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Framerate manager is now in a separate file and private member of GH

This commit is contained in:
Ivan Savenko
2023-05-13 00:15:48 +03:00
parent 0a874cd89e
commit 03df274450
18 changed files with 156 additions and 111 deletions

View File

@ -335,7 +335,7 @@ void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)
}
stackAnimation[stack->unitId()]->nextFrame(canvas, fullFilter, facingRight(stack)); // do actual blit
stackAnimation[stack->unitId()]->incrementFrame(float(GH.mainFPSmng->getElapsedMilliseconds()) / 1000);
stackAnimation[stack->unitId()]->incrementFrame(float(GH.getFrameDeltaMilliseconds()) / 1000);
}
void BattleStacksController::update()