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Framerate manager is now in a separate file and private member of GH
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@@ -75,7 +75,7 @@ private:
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const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const;
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/// check and if necessary reacts on scrolling by moving cursor to screen edge
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void handleMapScrollingUpdate();
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void handleMapScrollingUpdate(uint32_t msPassed);
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void showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode);
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@@ -93,6 +93,7 @@ protected:
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void activate() override;
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void deactivate() override;
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void tick(uint32_t msPassed) override;
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void show(SDL_Surface * to) override;
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void showAll(SDL_Surface * to) override;
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