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Fix: Terrain description should be shown correctly
This commit is contained in:
committed by
Andrii Danylchenko
parent
7cfd1fe0ca
commit
0427fa45dd
@ -2386,16 +2386,16 @@ void CPlayerInterface::acceptTurn()
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}
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}
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void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
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void CPlayerInterface::tryDiggging(const CGHeroInstance * h)
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{
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std::string hlp;
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CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
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auto isDiggingPossible = h->diggingStatus();
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if (hlp.length())
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isDiggingPossible = EDiggingStatus::TILE_OCCUPIED; //TODO integrate with canDig
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int msgToShow = -1;
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switch(isDiggingPossible)
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const bool isBlocked = CGI->mh->hasObjectHole(h->getPosition(false)); // Don't dig in the pit.
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const auto diggingStatus = isBlocked
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? EDiggingStatus::TILE_OCCUPIED
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: h->diggingStatus().num;
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switch(diggingStatus)
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{
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case EDiggingStatus::CAN_DIG:
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break;
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@ -2412,7 +2412,7 @@ void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
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assert(0);
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}
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if (msgToShow < 0)
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if(msgToShow < 0)
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cb->dig(h);
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else
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showInfoDialog(CGI->generaltexth->allTexts[msgToShow]);
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