obtained
* int b = rand(); // you can generate more values
* @endcode
*
* @param lower the lower boundary
* @param upper the upper boundary
* @return the generator which can be used to generate integer numbers
*/
/// Generate several integer numbers within the same range.
/// e.g.: auto a = gen.getRangeI(0,10); a(); a(); a();
TRandI getRangeI(int lower, int upper)
{
TIntDist range(lower, upper);
return TRandI(gen, range);
}
/**
* Gets a integer in the given range. In comparison to getRangeI it's
* a convenient method if you want to generate only one value in a given
* range.
*
* @param lower the lower boundary
* @param upper the upper boundary
* @return the generated integer
*/
int getInteger(int lower, int upper)
{
return getRangeI(lower, upper)();
}
/**
* Gets a generator which generates doubles in the given range.
*
* Example how to use:
* @code
* TRand rand = getRange(23.56, 32.10);
* double a = rand(); // with the operator() the next value can be obtained
* double b = rand(); // you can generate more values
* @endcode
*
* @param lower the lower boundary
* @param upper the upper boundary
* @return the generated double
*/
/// Generate several double/real numbers within the same range.
/// e.g.: auto a = gen.getRangeI(0,10); a(); a(); a();
TRand getRange(double lower, double upper)
{
TRealDist range(lower, upper);
return TRand(gen, range);
}
/**
* Gets a double in the given range. In comparison to getRange it's
* a convenient method if you want to generate only one value in a given
* range.
*
* @param lower the lower boundary
* @param upper the upper boundary
* @return the generated double
*/
double getDouble(double lower, double upper)
{
return getRange(lower, upper)();
}
private:
/** The actual boost random generator. */
TGenerator gen;
};

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@ -7,6 +7,7 @@
#include "../CHeroHandler.h"
#include "../CDefObjInfoHandler.h"
#include "../CSpellHandler.h"
#include "CMapEditManager.h"
SHeroName::SHeroName() : heroId(-1)
{
@ -144,7 +145,7 @@ CMapHeader::~CMapHeader()
}
CMap::CMap() : checksum(0), terrain(nullptr), grailRadious(0)
CMap::CMap() : checksum(0), grailRadious(0), terrain(nullptr)
{
allowedAbilities = VLC->heroh->getDefaultAllowedAbilities();
allowedArtifact = VLC->arth->getDefaultAllowedArtifacts();
@ -227,7 +228,7 @@ CGHeroInstance * CMap::getHero(int heroID)
return nullptr;
}
bool CMap::isInTheMap(const int3 &pos) const
bool CMap::isInTheMap(const int3 & pos) const
{
if(pos.x < 0 || pos.y < 0 || pos.z < 0 || pos.x >= width || pos.y >= height
|| pos.z > (twoLevel ? 1 : 0))
@ -240,13 +241,23 @@ bool CMap::isInTheMap(const int3 &pos) const
}
}
TerrainTile & CMap::getTile( const int3 & tile )
void CMap::getTileRangeCheck(const int3 & tile) const
{
if(!isInTheMap(tile))
{
throw std::runtime_error(boost::str(boost::format("Cannot get map tile for position x '%d', y '%d', z '%d'.") % tile.x % tile.y % tile.z));
}
}
TerrainTile & CMap::getTile(const int3 & tile)
{
getTileRangeCheck(tile);
return terrain[tile.x][tile.y][tile.z];
}
const TerrainTile & CMap::getTile( const int3 & tile ) const
const TerrainTile & CMap::getTile(const int3 & tile) const
{
getTileRangeCheck(tile);
return terrain[tile.x][tile.y][tile.z];
}
@ -312,3 +323,9 @@ void CMap::initTerrain()
}
}
}
CMapEditManager * CMap::getEditManager()
{
if(!editManager) editManager = make_unique<CMapEditManager>(this);
return editManager.get();
}

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@ -28,6 +28,7 @@ class CGTownInstance;
class IModableArt;
class IQuestObject;
class CInputStream;
class CMapEditManager;
/// The hero name struct consists of the hero id and the hero name.
