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AI: refactor explore further
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@@ -189,6 +189,23 @@ bool AINodeStorage::hasBetterChain(const PathNodeInfo & source, CDestinationNode
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return false;
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}
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bool AINodeStorage::isTileAccessible(int3 pos, const EPathfindingLayer layer) const
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{
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std::vector<AIPath> paths;
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auto chains = nodes[pos.x][pos.y][pos.z][layer];
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auto initialPos = hero->visitablePos();
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for(const AIPathNode & node : chains)
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{
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if(node.action != CGPathNode::ENodeAction::UNKNOWN)
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{
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return true;
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}
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}
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return false;
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}
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std::vector<AIPath> AINodeStorage::getChainInfo(int3 pos, bool isOnLand) const
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{
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std::vector<AIPath> paths;
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@@ -111,6 +111,7 @@ public:
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bool hasBetterChain(const PathNodeInfo & source, CDestinationNodeInfo & destination) const;
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boost::optional<AIPathNode *> getOrCreateNode(const int3 & coord, const EPathfindingLayer layer, int chainNumber);
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std::vector<AIPath> getChainInfo(int3 pos, bool isOnLand) const;
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bool isTileAccessible(int3 pos, const EPathfindingLayer layer) const;
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void setHero(HeroPtr heroPtr)
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{
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@@ -28,9 +28,33 @@ void AIPathfinder::clear()
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storageMap.clear();
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}
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bool AIPathfinder::isTileAccessible(HeroPtr hero, int3 tile)
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{
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boost::unique_lock<boost::mutex> storageLock(storageMutex);
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std::shared_ptr<AINodeStorage> nodeStorage = getOrCreateStorage(hero);
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return nodeStorage->isTileAccessible(tile, EPathfindingLayer::LAND)
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|| nodeStorage->isTileAccessible(tile, EPathfindingLayer::SAIL);
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}
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std::vector<AIPath> AIPathfinder::getPathInfo(HeroPtr hero, int3 tile)
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{
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boost::unique_lock<boost::mutex> storageLock(storageMutex);
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std::shared_ptr<AINodeStorage> nodeStorage = getOrCreateStorage(hero);
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const TerrainTile * tileInfo = cb->getTile(tile, false);
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if(!tileInfo)
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{
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return std::vector<AIPath>();
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}
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return nodeStorage->getChainInfo(tile, !tileInfo->isWater());
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}
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std::shared_ptr<AINodeStorage> AIPathfinder::getOrCreateStorage(HeroPtr hero)
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{
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std::shared_ptr<AINodeStorage> nodeStorage;
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if(!vstd::contains(storageMap, hero))
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@@ -49,7 +73,7 @@ std::vector<AIPath> AIPathfinder::getPathInfo(HeroPtr hero, int3 tile)
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storageMap[hero] = nodeStorage;
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nodeStorage->setHero(hero.get());
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auto config = std::make_shared<AIPathfinding::AIPathfinderConfig>(cb, ai, nodeStorage);
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cb->calculatePaths(config, hero.get());
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@@ -59,12 +83,6 @@ std::vector<AIPath> AIPathfinder::getPathInfo(HeroPtr hero, int3 tile)
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nodeStorage = storageMap.at(hero);
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}
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const TerrainTile * tileInfo = cb->getTile(tile, false);
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if(!tileInfo)
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{
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return std::vector<AIPath>();
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}
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return nodeStorage->getChainInfo(tile, !tileInfo->isWater());
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return nodeStorage;
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}
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@@ -26,5 +26,7 @@ private:
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public:
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AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
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std::vector<AIPath> getPathInfo(HeroPtr hero, int3 tile);
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bool isTileAccessible(HeroPtr hero, int3 tile);
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std::shared_ptr<AINodeStorage> getOrCreateStorage(HeroPtr hero);
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void clear();
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};
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@@ -104,6 +104,11 @@ std::vector<AIPath> PathfindingManager::getPathsToTile(HeroPtr hero, int3 tile)
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return pathfinder->getPathInfo(hero, tile);
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}
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bool PathfindingManager::isTileAccessible(HeroPtr hero, int3 tile)
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{
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return pathfinder->isTileAccessible(hero, tile);
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}
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Goals::TGoalVec PathfindingManager::findPath(
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HeroPtr hero,
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crint3 dest,
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@@ -26,6 +26,7 @@ public:
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virtual Goals::TGoalVec howToVisitTile(int3 tile) = 0;
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virtual Goals::TGoalVec howToVisitObj(ObjectIdRef obj) = 0;
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virtual std::vector<AIPath> getPathsToTile(HeroPtr hero, int3 tile) = 0;
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virtual bool isTileAccessible(HeroPtr hero, int3 tile) = 0;
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};
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class PathfindingManager : public IPathfindingManager
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@@ -46,6 +47,7 @@ public:
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Goals::TGoalVec howToVisitTile(int3 tile) override;
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Goals::TGoalVec howToVisitObj(ObjectIdRef obj) override;
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std::vector<AIPath> getPathsToTile(HeroPtr hero, int3 tile) override;
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bool isTileAccessible(HeroPtr hero, int3 tile) override;
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void resetPaths() override;
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private:
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