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Add hero gold cost to GameConstants
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@@ -704,7 +704,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
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oldSelected = -1;
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new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
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new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
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new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(GameConstants::HERO_GOLD_COST));
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auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
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new CTextBox(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
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@@ -714,7 +714,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
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recruit = new CButton(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
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thiefGuild = new CButton(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
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if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
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if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
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{
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recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
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recruit->block(true);
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