struct DLL_LINKAGE SHeroName
@ -326,6 +327,7 @@ public:
~CMap();
void initTerrain();
CMapEditManager * getEditManager();
TerrainTile & getTile(const int3 & tile);
const TerrainTile & getTile(const int3 & tile) const;
bool isInTheMap(const int3 & pos) const;
@ -347,7 +349,6 @@ public:
ui32 checksum;
/// a 3-dimensional array of terrain tiles, access is as follows: x, y, level. where level=1 is underground
TerrainTile*** terrain;
std::vector<Rumor> rumors;
std::vector<DisposedHero> disposedHeroes;
std::vector<ConstTransitivePtr<CGHeroInstance> > predefinedHeroes;
@ -367,6 +368,14 @@ public:
/// associative list to identify which hero/creature id belongs to which object id(index for objects)
bmap<si32, ObjectInstanceID> questIdentifierToId;
unique_ptr<CMapEditManager> editManager;
private:
void getTileRangeCheck(const int3 & tile) const;
TerrainTile*** terrain;
public:
template <typename Handler>
void serialize(Handler &h, const int formatVersion)
{

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@ -5,321 +5,141 @@
#include "../filesystem/CResourceLoader.h"
#include "../CDefObjInfoHandler.h"
CMapEditManager::CMapEditManager(CMap * map, int randomSeed /*= std::time(nullptr)*/)
: map(map)
CMapOperation::CMapOperation(CMap * map) : map(map)
{
gen.seed(randomSeed);
}
void CMapEditManager::clearTerrain()
std::string CMapOperation::getLabel() const
{
return "";
}
CMapUndoManager::CMapUndoManager() : undoRedoLimit(10)
{
}
void CMapUndoManager::undo()
{
doOperation(undoStack, redoStack, true);
}
void CMapUndoManager::redo()
{
doOperation(redoStack, undoStack, false);
}
void CMapUndoManager::clearAll()
{
undoStack.clear();
redoStack.clear();
}
int CMapUndoManager::getUndoRedoLimit() const
{
return undoRedoLimit;
}
void CMapUndoManager::setUndoRedoLimit(int value)
{
if(value < 0) throw std::runtime_error("Cannot set a negative value for the undo redo limit.");
undoStack.resize(std::min(undoStack.size(), static_cast<TStack::size_type>(value)));
redoStack.resize(std::min(redoStack.size(), static_cast<TStack::size_type>(value)));
}
const CMapOperation * CMapUndoManager::peekRedo() const
{
return peek(redoStack);
}
const CMapOperation * CMapUndoManager::peekUndo() const
{
return peek(undoStack);
}
void CMapUndoManager::addOperation(unique_ptr<CMapOperation> && operation)
{
undoStack.push_front(std::move(operation));
if(undoStack.size() > undoRedoLimit) undoStack.pop_back();
redoStack.clear();
}
void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo)
{
if(fromStack.empty()) return;
auto & operation = fromStack.front();
if(doUndo)
{
operation->undo();
}
else
{
operation->redo();
}
toStack.push_front(std::move(operation));
fromStack.pop_front();
}
const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
{
if(stack.empty()) return nullptr;
return stack.front().get();
}
CMapEditManager::CMapEditManager(CMap * map)
: map(map)
{
}
void CMapEditManager::clearTerrain(CRandomGenerator * gen)
{
for(int i = 0; i < map->width; ++i)
{
for(int j = 0; j < map->height; ++j)
{
map->terrain[i][j][0].terType = ETerrainType::WATER;
map->terrain[i][j][0].terView = gen.getInteger(20, 32);
map->getTile(int3(i, j, 0)).terType = ETerrainType::WATER;
map->getTile(int3(i, j, 0)).terView = gen->getInteger(20, 32);
if(map->twoLevel)
{
map->terrain[i][j][1].terType = ETerrainType::ROCK;
map->terrain[i][j][1].terView = 0;
map->getTile(int3(i, j, 1)).terType = ETerrainType::ROCK;
map->getTile(int3(i, j, 1)).terView = 0;
}
}
}
}
void CMapEditManager::drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground)
void CMapEditManager::drawTerrain(const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
{
bool mapLevel = underground ? 1 : 0;
for(int i = posx; i < posx + width; ++i)
{
for(int j = posy; j < posy + height; ++j)
{
map->terrain[i][j][mapLevel].terType = terType;
}
}
//TODO there are situations where more tiles are affected implicitely
//TODO add coastal bit to extTileFlags appropriately
updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel);
execute(make_unique<DrawTerrainOperation>(map, rect, terType, gen));
}
