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Reduced number of accesses to CGObjectInstance::subID
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@@ -21,6 +21,8 @@ struct Component;
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class JsonSerializeFormat;
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class ObjectTemplate;
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class CMap;
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class AObjectTypeHandler;
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using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
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class DLL_LINKAGE CGObjectInstance : public IObjectInterface
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{
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@@ -28,9 +30,9 @@ public:
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/// Position of bottom-right corner of object on map
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int3 pos;
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/// Type of object, e.g. town, hero, creature.
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Obj ID;
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MapObjectID ID;
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/// Subtype of object, depends on type
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si32 subID;
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MapObjectSubID subID;
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/// Current owner of an object (when below PLAYER_LIMIT)
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PlayerColor tempOwner;
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/// Index of object in map's list of objects
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@@ -45,8 +47,8 @@ public:
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CGObjectInstance(); //TODO: remove constructor
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~CGObjectInstance() override;
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int32_t getObjGroupIndex() const override;
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int32_t getObjTypeIndex() const override;
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MapObjectID getObjGroupIndex() const override;
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MapObjectSubID getObjTypeIndex() const override;
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/// "center" tile from which the sight distance is calculated
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int3 getSightCenter() const;
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@@ -94,6 +96,8 @@ public:
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std::optional<AudioPath> getVisitSound() const;
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std::optional<AudioPath> getRemovalSound() const;
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TObjectTypeHandler getObjectHandler() const;
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/** VIRTUAL METHODS **/
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/// Returns true if player can pass through visitable tiles of this object
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