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Framerate manager is now in a separate file and private member of GH
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@ -335,7 +335,7 @@ void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)
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}
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stackAnimation[stack->unitId()]->nextFrame(canvas, fullFilter, facingRight(stack)); // do actual blit
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stackAnimation[stack->unitId()]->incrementFrame(float(GH.mainFPSmng->getElapsedMilliseconds()) / 1000);
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stackAnimation[stack->unitId()]->incrementFrame(float(GH.getFrameDeltaMilliseconds()) / 1000);
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}
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void BattleStacksController::update()
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