void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int height, int mapLevel)
void CMapEditManager::insertObject(const int3 & pos, CGObjectInstance * obj)
{
for(int i = posx; i < posx + width; ++i)
{
for(int j = posy; j < posy + height; ++j)
{
const std::vector<TerrainViewPattern> & patterns =
CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->terrain[i][j][mapLevel].terType));
// Detect a pattern which fits best
int bestPattern = -1, bestFlip = -1;
std::string transitionReplacement;
for(int k = 0; k < patterns.size(); ++k)
{
const TerrainViewPattern & pattern = patterns[k];
for(int flip = 0; flip < 4; ++flip)
{
ValidationResult valRslt = validateTerrainView(i, j, mapLevel, flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
if(valRslt.result)
{
logGlobal->debugStream() << "Pattern detected at pos " << i << "x" << j << "x" << mapLevel << ": P-Nr. " << k
<< ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement;
bestPattern = k;
bestFlip = flip;
transitionReplacement = valRslt.transitionReplacement;
break;
}
}
}
if(bestPattern == -1)
{
// This shouldn't be the case
logGlobal->warnStream() << "No pattern detected at pos " << i << "x" << j << "x" << mapLevel;
continue;
}
// Get mapping
const TerrainViewPattern & pattern = patterns[bestPattern];
std::pair<int, int> mapping;
if(transitionReplacement.empty())
{
mapping = pattern.mapping[0];
}
else
{
mapping = transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
}
// Set terrain view
if(pattern.flipMode == TerrainViewPattern::FLIP_MODE_SAME_IMAGE)
{
map->terrain[i][j][mapLevel].terView = gen.getInteger(mapping.first, mapping.second);
map->terrain[i][j][mapLevel].extTileFlags = bestFlip;
}
else
{
int range = (mapping.second - mapping.first) / 4;
map->terrain[i][j][mapLevel].terView = gen.getInteger(mapping.first + bestFlip * range,
mapping.first + (bestFlip + 1) * range - 1);
map->terrain[i][j][mapLevel].extTileFlags = 0;
}
}
}
execute(make_unique<InsertObjectOperation>(map, pos, obj));
}
ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType terType) const
void CMapEditManager::execute(unique_ptr<CMapOperation> && operation)
{
switch(terType)
{
case ETerrainType::DIRT:
return ETerrainGroup::DIRT;
case ETerrainType::SAND:
return ETerrainGroup::SAND;
case ETerrainType::WATER:
return ETerrainGroup::WATER;
case ETerrainType::ROCK:
return ETerrainGroup::ROCK;
default:
return ETerrainGroup::NORMAL;
}
operation->execute();
undoManager.addOperation(std::move(operation));
}
CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
void CMapEditManager::undo()
{
ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
int totalPoints = 0;
std::string transitionReplacement;
for(int i = 0; i < 9; ++i)
{
// The center, middle cell can be skipped
if(i == 4)
{
continue;
}
// Get terrain group of the current cell
int cx = posx + (i % 3) - 1;
int cy = posy + (i / 3) - 1;
bool isAlien = false;
ETerrainType terType;
if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
{
terType = centerTerType;
}
else
{
terType = map->terrain[cx][cy][mapLevel].terType;
if(terType != centerTerType)
{
isAlien = true;
}
}
// Validate all rules per cell
int topPoints = -1;
for(int j = 0; j < pattern.data[i].size(); ++j)
{
TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
if(!rule.isStandardRule())
{
if(recDepth == 0)
{
const TerrainViewPattern & patternForRule = CTerrainViewPatternConfig::get().getPatternById(pattern.terGroup, rule.name);
ValidationResult rslt = validateTerrainView(cx, cy, mapLevel, patternForRule, 1);
if(!rslt.result)
{
return ValidationResult(false);
}
else
{
topPoints = std::max(topPoints, rule.points);
continue;
}
}
else
{
rule.name = TerrainViewPattern::RULE_NATIVE;
}
}
bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
auto applyValidationRslt = [&](bool rslt)
{
if(rslt)
{
topPoints = std::max(topPoints, rule.points);
}
};
// Validate cell with the ruleset of the pattern
if(pattern.terGroup == ETerrainGroup::NORMAL)
{
bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
|| rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
&& isAlien && !isSandType(terType);
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
|| rule.name == TerrainViewPattern::RULE_ANY)
&& isSandType(terType);
if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
|| rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
{
transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
}
applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
|| (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
|| nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::DIRT)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::SAND)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::WATER)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
&& terType != ETerrainType::WATER;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::ROCK)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
&& terType != ETerrainType::ROCK;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
}
}
if(topPoints == -1)
{
return ValidationResult(false);
}
else
{
totalPoints += topPoints;
}
}
if(pattern.minPoints > totalPoints)
{
return ValidationResult(false);
}
return ValidationResult(true, transitionReplacement);
undoManager.undo();
}
bool CMapEditManager::isSandType(ETerrainType terType) const
void CMapEditManager::redo()
{
switch(terType)
{
case ETerrainType::WATER:
case ETerrainType::SAND:
case ETerrainType::ROCK:
return true;
default:
return false;
}
undoManager.redo();
}
TerrainViewPattern CMapEditManager::getFlippedPattern(const TerrainViewPattern & pattern, int flip) const
CMapUndoManager & CMapEditManager::getUndoManager()
{
if(flip == 0)
{
return pattern;
}
TerrainViewPattern ret = pattern;
if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
{
for(int i = 0; i < 3; ++i)
{
int y = i * 3;
std::swap(ret.data[y], ret.data[y + 2]);
}
}
if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
{
for(int i = 0; i < 3; ++i)
{
std::swap(ret.data[i], ret.data[6 + i]);
}
}
return ret;
}
void CMapEditManager::insertObject(CGObjectInstance * obj, int posx, int posy, bool underground)
{
obj->pos = int3(posx, posy, underground ? 1 : 0);
obj->id = ObjectInstanceID(map->objects.size());
map->objects.push_back(obj);
if(obj->ID == Obj::TOWN)
{
map->towns.push_back(static_cast<CGTownInstance *>(obj));
}
if(obj->ID == Obj::HERO)
{
map->heroes.push_back(static_cast<CGHeroInstance*>(obj));
}
map->addBlockVisTiles(obj);
}
CMapEditManager::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
: result(result), transitionReplacement(transitionReplacement)
{
return undoManager;
}
const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";
@ -446,3 +266,338 @@ const TerrainViewPattern & CTerrainViewPatternConfig::getPatternById(ETerrainGro
}
throw std::runtime_error("Pattern with ID not found: " + id);
}
DrawTerrainOperation::DrawTerrainOperation(CMap * map, const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
: CMapOperation(map), rect(rect), terType(terType), gen(gen)
{
}
void DrawTerrainOperation::execute()
{
for(int i = rect.pos.x; i < rect.pos.x + rect.width; ++i)
{
for(int j = rect.pos.y; j < rect.pos.y + rect.height; ++j)
{
map->getTile(int3(i, j, rect.pos.z)).terType = terType;
}
}
//TODO there are situations where more tiles are affected implicitely
//TODO add coastal bit to extTileFlags appropriately
updateTerrainViews(MapRect(int3(rect.pos.x - 1, rect.pos.y - 1, rect.pos.z), rect.width + 2, rect.height + 2));
}
void DrawTerrainOperation::undo()
{
//TODO
}
void DrawTerrainOperation::redo()
{
//TODO
}
std::string DrawTerrainOperation::getLabel() const
{
return "Draw Terrain";
}
void DrawTerrainOperation::updateTerrainViews(const MapRect & rect)
{
for(int i = rect.pos.x; i < rect.pos.x + rect.width; ++i)
{
for(int j = rect.pos.y; j < rect.pos.y + rect.height; ++j)
{
const auto & patterns =
CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(int3(i, j, rect.pos.z)).terType));
// Detect a pattern which fits best
int bestPattern = -1, bestFlip = -1;
std::string transitionReplacement;
for(int k = 0; k < patterns.size(); ++k)
{
const auto & pattern = patterns[k];
for(int flip = 0; flip < 4; ++flip)
{
auto valRslt = validateTerrainView(int3(i, j, rect.pos.z), flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
if(valRslt.result)
{
logGlobal->debugStream() << "Pattern detected at pos " << i << "x" << j << "x" << rect.pos.z << ": P-Nr. " << k
<< ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement;
bestPattern = k;
bestFlip = flip;
transitionReplacement = valRslt.transitionReplacement;
break;
}
}
}
if(bestPattern == -1)
{
// This shouldn't be the case
logGlobal->warnStream() << "No pattern detected at pos " << i << "x" << j << "x" << rect.pos.z;
continue;
}
// Get mapping
const TerrainViewPattern & pattern = patterns[bestPattern];
std::pair<int, int> mapping;
if(transitionReplacement.empty())
{
mapping = pattern.mapping[0];
}
else
{
mapping = transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
}
// Set terrain view
auto & tile = map->getTile(int3(i, j, rect.pos.z));
if(pattern.flipMode == TerrainViewPattern::FLIP_MODE_SAME_IMAGE)
{
tile.terView = gen->getInteger(mapping.first, mapping.second);
tile.extTileFlags = bestFlip;
}
else
{
int range = (mapping.second - mapping.first) / 4;
tile.terView = gen->getInteger(mapping.first + bestFlip * range,
mapping.first + (bestFlip + 1) * range - 1);
tile.extTileFlags = 0;
}
}
}
}
ETerrainGroup::ETerrainGroup DrawTerrainOperation::getTerrainGroup(ETerrainType terType) const
{
switch(terType)
{
case ETerrainType::DIRT:
return ETerrainGroup::DIRT;
case ETerrainType::SAND:
return ETerrainGroup::SAND;
case ETerrainType::WATER:
return ETerrainGroup::WATER;
case ETerrainType::ROCK:
return ETerrainGroup::ROCK;
default:
return ETerrainGroup::NORMAL;
}
}
DrawTerrainOperation::ValidationResult DrawTerrainOperation::validateTerrainView(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
{
ETerrainType centerTerType = map->getTile(pos).terType;
int totalPoints = 0;
std::string transitionReplacement;
for(int i = 0; i < 9; ++i)
{
// The center, middle cell can be skipped
if(i == 4)
{
continue;
}
// Get terrain group of the current cell
int cx = pos.x + (i % 3) - 1;
int cy = pos.y + (i / 3) - 1;
bool isAlien = false;
ETerrainType terType;
if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
{
terType = centerTerType;
}
else
{
terType = map->getTile(int3(cx, cy, pos.z)).terType;
if(terType != centerTerType)
{
isAlien = true;
}
}
// Validate all rules per cell
int topPoints = -1;
for(int j = 0; j < pattern.data[i].size(); ++j)
{
TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
if(!rule.isStandardRule())
{
if(recDepth == 0)
{
const auto & patternForRule = CTerrainViewPatternConfig::get().getPatternById(pattern.terGroup, rule.name);
auto rslt = validateTerrainView(int3(cx, cy, pos.z), patternForRule, 1);
if(!rslt.result)
{
return ValidationResult(false);
}
else
{
topPoints = std::max(topPoints, rule.points);
continue;
}
}
else
{
rule.name = TerrainViewPattern::RULE_NATIVE;
}
}
bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
auto applyValidationRslt = [&](bool rslt)
{
if(rslt)
{
topPoints = std::max(topPoints, rule.points);
}
};
// Validate cell with the ruleset of the pattern
if(pattern.terGroup == ETerrainGroup::NORMAL)
{
bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
|| rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
&& isAlien && !isSandType(terType);
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
|| rule.name == TerrainViewPattern::RULE_ANY)
&& isSandType(terType);
if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
|| rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
{
transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
}
applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
|| (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
|| nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::DIRT)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::SAND)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::WATER)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
&& terType != ETerrainType::WATER;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::ROCK)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
&& terType != ETerrainType::ROCK;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
}
}
if(topPoints == -1)
{
return ValidationResult(false);
}
else
{
totalPoints += topPoints;
}
}
if(pattern.minPoints > totalPoints)
{
return ValidationResult(false);
}
return ValidationResult(true, transitionReplacement);
}
bool DrawTerrainOperation::isSandType(ETerrainType terType) const
{
switch(terType)
{
case ETerrainType::WATER:
case ETerrainType::SAND:
case ETerrainType::ROCK:
return true;
default:
return false;
}
}
TerrainViewPattern DrawTerrainOperation::getFlippedPattern(const TerrainViewPattern & pattern, int flip) const
{
if(flip == 0)
{
return pattern;
}
TerrainViewPattern ret = pattern;
if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
{
for(int i = 0; i < 3; ++i)
{
int y = i * 3;
std::swap(ret.data[y], ret.data[y + 2]);
}
}
if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
{
for(int i = 0; i < 3; ++i)
{
std::swap(ret.data[i], ret.data[6 + i]);
}
}
return ret;
}
DrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
: result(result), transitionReplacement(transitionReplacement)
{
}
InsertObjectOperation::InsertObjectOperation(CMap * map, const int3 & pos, CGObjectInstance * obj)
: CMapOperation(map), pos(pos), obj(obj)
{
}
void InsertObjectOperation::execute()
{
obj->pos = pos;
obj->id = ObjectInstanceID(map->objects.size());
map->objects.push_back(obj);
if(obj->ID == Obj::TOWN)
{
map->towns.push_back(static_cast<CGTownInstance *>(obj));
}
if(obj->ID == Obj::HERO)
{
map->heroes.push_back(static_cast<CGHeroInstance*>(obj));
}
map->addBlockVisTiles(obj);
}
void InsertObjectOperation::undo()
{
//TODO
}
void InsertObjectOperation::redo()
{
execute();
}
std::string InsertObjectOperation::getLabel() const
{
return "Insert Object";
}

View File

@ -30,43 +30,83 @@ namespace ETerrainGroup
};
}
/// The map edit manager provides functionality for drawing terrain and placing
/// objects on the map.
class CMapEditManager
/// Represents a map rectangle.
struct DLL_LINKAGE MapRect
{
MapRect(int3 pos, si32 width, si32 height) : pos(pos), width(width), height(height) { };
int3 pos;
si32 width, height;
};
/// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
class CMapOperation
{
public:
CMapEditManager(CMap * map, int randomSeed = std::time(nullptr));
CMapOperation(CMap * map);
virtual ~CMapOperation() { };
/// Clears the terrain. The free level is filled with water and the underground level with rock.
void clearTerrain();
virtual void execute() = 0;
virtual void undo() = 0;
virtual void redo() = 0;
virtual std::string getLabel() const; /// Returns a display-able name of the operation.
void drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground);
void insertObject(CGObjectInstance * obj, int posx, int posy, bool underground);
protected:
CMap * map;
};
/// The CMapUndoManager provides the functionality to save operations and undo/redo them.
class CMapUndoManager
{
public:
CMapUndoManager();
void undo();
void redo();
void clearAll();
/// The undo redo limit is a number which says how many undo/redo items can be saved. The default
/// value is 10. If the value is 0, no undo/redo history will be maintained.
int getUndoRedoLimit() const;
void setUndoRedoLimit(int value);
const CMapOperation * peekRedo() const;
const CMapOperation * peekUndo() const;
void addOperation(unique_ptr<CMapOperation> && operation); /// Client code does not need to call this method.
private:
struct ValidationResult
{
ValidationResult(bool result, const std::string & transitionReplacement = "");
typedef std::list<unique_ptr<CMapOperation> > TStack;
bool result;
/// The replacement of a T rule, either D or S.
std::string transitionReplacement;
};
inline void doOperation(TStack & fromStack, TStack & toStack, bool doUndo);
inline const CMapOperation * peek(const TStack & stack) const;
void updateTerrainViews(int posx, int posy, int width, int height, int mapLevel);
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
/// Validates the terrain view of the given position and with the given pattern.
ValidationResult validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth = 0) const;
/// Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
bool isSandType(ETerrainType terType) const;
TerrainViewPattern getFlippedPattern(const TerrainViewPattern & pattern, int flip) const;
TStack undoStack;
TStack redoStack;
int undoRedoLimit;
};
static const int FLIP_PATTERN_HORIZONTAL = 1;
static const int FLIP_PATTERN_VERTICAL = 2;
static const int FLIP_PATTERN_BOTH = 3;
/// The map edit manager provides functionality for drawing terrain and placing
/// objects on the map.
class DLL_LINKAGE CMapEditManager
{
public:
CMapEditManager(CMap * map);
/// Clears the terrain. The free level is filled with water and the underground level with rock.
void clearTerrain(CRandomGenerator * gen);
void drawTerrain(const MapRect & rect, ETerrainType terType, CRandomGenerator * gen);
void insertObject(const int3 & pos, CGObjectInstance * obj);
CMapUndoManager & getUndoManager();
void undo();
void redo();
private:
void execute(unique_ptr<CMapOperation> && operation);
CMap * map;
CRandomGenerator gen;
CMapUndoManager undoManager;
};
/* ---------------------------------------------------------------------------- */
@ -146,7 +186,7 @@ struct TerrainViewPattern
};
/// The terrain view pattern config loads pattern data from the filesystem.
class CTerrainViewPatternConfig
class CTerrainViewPatternConfig : public boost::noncopyable
{
public:
static CTerrainViewPatternConfig & get();
@ -161,3 +201,57 @@ private:
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > patterns;
static boost::mutex smx;
};
/// The DrawTerrainOperation class draws a terrain area on the map.
class DrawTerrainOperation : public CMapOperation
{
public:
DrawTerrainOperation(CMap * map, const MapRect & rect, ETerrainType terType, CRandomGenerator * gen);
void execute();
void undo();
void redo();
std::string getLabel() const;
private:
struct ValidationResult
{
ValidationResult(bool result, const std::string & transitionReplacement = "");
bool result;
/// The replacement of a T rule, either D or S.
std::string transitionReplacement;
};
void updateTerrainViews(const MapRect & rect);
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
/// Validates the terrain view of the given position and with the given pattern.
ValidationResult validateTerrainView(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
/// Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
bool isSandType(ETerrainType terType) const;
TerrainViewPattern getFlippedPattern(const TerrainViewPattern & pattern, int flip) const;
static const int FLIP_PATTERN_HORIZONTAL = 1;
static const int FLIP_PATTERN_VERTICAL = 2;
static const int FLIP_PATTERN_BOTH = 3;
MapRect rect;
ETerrainType terType;
CRandomGenerator * gen;
};
/// The InsertObjectOperation class inserts an object to the map.
class InsertObjectOperation : public CMapOperation
{
public:
InsertObjectOperation(CMap * map, const int3 & pos, CGObjectInstance * obj);
void execute();
void undo();
void redo();
std::string getLabel() const;
private:
int3 pos;
CGObjectInstance * obj;
};

View File

@ -711,15 +711,16 @@ void CMapLoaderH3M::readTerrain()
{
for(int z = 0; z < map->height; z++)
{
map->terrain[z][c][a].terType = ETerrainType(reader.readUInt8());
map->terrain[z][c][a].terView = reader.readUInt8();
map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());
map->terrain[z][c][a].riverDir = reader.readUInt8();
map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(reader.readUInt8());
map->terrain[z][c][a].roadDir = reader.readUInt8();
map->terrain[z][c][a].extTileFlags = reader.readUInt8();
map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
map->terrain[z][c][a].visitable = 0;
auto & tile = map->getTile(int3(z, c, a));
tile.terType = ETerrainType(reader.readUInt8());
tile.terView = reader.readUInt8();
tile.riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());
tile.riverDir = reader.readUInt8();
tile.roadType = static_cast<ERoadType::ERoadType>(reader.readUInt8());
tile.roadDir = reader.readUInt8();
tile.extTileFlags = reader.readUInt8();
tile.blocked = (tile.terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
tile.visitable = 0;
}
}
}

View File

@ -179,14 +179,14 @@ const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::g
void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
{
auto it = players.find(color);
if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set starting town for the player with the color '%s'.") % std::to_string(color.getNum())));
if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set starting town for the player with the color '%s'.") % color));
it->second.setStartingTown(town);
}
void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
{
auto it = players.find(color);
if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set player type for the player with the color '%s'.") % std::to_string(color.getNum())));
if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set player type for the player with the color '%s'.") % color));
if(playerType == EPlayerType::COMP_ONLY) throw std::runtime_error("Cannot set player type computer only to a standard player.");
it->second.setPlayerType(playerType);
}
@ -375,9 +375,9 @@ std::unique_ptr<CMap> CMapGenerator::generate()
//TODO select a template based on the map gen options or adapt it if necessary
map = make_unique<CMap>();
editManager = map->getEditManager();
addHeaderInfo();
mapMgr = make_unique<CMapEditManager>(map.get(), randomSeed);
genTerrain();
genTowns();
@ -473,8 +473,8 @@ void CMapGenerator::addPlayerInfo()
void CMapGenerator::genTerrain()
{
map->initTerrain(); //FIXME nicer solution
mapMgr->clearTerrain();
mapMgr->drawTerrain(ETerrainType::GRASS, 10, 10, 20, 30, false);
editManager->clearTerrain(&gen);
editManager->drawTerrain(MapRect(int3(10, 10, 0), 20, 30), ETerrainType::GRASS, &gen);
}
void CMapGenerator::genTowns()
@ -497,7 +497,7 @@ void CMapGenerator::genTowns()
town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
mapMgr->insertObject(town, townPos[side].x, townPos[side].y + (i / 2) * 5, false);
editManager->insertObject(int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0), town);
// Update player info
playerInfo.allowedFactions.clear();

View File

@ -186,5 +186,5 @@ private:
std::unique_ptr<CMap> map;
CRandomGenerator gen;
int randomSeed;
std::unique_ptr<CMapEditManager> mapMgr;
CMapEditManager * editManager;
};

View File

@ -1699,7 +1699,7 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 instant, Player
return false;
}
TerrainTile t = gs->map->terrain[hmpos.x][hmpos.y][hmpos.z];
TerrainTile t = gs->map->getTile(hmpos);
int cost = gs->getMovementCost(h, h->getPosition(false), CGHeroInstance::convertPosition(dst,false),h->movement);
int3 guardPos = gs->guardingCreaturePosition(hmpos);
@ -1740,7 +1740,7 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 instant, Player
// should be called if hero changes tile but before applying TryMoveHero package
auto leaveTile = [&]()
{
BOOST_FOREACH(CGObjectInstance *obj, gs->map->terrain[h->pos.x-1][h->pos.y][h->pos.z].visitableObjects)
BOOST_FOREACH(CGObjectInstance *obj, gs->map->getTile(int3(h->pos.x-1, h->pos.y, h->pos.z)).visitableObjects)
{
obj->onHeroLeave(h);
}
@ -5637,7 +5637,7 @@ bool CGameHandler::tryAttackingGuard(const int3 &guardPos, const CGHeroInstance
if(!gs->map->isInTheMap(guardPos))
return false;
const TerrainTile &guardTile = gs->map->terrain[guardPos.x][guardPos.y][guardPos.z];
const TerrainTile &guardTile = gs->map->getTile(guardPos);
objectVisited(guardTile.visitableObjects.back(), h);
visitObjectAfterVictory = true;
return true;